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light7734 2025-06-02 15:49:47 +03:30
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@ -554,13 +554,15 @@ Let's recap!
<Note type="diagram", title="Geometry Processing"> <Note type="diagram", title="Geometry Processing">
Vertex Data -> Prepared Vertex Data ->
Input Assembly -> Input Assembly turns Vertex Data into digestable structures for the Vertex Shader ->
Vertex Shader -> Vertex Shader is invoked per vertex for applying transformations via some clever linear algebra ->
Geometry & Tessellation Shaders -> Geometry & Tessellation Shaders expand the geometry on-the-fly and may apply more transformations ->
... Rasterizer
</Note> </Note>