72 lines
1.1 KiB
C++
72 lines
1.1 KiB
C++
#pragma once
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#include <engine/base/base.hpp>
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struct GLFWwindow;
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namespace Light {
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class Renderer;
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class resource_manager;
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class SharedContext;
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class UserInterface;
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class WindowResizedEvent;
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enum class GraphicsAPI
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{
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Default = 0,
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OpenGL,
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DirectX,
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Vulkan,
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Metal
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};
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class GraphicsContext
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{
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public:
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static auto create(GraphicsAPI api, GLFWwindow *windowHandle) -> Scope<GraphicsContext>;
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GraphicsContext(const GraphicsContext &) = delete;
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GraphicsContext &operator=(const GraphicsContext &) = delete;
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virtual ~GraphicsContext();
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virtual void log_debug_data() = 0;
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static GraphicsAPI get_graphics_api()
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{
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return s_context->m_graphics_api;
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}
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static Ref<SharedContext> get_shared_context()
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{
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return s_context->m_shared_context;
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}
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auto get_renderer() -> Renderer *
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{
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return m_renderer.get();
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}
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auto get_user_interface() -> UserInterface *
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{
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return m_user_interface.get();
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}
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protected:
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GraphicsContext() = default;
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GraphicsAPI m_graphics_api;
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Ref<SharedContext> m_shared_context = nullptr;
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private:
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static GraphicsContext *s_context;
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Scope<UserInterface> m_user_interface;
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Scope<Renderer> m_renderer;
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};
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} // namespace Light
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