34 lines
		
	
	
	
		
			686 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			686 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <ecs/entity.hpp>
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| #include <math/vec2.hpp>
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| #include <memory/scope.hpp>
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| #include <renderer/api.hpp>
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| 
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| namespace lt::renderer {
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| 
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| class ISurface
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| {
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| public:
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| 	[[nodiscard]] static auto create(
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| 	    Api target_api,
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| 	    class IInstance *instance,
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| 	    const ecs::Entity &surface_entity
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| 	) -> memory::Scope<ISurface>;
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| 
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| 	ISurface() = default;
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| 
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| 	virtual ~ISurface() = default;
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| 
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| 	ISurface(ISurface &&) = default;
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| 
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| 	ISurface(const ISurface &) = delete;
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| 
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| 	auto operator=(ISurface &&) -> ISurface & = default;
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| 
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| 	auto operator=(const ISurface &) -> ISurface & = delete;
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| 
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| 	[[nodiscard]] virtual auto get_framebuffer_size() const -> math::uvec2 = 0;
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| };
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| 
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| } // namespace lt::renderer
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