Commit graph

7 commits

Author SHA1 Message Date
Light
102dec99e0 ltpch
- Added target_precompile_headers to CMakeLists
- Removed #include "ltpch.h" from every .cpp file
2021-10-07 14:51:17 +03:30
Light
c846e48c71 NativeScript, NativeScriptComponent
- Added NativeScript
- Added NativeScriptComponent
- Minor changes to clearing back buffer's color
2021-07-31 09:37:09 +04:30
Light
9033ceffa1 Major changes
- Major maintenance
2021-07-29 17:12:13 +04:30
Light
55869f6106 Ref, Scope
- Changed all std::unique_ptr/shared_ptr stuff to use Ref/Scope
- Fixed the Logger.h include in Base.h problem
2021-07-26 11:43:37 +04:30
Light
5cc82f1558 Maintenance
- Added 'Get*Ref()' to 'dxSharedContext'

- Fixed 'dxFramebuffer::Resize' not resizing :/
- Fixed 'dxFrameBuffer::BindAsTarget' not setting the viewport
- Fixed 'dxRenderCommand::SetViewport()' not resizing the swapchain's
      buffer

- Improved 'dxGraphicsContext''s debug interface

-  Removed most of the 'ComPtr's in 'dxGraphicsContext',  they can be
      accessed with the 'm_SharedContext'
2021-07-22 13:00:41 +04:30
Light
2061abadd8 Framebuffer resizing
- Added 'Camera::OnResize()' for keeping the aspect ratio updated to
      prevent streching/squashing the scene

- Added 'FrameBuffe::Resize()'

- Enabled ImGui docking and viewport

- 'MirrorLayer::m_Camera' & 'MirrorLayer::m_Framebuffer' now adjust their properties
      when ImGui's available region changes
2021-07-16 19:59:14 +04:30
Light
271f3b2075 Framebuffer
- Added 'Framebuffer'
- Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene'
- Added 'RenderCommand::DefaultTargetFramebuffer()'
- Added static 'GraphicsContext::GetSharedContext()'

- Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO
       to D3D11_BLEND_ONE
- Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before
      glClearColor

- 'Application::GameLoop' now updates the ui ._.
2021-07-15 15:46:28 +04:30