light/Assets/Shaders/Quad/Quad_PS.glsl
2022-03-04 22:40:20 +03:30

10 lines
132 B
GLSL

#version 440 core
in vec4 vso_FragmentColor;
out vec4 fso_FragmentColor;
void main()
{
fso_FragmentColor = vso_FragmentColor;
}