light/modules/input/public/system.hpp

54 lines
1.1 KiB
C++

#pragma once
#include <app/system.hpp>
#include <ecs/registry.hpp>
#include <surface/components.hpp>
#include <surface/events/keyboard.hpp>
#include <surface/events/mouse.hpp>
namespace lt::input {
class System: public app::ISystem
{
public:
System(Ref<ecs::Registry> registry);
void tick(app::TickInfo tick) override;
void on_register() override;
void on_unregister() override;
[[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override
{
return m_last_tick_result;
}
private:
void handle_event(const surface::SurfaceComponent::Event &event);
void on_surface_lost_focus();
void on_key_press(const lt::surface::KeyPressedEvent &event);
void on_key_release(const lt::surface::KeyReleasedEvent &event);
void on_pointer_move(const lt::surface::MouseMovedEvent &event);
void on_button_press(const lt::surface::ButtonPressedEvent &event);
void on_button_release(const lt::surface::ButtonReleasedEvent &event);
Ref<ecs::Registry> m_registry;
std::array<bool, 512> m_keys {};
std::array<bool, 512> m_buttons {};
math::vec2 m_pointer_position;
app::TickResult m_last_tick_result {};
};
} // namespace lt::input