light/modules/input/private/system.cpp

144 lines
3.3 KiB
C++

#include <input/components.hpp>
#include <input/system.hpp>
namespace lt::input {
template<class... Ts>
struct overloads: Ts...
{
using Ts::operator()...;
};
System::System(Ref<ecs::Registry> registry): m_registry(std::move(registry))
{
ensure(m_registry, "Failed to initialize input system: null registry");
}
void System::tick(app::TickInfo tick)
{
for (auto &[entity, surface] : m_registry->view<surface::SurfaceComponent>())
{
for (const auto &event : surface.peek_events())
{
handle_event(event);
}
}
for (auto &[entity, input] : m_registry->view<InputComponent>())
{
// TODO(Light): instead of iterating over all actions each frame,
// make a list of "dirty" actions to reset
// and a surface_input->input_action mapping to get to action through input
// instead of brute-force checking all of them.
for (auto &action : input.m_actions)
{
auto code = action.trigger.mapped_keycode;
if (code < m_keys.size() && m_keys[code])
{
if (action.state == InputAction::State::triggered)
{
action.state = InputAction::State::active;
}
else if (action.state == InputAction::State::inactive)
{
action.state = InputAction::State::triggered;
}
}
else
{
action.state = InputAction::State::inactive;
}
}
}
const auto now = std::chrono::steady_clock::now();
m_last_tick_result = app::TickResult {
.info = tick,
.duration = now - tick.start_time,
.end_time = now,
};
}
void System::on_register()
{
}
void System::on_unregister()
{
}
void System::handle_event(const surface::SurfaceComponent::Event &event)
{
const auto visitor = overloads {
[this](const surface::ClosedEvent &) { on_surface_lost_focus(); },
[this](const surface::LostFocusEvent &) { on_surface_lost_focus(); },
[this](const surface::KeyPressedEvent &event) { on_key_press(event); },
[this](const surface::KeyReleasedEvent &event) { on_key_release(event); },
[this](const surface::MouseMovedEvent &event) { on_pointer_move(event); },
[this](const surface::ButtonPressedEvent &event) { on_button_press(event); },
[this](const surface::ButtonReleasedEvent &event) { on_button_release(event); },
[this](auto) {},
};
std::visit(visitor, event);
}
void System::on_surface_lost_focus()
{
for (auto &key : m_keys)
{
key = false;
}
for (auto &button : m_buttons)
{
button = false;
}
}
void System::on_key_press(const lt::surface::KeyPressedEvent &event)
{
if (event.get_key() > m_keys.size())
{
log_dbg(
"Key code larger than key container size, implement platform-dependant "
"key-code-mapping!"
);
return;
}
m_keys[event.get_key()] = true;
}
void System::on_key_release(const lt::surface::KeyReleasedEvent &event)
{
if (event.get_key() > m_keys.size())
{
log_dbg(
"Key code larger than key container size, implement platform-dependant "
"key-code-mapping!"
);
return;
}
m_keys[event.get_key()] = false;
}
void System::on_pointer_move(const lt::surface::MouseMovedEvent &event)
{
m_pointer_position = event.get_position();
}
void System::on_button_press(const lt::surface::ButtonPressedEvent &event)
{
m_buttons[event.get_button()] = true;
}
void System::on_button_release(const lt::surface::ButtonReleasedEvent &event)
{
m_buttons[event.get_button()] = false;
}
} // namespace lt::input