44 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <lt_debug/assertions.hpp>
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| #include <renderer/gl/vertex_layout.hpp>
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| #include <renderer/vertex_layout.hpp>
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| 
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| #ifdef LIGHT_PLATFORM_WINDOWS
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| 	#include <renderer/dx/shared_context.hpp>
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| 	#include <renderer/dx/vertex_layout.hpp>
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| #endif
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| 
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| #include <renderer/graphics_context.hpp>
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| 
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| namespace lt {
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| 
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| auto VertexLayout::create(
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|     const Ref<VertexBuffer> &vertexBuffer,
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|     const Ref<Shader> & /*shader*/,
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|     const std::vector<std::pair<std::string, VertexElementType>> &elements,
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|     const Ref<SharedContext> & /*sharedContext*/
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| ) -> Ref<VertexLayout>
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| {
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| 	switch (GraphicsContext::get_graphics_api())
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| 	{
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| 	case GraphicsAPI::OpenGL: return create_ref<glVertexLayout>(vertexBuffer, elements);
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| 
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| 	case GraphicsAPI::DirectX:
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| 		lt_win(
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| 		    return create_ref<dxVertexLayout>(
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| 		               shader,
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| 		               elements,
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| 		               std::static_pointer_cast<dxSharedContext>(sharedContext)
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| 		    );
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| 		)
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| 
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| 		    default
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| 		    : ensure(
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| 		          false,
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| 		          "Invalid/unsupported 'GraphicsAPI' {}",
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| 		          static_cast<uint32_t>(GraphicsContext::get_graphics_api())
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| 		      );
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| 		return nullptr;
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| 	}
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| }
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| 
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| } // namespace lt
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