Removed dispatcher, Added window events

This commit is contained in:
Light3039 2021-05-23 21:25:31 +04:30
parent b6464c714c
commit 6864a907fe
15 changed files with 134 additions and 57 deletions

View file

@ -1,5 +1,7 @@
#pragma once
#include "Core/Logger.h"
#if defined(LT_PLATFORM_WINDOWS)
#define LT_BUILD_PLATFORM "Windows"
#elif defined(LT_PLATFORM_LINUX)
@ -8,4 +10,5 @@
#error "Unsupported platform: Unknown"
#endif
#include "Core/Logger.h"
#define BIT(x) 1 << x

View file

@ -28,12 +28,18 @@ namespace Light {
void Application::GameLoop()
{
while (true) { m_Window->OnUpdate(); }
while (m_Window->IsOpen())
{
m_Window->OnUpdate();
}
}
void Application::OnEvent(Event& event)
{
m_Dispatcher.Dispatch(event, m_LayerStack.begin(), m_LayerStack.end());
if (event.IsInCategory(WindowEventCategory))
m_Window->OnEvent(event);
m_LayerStack.OnEvent(event);
}
}

View file

@ -3,7 +3,6 @@
#include "Base.h"
#include "Events/Event.h"
#include "Events/Dispatcher.h"
#include "Layer/LayerStack.h"
@ -18,7 +17,6 @@ namespace Light {
private:
std::unique_ptr<Window> m_Window = nullptr;
LayerStack m_LayerStack;
Dispatcher m_Dispatcher;
public:
virtual ~Application();

View file

@ -17,10 +17,15 @@ namespace Light {
class Window
{
protected:
bool b_Open;
public:
virtual ~Window() = default;
inline bool IsOpen() const { return b_Open; }
virtual void OnUpdate() = 0;
virtual void OnEvent(Event& event) = 0;
virtual unsigned int GetHeight() = 0;
virtual unsigned int GetWidth() = 0;

View file

@ -1,42 +0,0 @@
#pragma once
#include "Base.h"
#include "Event.h"
#include "Layer/Layer.h"
namespace Light {
class Dispatcher
{
public:
void Dispatch(Event& event, std::vector<Layer*>::iterator begin, std::vector<Layer*>::iterator end)
{
switch (event.GetEventType())
{
case EventType::MouseMoved:
for (auto it = begin; it != end; it++)
if ((*it)->OnMouseMoved((MouseMovedEvent&)event)) return;
return;
case EventType::ButtonPressed:
for (auto it = begin; it != end; it++)
if ((*it)->OnButtonPressed((ButtonPressedEvent&)event)) return;
return;
case EventType::ButtonReleased:
for (auto it = begin; it != end; it++)
if ((*it)->OnButtonReleased((ButtonReleasedEvent&)event)) return;
return;
case EventType::KeyPressed:
for (auto it = begin; it != end; it++)
if ((*it)->OnKeyPressed((KeyPressedEvent&)event)) return;
return;
case EventType::KeyReleased:
for (auto it = begin; it != end; it++)
if ((*it)->OnKeyReleased((KeyReleasedEvent&)event)) return;
return;
}
}
};
}

View file

@ -20,13 +20,25 @@ namespace Light {
WindowMoved, WindowResized, WindowClosed,
};
enum EventCategory
{
None = 0,
WindowEventCategory = BIT(0),
InputEventCategory = BIT(1),
KeyboardEventCategory = BIT(2),
MouseEventCategory = BIT(3),
};
#define EVENT_TYPE(type) EventType GetEventType() const override { return EventType::##type; }
#define EVENT_CATEGORY(eCategory) inline bool IsInCategory(EventCategory category) const override { return (eCategory) & category; }
class Event
{
public:
virtual EventType GetEventType() const = 0;
virtual std::string GetInfoLog() const = 0;
virtual bool IsInCategory(EventCategory category) const = 0;
friend std::ostream & operator<<(std::ostream & os, const Event& e)
{

View file

@ -1,3 +0,0 @@
#include "Event.h"
#include "KeyboardEvents.h"
#include "MouseEvents.h"

View file

@ -2,7 +2,7 @@
#include "Base.h"
#include "Events/Event.h"
#include "Event.h"
#include <sstream>
@ -25,6 +25,7 @@ namespace Light {
return ss.str();
}
EVENT_TYPE(KeyPressed)
EVENT_CATEGORY(InputEventCategory | KeyboardEventCategory)
};
class KeyReleasedEvent : public Event
@ -44,6 +45,7 @@ namespace Light {
return ss.str();
}
EVENT_TYPE(KeyReleased)
EVENT_CATEGORY(InputEventCategory | KeyboardEventCategory)
};

View file

@ -26,6 +26,7 @@ namespace Light {
return ss.str();
}
EVENT_TYPE(MouseMoved)
EVENT_CATEGORY(InputEventCategory | MouseEventCategory)
};
class ButtonPressedEvent : public Event
@ -45,6 +46,7 @@ namespace Light {
return ss.str();
}
EVENT_TYPE(ButtonPressed)
EVENT_CATEGORY(InputEventCategory | MouseEventCategory)
};
class ButtonReleasedEvent : public Event
@ -64,7 +66,8 @@ namespace Light {
return ss.str();
}
EVENT_TYPE(ButtonReleased);
EVENT_TYPE(ButtonReleased)
EVENT_CATEGORY(InputEventCategory | MouseEventCategory)
};
}

View file

@ -0,0 +1,22 @@
#pragma once
#include "Base.h"
#include "Event.h"
#include <sstream>
namespace Light {
class WindowClosedEvent : public Event
{
public:
virtual std::string GetInfoLog() const override
{
return "WindowClosedEvent";
}
EVENT_TYPE(WindowClosed)
EVENT_CATEGORY(WindowEventCategory)
};
}

View file

@ -4,6 +4,7 @@
#include "Events/MouseEvents.h"
#include "Events/KeyboardEvents.h"
#include "Events/WindowEvents.h"
#include <string>
@ -27,6 +28,10 @@ namespace Light {
// Keyboard events
virtual bool OnKeyPressed(const KeyPressedEvent& event) { return false; }
virtual bool OnKeyReleased(const KeyReleasedEvent& event) { return false; }
// Window Events
virtual bool OnWindowClosed(const WindowClosedEvent& event) { return false; }
};
class TestLayer : public Layer
@ -35,13 +40,16 @@ namespace Light {
TestLayer(const std::string& name): Layer(name) {}
// Mouse events
virtual bool OnMouseMoved(const MouseMovedEvent& event) { LT_ENGINE_TRACE("{}", event.GetInfoLog()); return false; }
virtual bool OnButtonPressed(const ButtonPressedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
virtual bool OnButtonReleased(const ButtonReleasedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
virtual bool OnMouseMoved(const MouseMovedEvent& event) override { LT_ENGINE_TRACE("{}", event.GetInfoLog()); return false; }
virtual bool OnButtonPressed(const ButtonPressedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
virtual bool OnButtonReleased(const ButtonReleasedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
// Keyboard events
virtual bool OnKeyPressed(const KeyPressedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
virtual bool OnKeyReleased(const KeyReleasedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
virtual bool OnKeyPressed(const KeyPressedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
virtual bool OnKeyReleased(const KeyReleasedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
// Window events
virtual bool OnWindowClosed(const WindowClosedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
};
}

View file

@ -11,13 +11,53 @@ namespace Light {
void LayerStack::PushLayer(Layer* layer)
{
m_Layers.push_back(layer);
m_Begin = m_Layers.begin();
m_End = m_Layers.end();
LT_ENGINE_TRACE("LayerStack::PushLayer: Attached [{}]", layer->GetName());
}
void LayerStack::PopLayer(Layer* layer)
{
m_Layers.erase(std::find(m_Layers.begin(), m_Layers.end(), layer));
m_Begin = m_Layers.begin();
m_End = m_Layers.end();
LT_ENGINE_TRACE("LayerStack::PushLayer: Detatched[{}]", layer->GetName());
}
void LayerStack::OnEvent(Event& event)
{
switch (event.GetEventType())
{
case EventType::MouseMoved:
for (auto it = m_Begin; it != m_End; it++)
if ((*it)->OnMouseMoved((MouseMovedEvent&)event)) return;
return;
case EventType::ButtonPressed:
for (auto it = m_Begin; it != m_End; it++)
if ((*it)->OnButtonPressed((ButtonPressedEvent&)event)) return;
return;
case EventType::ButtonReleased:
for (auto it = m_Begin; it != m_End; it++)
if ((*it)->OnButtonReleased((ButtonReleasedEvent&)event)) return;
return;
case EventType::KeyPressed:
for (auto it = m_Begin; it != m_End; it++)
if ((*it)->OnKeyPressed((KeyPressedEvent&)event)) return;
return;
case EventType::KeyReleased:
for (auto it = m_Begin; it != m_End; it++)
if ((*it)->OnKeyReleased((KeyReleasedEvent&)event)) return;
return;
case EventType::WindowClosed:
for (auto it = m_Begin; it != m_End; it++)
if ((*it)->OnWindowClosed((WindowClosedEvent&)event)) return;
return;
}
}
}

View file

@ -4,6 +4,8 @@
#include "Layer.h"
#include "Events/Event.h"
#include <vector>
namespace Light {
@ -13,12 +15,16 @@ namespace Light {
private:
std::vector<Layer*> m_Layers;
std::vector<Layer*>::iterator m_Begin;
std::vector<Layer*>::iterator m_End;
public:
~LayerStack();
void PushLayer(Layer* layer);
void PopLayer(Layer* layer);
void OnEvent(Event& event);
std::vector<Layer*>::iterator begin() { return m_Layers.begin(); }
std::vector<Layer*>::iterator end() { return m_Layers.end(); }
};

View file

@ -2,6 +2,7 @@
#include "Events/KeyboardEvents.h"
#include "Events/MouseEvents.h"
#include "Events/WindowEvents.h"
namespace Light {
@ -34,6 +35,15 @@ namespace Light {
glfwSwapBuffers(m_Handle);
}
void wWindow::OnEvent(Event& event)
{
switch (event.GetEventType())
{
case EventType::WindowClosed:
b_Open = false;
}
}
unsigned int wWindow::GetWidth()
{
return m_Properties.width;
@ -71,6 +81,12 @@ namespace Light {
else
callback(KeyReleasedEvent(key));
});
glfwSetWindowCloseCallback(m_Handle, [](GLFWwindow* window)
{
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
callback(WindowClosedEvent());
});
}
}

View file

@ -25,6 +25,7 @@ namespace Light {
~wWindow();
virtual void OnUpdate() override;
virtual void OnEvent(Event& event) override;
virtual unsigned int GetWidth() override;
virtual unsigned int GetHeight() override;