74 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <assets/metadata.hpp>
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| 
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| namespace lt::assets {
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| 
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| class ShaderAsset
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| {
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| public:
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| 	static constexpr auto asset_type_identifier = Type_T { "SHADER_________" };
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| 
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| 	enum class BlobTag : Tag_T
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| 	{
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| 		code,
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| 	};
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| 
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| 	enum class Type : uint8_t
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| 	{
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| 		vertex,
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| 		fragment,
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| 		geometry,
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| 		compute,
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| 	};
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| 
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| 	struct Metadata
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| 	{
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| 		Type type;
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| 	};
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| 
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| 	static void pack(
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| 	    const std::filesystem::path &destination,
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| 	    AssetMetadata asset_metadata,
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| 	    Metadata metadata,
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| 	    Blob code_blob
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| 	);
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| 
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| 	ShaderAsset(const std::filesystem::path &path);
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| 
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| 	void unpack_to(BlobTag tag, std::span<std::byte> destination) const;
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| 
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| 	[[nodiscard]] auto unpack(BlobTag tag) const -> Blob;
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| 
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| 	[[nodiscard]] auto get_asset_metadata() const -> const AssetMetadata &
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| 	{
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| 		return m_asset_metadata;
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| 	}
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| 
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| 	[[nodiscard]] auto get_metadata() const -> const Metadata &
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| 	{
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| 		return m_metadata;
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| 	}
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| 
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| 	[[nodiscard]] auto get_blob_metadata(BlobTag tag) const -> const BlobMetadata &
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| 	{
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| 		ensure(
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| 		    tag == BlobTag::code,
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| 		    "Invalid blob tag for shader asset: {}",
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| 		    std::to_underlying(tag)
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| 		);
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| 
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| 		return m_code_blob_metadata;
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| 	}
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| 
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| private:
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| 	AssetMetadata m_asset_metadata {};
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| 
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| 	Metadata m_metadata {};
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| 
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| 	BlobMetadata m_code_blob_metadata {};
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| 
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| 	mutable std::ifstream m_stream;
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| };
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| 
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| } // namespace lt::assets
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