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		|  | @ -554,13 +554,15 @@ Let's recap! | |||
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| <Note type="diagram", title="Geometry Processing"> | ||||
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 | ||||
| Vertex Data ->  | ||||
| Prepared Vertex Data ->  | ||||
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 | ||||
| Input Assembly ->  | ||||
| Input Assembly turns Vertex Data into digestable structures for the Vertex Shader  ->  | ||||
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 | ||||
| Vertex Shader ->  | ||||
| Vertex Shader is invoked per vertex for applying transformations via some clever linear algebra ->  | ||||
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 | ||||
| Geometry & Tessellation Shaders ->  | ||||
| Geometry & Tessellation Shaders expand the geometry on-the-fly and may apply more transformations ->  | ||||
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 | ||||
| ... Rasterizer | ||||
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 | ||||
| </Note> | ||||
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|  |  | |||
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