66 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <assets/shader.hpp>
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| #include <memory/pointer_types/null_on_move.hpp>
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| #include <renderer/backend/vk/utils.hpp>
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| #include <renderer/frontend/renderer/pass.hpp>
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| 
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| namespace lt::renderer::vk {
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| 
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| class Pass: public IPass
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| {
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| public:
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| 	Pass(
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| 	    class IDevice *device,
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| 	    class ISwapchain *swapchain,
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| 	    const lt::assets::ShaderAsset &vertex_shader,
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| 	    const lt::assets::ShaderAsset &fragment_shader
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| 	);
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| 
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| 	~Pass() override;
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| 
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| 	Pass(Pass &&) = default;
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| 
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| 	Pass(const Pass &) = delete;
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| 
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| 	auto operator=(Pass &&) -> Pass & = default;
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| 
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| 	auto operator=(const Pass &) -> Pass & = delete;
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| 
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| 	void replace_swapchain(const ISwapchain &swapchain);
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| 
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| 	[[nodiscard]] auto get_pass() -> VkRenderPass
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| 	{
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| 		return m_pass;
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| 	}
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| 
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| 	[[nodiscard]] auto get_pipeline() -> VkPipeline
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| 	{
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| 		return m_pipeline;
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| 	}
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| 
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| 	[[nodiscard]] auto get_layout() -> VkPipelineLayout
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| 	{
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| 		return m_layout;
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| 	}
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| 
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| 	[[nodiscard]] auto get_framebuffers() -> std::vector<VkFramebuffer> &
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| 	{
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| 		return m_framebuffers;
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| 	}
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| 
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| private:
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| 	auto create_module(lt::assets::Blob blob) -> VkShaderModule;
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| 
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| 	memory::NullOnMove<class Device *> m_device {};
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| 
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| 	VkRenderPass m_pass = VK_NULL_HANDLE;
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| 
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| 	VkPipeline m_pipeline = VK_NULL_HANDLE;
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| 
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| 	VkPipelineLayout m_layout = VK_NULL_HANDLE;
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| 
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| 	std::vector<VkFramebuffer> m_framebuffers;
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| };
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| 
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| } // namespace lt::renderer::vk
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