light/modules/renderer/private/backend/vk/renderer/pass.cpp
light7734 a1bdb0005f
Some checks failed
continuous-integration/drone/pr Build is failing
wip
2025-10-09 13:39:59 +03:30

225 lines
6.9 KiB
C++

#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/swapchain.hpp>
#include <renderer/backend/vk/renderer/pass.hpp>
namespace lt::renderer::vk {
Pass::Pass(
IDevice *device,
ISwapchain *swapchain,
const lt::assets::ShaderAsset &vertex_shader,
const lt::assets::ShaderAsset &fragment_shader
)
: m_device(static_cast<Device *>(device)), m_layout(m_device->create_pipeline_layout(
VkPipelineLayoutCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 0u,
.pSetLayouts = nullptr,
.pushConstantRangeCount = 0u,
.pPushConstantRanges = nullptr,
}
))
{
auto *vertex_module = create_module(
vertex_shader.unpack(lt::assets::ShaderAsset::BlobTag::code)
);
auto *fragment_module = create_module(
fragment_shader.unpack(lt::assets::ShaderAsset::BlobTag::code)
);
auto shader_stages = std::array<VkPipelineShaderStageCreateInfo, 2> {
VkPipelineShaderStageCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vertex_module,
.pName = "main",
},
VkPipelineShaderStageCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = fragment_module,
.pName = "main",
},
};
auto dynamic_states = std::array<VkDynamicState, 2> {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
auto dynamic_state = VkPipelineDynamicStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
auto vertex_input = VkPipelineVertexInputStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
auto input_assembly = VkPipelineInputAssemblyStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
auto viewport_state = VkPipelineViewportStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1u,
.scissorCount = 1u,
};
auto rasterization = VkPipelineRasterizationStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.lineWidth = 1.0,
};
auto multisampling = VkPipelineMultisampleStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 1.0,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
auto color_blend_attachment = VkPipelineColorBlendAttachmentState {
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
auto color_blend = VkPipelineColorBlendStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = { 0.0f, 0.0, 0.0, 0.0 },
};
auto attachment_description = VkAttachmentDescription {
.format = static_cast<Swapchain *>(swapchain)->get_format(),
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
auto color_attachment_ref = VkAttachmentReference {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
auto subpass_description = VkSubpassDescription {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1u,
.pColorAttachments = &color_attachment_ref,
};
auto pass_dependency = VkSubpassDependency {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0u,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0u,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
m_pass = m_device->create_pass(
VkRenderPassCreateInfo {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1u,
.pAttachments = &attachment_description,
.subpassCount = 1u,
.pSubpasses = &subpass_description,
.dependencyCount = 1u,
.pDependencies = &pass_dependency,
}
);
m_pipeline = m_device->create_graphics_pipeline(
VkGraphicsPipelineCreateInfo {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = static_cast<uint32_t>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input,
.pInputAssemblyState = &input_assembly,
.pViewportState = &viewport_state,
.pRasterizationState = &rasterization,
.pMultisampleState = &multisampling,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend,
.pDynamicState = &dynamic_state,
.layout = m_layout,
.renderPass = m_pass,
.subpass = 0u,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = -1,
}
);
m_framebuffers = static_cast<Swapchain *>(swapchain)->create_framebuffers_for_pass(m_pass);
m_device->destroy_shader_module(vertex_module);
m_device->destroy_shader_module(fragment_module);
}
Pass::~Pass()
{
if (!m_device)
{
return;
}
m_device->wait_idle();
m_device->destroy_framebuffers(m_framebuffers);
m_device->destroy_pipeline(m_pipeline);
m_device->destroy_pass(m_pass);
m_device->destroy_pipeline_layout(m_layout);
}
void Pass::replace_swapchain(const ISwapchain &swapchain)
{
if (!m_device)
{
return;
}
m_device->wait_idle();
m_device->destroy_framebuffers(m_framebuffers);
m_framebuffers = static_cast<const Swapchain &>(swapchain).create_framebuffers_for_pass(m_pass);
}
auto Pass::create_module(lt::assets::Blob blob) -> VkShaderModule
{
return m_device->create_shader_module(
VkShaderModuleCreateInfo {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = blob.size(),
.pCode = reinterpret_cast<const uint32_t *>(blob.data()) // NOLINT
}
);
}
} // namespace lt::renderer::vk