light/data/test_assets/triangle.vert
light7734 1ce8aed8a2
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test: add test data
2025-10-01 17:32:38 +03:30

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GLSL

#version 450 core
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) out vec3 out_frag_color;
void main()
{
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
out_frag_color = colors[gl_VertexIndex];
}