light/modules/engine/src/graphics/vertex_layout.cpp

41 lines
1.1 KiB
C++

#include <engine/graphics/vertex_layout.hpp>
#include <engine/platform/graphics/opengl/vertex_layout.hpp>
#ifdef LIGHT_PLATFORM_WINDOWS
#include <engine/platform/graphics/directx/shared_context.hpp>
#include <engine/platform/graphics/directx/vertex_layout.hpp>
#endif
#include <engine/graphics/graphics_context.hpp>
namespace Light {
auto VertexLayout::create(
Ref<VertexBuffer> vertexBuffer,
Ref<Shader> shader,
const std::vector<std::pair<std::string, VertexElementType>> &elements,
Ref<SharedContext> sharedContext
) -> Ref<VertexLayout>
{
switch (GraphicsContext::get_graphics_api())
{
case GraphicsAPI::OpenGL: return create_ref<glVertexLayout>(vertexBuffer, elements);
case GraphicsAPI::DirectX:
lt_win(return create_ref<dxVertexLayout>(
shader,
elements,
std::static_pointer_cast<dxSharedContext>(sharedContext)
);)
default
: lt_assert(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
return nullptr;
}
}
} // namespace Light