16f3a80fd3
feat(renderer): separate things into backend/frontend + major vk backend refactors
continuous-integration/drone/push Build was killed
2025-10-04 22:08:19 +03:30
9ca94dc7d7
refactor(surface&renderer): resizing issues
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2025-10-03 13:26:07 +03:30
ef2f728cd6
feat(renderer): swapchain recreation, bug fixes & other stuff
2025-10-02 23:53:28 +03:30
ebf1f54d31
feat(renderer): vulkan triangle
2025-10-01 17:31:46 +03:30
fa1bfaae1e
refactor(renderer): split up context into multiple objectes & fix some edge cases
2025-09-25 22:23:08 +03:30
a58b0c030f
feat(renderer): wip hello triangle
2025-09-22 18:50:17 +03:30
03225b3ae6
refactor(renderer): replace ecs/scene.hpp with ecs/registry.hpp
2025-09-20 15:40:32 +03:30
3a713b6af7
wip: renderer rewrite
2025-09-18 19:24:27 +03:30
459b3b961d
feat(renderer/vk): function loading & device creation
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2025-08-05 10:39:08 +03:30
2b96a85b62
feat: systems
...
continuous-integration/drone/push Build was killed
feat: surface system
This commit puts the project in major jeopardy as it overhauls the
architecture such as removing the layer stack completely, etc.
I am filled with determination.
2025-07-26 18:01:27 +03:30
d83e269432
refactor: move renderer gl/dx files to private section
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2025-07-23 10:11:55 +03:30
cd886aa8c9
refactor: flatten directory structure
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2025-07-20 04:46:15 +03:30