refactor: extract ecs out of engine
This commit is contained in:
		
							parent
							
								
									9706ff96e1
								
							
						
					
					
						commit
						03e8e11111
					
				
					 28 changed files with 38 additions and 46 deletions
				
			
		|  | @ -11,6 +11,7 @@ add_subdirectory(./input) | |||
| add_subdirectory(./ui) | ||||
| 
 | ||||
| add_subdirectory(./renderer) | ||||
| add_subdirectory(./ecs) | ||||
| add_subdirectory(./engine) | ||||
| 
 | ||||
| add_subdirectory(./mirror) | ||||
|  |  | |||
							
								
								
									
										2
									
								
								modules/ecs/CMakeLists.txt
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								modules/ecs/CMakeLists.txt
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,2 @@ | |||
| add_library_module(ecs entity.cpp scene.cpp uuid.cpp) | ||||
| target_link_libraries(ecs PUBLIC logger lt_debug EnTT::EnTT renderer input camera) | ||||
							
								
								
									
										6
									
								
								modules/ecs/include/ecs/components.hpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								modules/ecs/include/ecs/components.hpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,6 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <ecs/components/native_script.hpp> | ||||
| #include <ecs/components/sprite_renderer.hpp> | ||||
| #include <ecs/components/tag.hpp> | ||||
| #include <ecs/components/transform.hpp> | ||||
|  | @ -1,7 +1,6 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <engine/scene/components/scriptable_entity.hpp> | ||||
| #include <ecs/components/scriptable_entity.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -1,7 +1,6 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <engine/scene/entity.hpp> | ||||
| #include <ecs/entity.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -1,6 +1,5 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <glm/glm.hpp> | ||||
| #include <utility> | ||||
| 
 | ||||
|  | @ -1,6 +1,5 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <utility> | ||||
| 
 | ||||
| namespace lt { | ||||
|  | @ -2,7 +2,6 @@ | |||
| 
 | ||||
| #define GLM_ENABLE_EXPERIMENTAL | ||||
| 
 | ||||
| 
 | ||||
| #include <glm/glm.hpp> | ||||
| #include <glm/gtc/matrix_transform.hpp> | ||||
| #include <glm/gtx/transform.hpp> | ||||
|  | @ -1,7 +1,6 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <engine/core/uuid.hpp> | ||||
| #include <ecs/uuid.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -1,8 +1,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <engine/scene/components/uuid.hpp> | ||||
| #include <engine/scene/scene.hpp> | ||||
| #include <ecs/components/uuid.hpp> | ||||
| #include <ecs/scene.hpp> | ||||
| #include <entt/entt.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
|  | @ -1,8 +1,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <engine/core/uuid.hpp> | ||||
| #include <engine/scene/components/transform.hpp> | ||||
| #include <ecs/components/transform.hpp> | ||||
| #include <ecs/uuid.hpp> | ||||
| #include <entt/entt.hpp> | ||||
| #include <glm/glm.hpp> | ||||
| 
 | ||||
|  | @ -1,5 +1,5 @@ | |||
| #include <engine/scene/entity.hpp> | ||||
| #include <engine/scene/scene.hpp> | ||||
| #include <ecs/entity.hpp> | ||||
| #include <ecs/scene.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -1,7 +1,7 @@ | |||
| #include <camera/component.hpp> | ||||
| #include <engine/scene/components.hpp> | ||||
| #include <engine/scene/entity.hpp> | ||||
| #include <engine/scene/scene.hpp> | ||||
| #include <ecs/components.hpp> | ||||
| #include <ecs/entity.hpp> | ||||
| #include <ecs/scene.hpp> | ||||
| #include <glm/glm.hpp> | ||||
| #include <renderer/renderer.hpp> | ||||
| 
 | ||||
|  | @ -1,4 +1,4 @@ | |||
| #include <engine/core/uuid.hpp> | ||||
| #include <ecs/uuid.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -1,28 +1,22 @@ | |||
| if(NOT WIN32) | ||||
|     add_library_module(engine  | ||||
|         core/application.cpp | ||||
|         core/uuid.cpp | ||||
|         debug/exceptions.cpp | ||||
|         debug/instrumentor.cpp | ||||
|         layer/layer.cpp | ||||
|         layer/layer_stack.cpp | ||||
|         os/linux/l_window.cpp | ||||
|         scene/entity.cpp | ||||
|         scene/scene.cpp | ||||
|         time/timer.cpp | ||||
|         utils/serializer.cpp | ||||
|     ) | ||||
| else() | ||||
|     add_library_module(engine  | ||||
|         core/application.cpp | ||||
|         core/uuid.cpp | ||||
|         debug/exceptions.cpp | ||||
|         debug/instrumentor.cpp | ||||
|         layer/layer.cpp | ||||
|         layer/layer_stack.cpp | ||||
|         os/windows/w_window.cpp | ||||
|         scene/entity.cpp | ||||
|         scene/scene.cpp | ||||
|         time/timer.cpp | ||||
|         utils/serializer.cpp | ||||
|     ) | ||||
|  | @ -41,4 +35,5 @@ target_link_libraries( | |||
|   PUBLIC yaml-cpp::yaml-cpp | ||||
|   PUBLIC EnTT::EnTT | ||||
|   PUBLIC lt_debug  | ||||
|   PUBLIC ecs  | ||||
| ) | ||||
|  |  | |||
|  | @ -26,11 +26,6 @@ | |||
| // third party
 | ||||
| #include <imgui.h> | ||||
| 
 | ||||
| // scene
 | ||||
| #include <engine/scene/components.hpp> | ||||
| #include <engine/scene/entity.hpp> | ||||
| #include <engine/scene/scene.hpp> | ||||
| 
 | ||||
| // entry point
 | ||||
| #ifdef LIGHT_ENTRY_POINT | ||||
| 	#include <engine/core/entrypoint.hpp> | ||||
|  |  | |||
|  | @ -1,6 +0,0 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <engine/scene/components/native_script.hpp> | ||||
| #include <engine/scene/components/sprite_renderer.hpp> | ||||
| #include <engine/scene/components/tag.hpp> | ||||
| #include <engine/scene/components/transform.hpp> | ||||
|  | @ -1,8 +1,8 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <engine/scene/entity.hpp> | ||||
| #include <engine/scene/scene.hpp> | ||||
| #include <ecs/entity.hpp> | ||||
| #include <ecs/scene.hpp> | ||||
| #include <yaml-cpp/yaml.h> | ||||
| 
 | ||||
| namespace lt { | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| #include <asset_manager/asset_manager.hpp> | ||||
| #include <camera/component.hpp> | ||||
| #include <engine/scene/components.hpp> | ||||
| #include <ecs/components.hpp> | ||||
| #include <engine/utils/serializer.hpp> | ||||
| #include <renderer/texture.hpp> | ||||
| 
 | ||||
|  |  | |||
|  | @ -8,6 +8,8 @@ | |||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
| class Scene; | ||||
| 
 | ||||
| class EditorLayer: public Layer | ||||
| { | ||||
| public: | ||||
|  |  | |||
|  | @ -6,6 +6,8 @@ | |||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
| class Scene; | ||||
| 
 | ||||
| class AssetBrowserPanel: public Panel | ||||
| { | ||||
| public: | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <engine/scene/entity.hpp> | ||||
| #include <ecs/entity.hpp> | ||||
| #include <mirror/panel/panel.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| #include <engine/scene/entity.hpp> | ||||
| #include <engine/scene/scene.hpp> | ||||
| #include <ecs/entity.hpp> | ||||
| #include <ecs/scene.hpp> | ||||
| #include <mirror/panel/panel.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
|  |  | |||
|  | @ -1,5 +1,7 @@ | |||
| #include <asset_manager/asset_manager.hpp> | ||||
| #include <camera/component.hpp> | ||||
| #include <ecs/components.hpp> | ||||
| #include <ecs/scene.hpp> | ||||
| #include <engine/utils/serializer.hpp> | ||||
| #include <input/key_codes.hpp> | ||||
| #include <mirror/editor_layer.hpp> | ||||
|  |  | |||
|  | @ -1,4 +1,5 @@ | |||
| #include <asset_manager/asset_manager.hpp> | ||||
| #include <ecs/scene.hpp> | ||||
| #include <engine/engine.hpp> | ||||
| #include <engine/utils/serializer.hpp> | ||||
| #include <imgui.h> | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| #include <asset_manager/asset_manager.hpp> | ||||
| #include <camera/component.hpp> | ||||
| #include <engine/scene/components.hpp> | ||||
| #include <ecs/components.hpp> | ||||
| #include <glm/glm.hpp> | ||||
| #include <glm/gtc/type_ptr.hpp> | ||||
| #include <imgui.h> | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| #include <engine/scene/components.hpp> | ||||
| #include <ecs/components.hpp> | ||||
| #include <entt/entt.hpp> | ||||
| #include <imgui.h> | ||||
| #include <mirror/panel/properties.hpp> | ||||
|  |  | |||
		Loading…
	
	Add table
		
		Reference in a new issue