41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include <engine/graphics/vertex_layout.hpp>
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#include <engine/platform/graphics/opengl/vertex_layout.hpp>
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#ifdef LIGHT_PLATFORM_WINDOWS
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#include <engine/platform/graphics/directx/shared_context.hpp>
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#include <engine/platform/graphics/directx/vertex_layout.hpp>
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#endif
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#include <engine/graphics/graphics_context.hpp>
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namespace Light {
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auto VertexLayout::create(
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Ref<VertexBuffer> vertexBuffer,
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Ref<Shader> shader,
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const std::vector<std::pair<std::string, VertexElementType>> &elements,
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Ref<SharedContext> sharedContext
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) -> Ref<VertexLayout>
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{
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switch (GraphicsContext::get_graphics_api())
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{
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case GraphicsAPI::OpenGL: return create_ref<glVertexLayout>(vertexBuffer, elements);
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case GraphicsAPI::DirectX:
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lt_win(return create_ref<dxVertexLayout>(
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shader,
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elements,
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std::static_pointer_cast<dxSharedContext>(sharedContext)
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);)
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default
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: lt_assert(
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false,
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"Invalid/unsupported 'GraphicsAPI' {}",
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static_cast<uint32_t>(GraphicsContext::get_graphics_api())
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);
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return nullptr;
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}
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}
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} // namespace Light
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