light/modules/mirror/private/entrypoint/mirror.cpp

222 lines
5.3 KiB
C++

#include <X11/keysym.h>
#include <app/application.hpp>
#include <app/entrypoint.hpp>
#include <app/system.hpp>
#include <ecs/entity.hpp>
#include <input/components.hpp>
#include <input/system.hpp>
#include <math/vec2.hpp>
#include <surface/events/keyboard.hpp>
#include <surface/events/surface.hpp>
#include <surface/system.hpp>
#include <time/timer.hpp>
namespace lt {
class MirrorSystem: public lt::app::ISystem
{
public:
MirrorSystem(
Ref<ecs::Registry> registry,
lt::input::InputAction::Key quit_action_key,
std::array<lt::input::InputAction::Key, 4> debug_action_keys
)
: m_registry(std::move(registry))
, m_quit_action_key(quit_action_key)
, m_debug_action_keys(debug_action_keys)
{
using Surface = lt::surface::SurfaceComponent;
using Input = lt::input::InputComponent;
for (auto &[entity, surface, input] : m_registry->view<Surface, Input>())
{
}
}
void tick(app::TickInfo tick) override
{
using Surface = lt::surface::SurfaceComponent;
using Input = lt::input::InputComponent;
std::this_thread::sleep_for(std::chrono::milliseconds { 10 });
auto should_quit = false;
for (auto &[entity, surface, input] : m_registry->view<Surface, Input>())
{
using State = lt::input::InputAction::State;
const auto &[x, y] = surface.get_position();
const auto &[width, height] = surface.get_resolution();
if (input.get_action(m_quit_action_key).state == State::active)
{
log_dbg("Quit triggered! BYE!");
should_quit = true;
}
if (input.get_action(m_debug_action_keys[0]).state == State::active)
{
log_dbg("Deubg action 1");
surface.push_request(surface::ModifyPositionRequest({ x + 5, y + 5 }));
}
if (input.get_action(m_debug_action_keys[1]).state == State::active)
{
log_dbg("Deubg action 2");
surface.push_request(surface::ModifyPositionRequest({ x - 5, y - 5 }));
}
if (input.get_action(m_debug_action_keys[2]).state == State::active)
{
log_dbg("Deubg action 3");
surface.push_request(surface::ModifyResolutionRequest({ width + 5, height + 5 }));
}
if (input.get_action(m_debug_action_keys[3]).state == State::active)
{
log_dbg("Deubg action 4");
surface.push_request(surface::ModifyResolutionRequest({ width - 5, height - 5 }));
}
}
const auto now = std::chrono::steady_clock::now();
m_last_tick_result = app::TickResult {
.info = tick,
.duration = now - tick.start_time,
.end_time = now,
};
}
void on_register() override
{
}
void on_unregister() override
{
}
[[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override
{
return m_last_tick_result;
}
private:
Ref<ecs::Registry> m_registry;
lt::input::InputAction::Key m_quit_action_key;
std::array<lt::input::InputAction::Key, 4> m_debug_action_keys {};
app::TickResult m_last_tick_result {};
};
class Mirror: public app::Application
{
public:
Mirror()
{
m_editor_registry = create_ref<ecs::Registry>();
setup_window_system();
setup_input_system();
register_systems();
}
void on_window_close()
{
log_inf("Window close requested...");
unregister_system(m_input_system);
unregister_system(m_surface_system);
unregister_system(m_mirror_system);
}
void setup_window_system()
{
using lt::input::InputComponent;
using lt::surface::SurfaceComponent;
m_surface_system = create_ref<lt::surface::System>(m_editor_registry);
m_window = m_editor_registry->create_entity();
m_editor_registry->add<SurfaceComponent>(
m_window,
SurfaceComponent::CreateInfo {
.title = "Editor Window",
.resolution = { 400u, 400u },
.vsync = true,
.visible = true,
}
);
auto &input = m_editor_registry->add<InputComponent>(m_window, {});
auto quit_action_key = input.add_action(
input::InputAction {
.name = "quit",
.trigger = input::Trigger { .mapped_keycode = XK_q },
}
);
auto debug_action_keys = std::array<lt::input::InputAction::Key, 4> {};
debug_action_keys[0] = input.add_action(
input::InputAction {
.name = "debug_1",
.trigger = input::Trigger { .mapped_keycode = XK_1 },
}
);
debug_action_keys[1] = input.add_action(
input::InputAction {
.name = "debug_2",
.trigger = input::Trigger { .mapped_keycode = XK_2 },
}
);
debug_action_keys[2] = input.add_action(
input::InputAction {
.name = "debug_3",
.trigger = input::Trigger { .mapped_keycode = XK_3 },
}
);
debug_action_keys[3] = input.add_action(
input::InputAction {
.name = "debug_4",
.trigger = input::Trigger { .mapped_keycode = XK_4 },
}
);
m_input_system = create_ref<input::System>(m_editor_registry);
m_mirror_system = create_ref<MirrorSystem>(
m_editor_registry,
quit_action_key,
debug_action_keys
);
}
void setup_input_system()
{
}
void register_systems()
{
register_system(m_surface_system);
register_system(m_input_system);
register_system(m_mirror_system);
}
private:
Ref<ecs::Registry> m_editor_registry;
Ref<lt::surface::System> m_surface_system;
Ref<lt::input::System> m_input_system;
Ref<MirrorSystem> m_mirror_system;
lt::ecs::EntityId m_window = lt::ecs::null_entity;
};
auto app::create_application() -> Scope<app::Application>
{
return create_scope<Mirror>();
}
} // namespace lt