feat(renderer): separate things into backend/frontend + major vk backend refactors
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This commit is contained in:
light7734 2025-10-04 22:08:19 +03:30
parent 9ca94dc7d7
commit 16f3a80fd3
Signed by: light7734
GPG key ID: 8C30176798F1A6BA
68 changed files with 2407 additions and 1795 deletions

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@ -128,7 +128,7 @@ cppcoreguidelines-pro-type-const-cast,
cppcoreguidelines-pro-type-cstyle-cast,
cppcoreguidelines-pro-type-member-init,
cppcoreguidelines-pro-type-reinterpret-cast,
cppcoreguidelines-pro-type-static-cast-downcast,
-cppcoreguidelines-pro-type-static-cast-downcast,
cppcoreguidelines-pro-type-vararg,
cppcoreguidelines-rvalue-reference-param-not-moved,
cppcoreguidelines-slicing,

3
modules/renderer/.clangd Normal file
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@ -0,0 +1,3 @@
Diagnostics:
UnusedIncludes: None
MissingIncludes: None

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@ -1,14 +1,21 @@
add_library_module(renderer
system.cpp
vk/debug/messenger.cpp
vk/context/instance.cpp
vk/context/surface.cpp
vk/context/device.cpp
vk/context/swapchain.cpp
vk/context/context.cpp
vk/renderer/pass.cpp
vk/renderer/renderer.cpp
vk/pipeline.cpp
# Vulkan - backend
backend/vk/messenger.cpp
backend/vk/context/context.cpp
backend/vk/context/device.cpp
backend/vk/context/gpu.cpp
backend/vk/context/instance.cpp
backend/vk/context/surface.cpp
backend/vk/context/swapchain.cpp
backend/vk/renderer/pass.cpp
backend/vk/renderer/renderer.cpp
# Vulkan - frontend
frontend/messenger.cpp
frontend/context/context.cpp
frontend/renderer/renderer.cpp
)
target_link_libraries(renderer
@ -23,21 +30,21 @@ PRIVATE
pthread
)
add_test_module(renderer
system.test.cpp
vk/test_utils.cpp
vk/debug/messenger.test.cpp
vk/context/instance.test.cpp
vk/context/surface.test.cpp
vk/context/device.test.cpp
vk/context/swapchain.test.cpp
vk/context/context.test.cpp
vk/renderer/pass.test.cpp
vk/renderer/renderer.test.cpp
vk/pipeline.test.cpp
)
target_link_libraries(renderer_tests
PRIVATE
surface
pthread
)
# add_test_module(renderer
# system.test.cpp
# vk/test_utils.cpp
# vk/debug/messenger.test.cpp
# vk/context/instance.test.cpp
# vk/context/surface.test.cpp
# vk/context/device.test.cpp
# vk/context/swapchain.test.cpp
# vk/context/context.test.cpp
# vk/renderer/pass.test.cpp
# vk/renderer/renderer.test.cpp
# vk/pipeline.test.cpp
# )
# target_link_libraries(renderer_tests
# PRIVATE
# surface
# pthread
# )

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@ -0,0 +1,40 @@
#include <renderer/backend/vk/context/context.hpp>
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/gpu.hpp>
#include <renderer/backend/vk/context/instance.hpp>
#include <renderer/backend/vk/context/surface.hpp>
#include <renderer/backend/vk/context/swapchain.hpp>
namespace lt::renderer::vk {
Context::Context(const ecs::Entity &surface_entity)
: m_instance(Instance::get())
, m_surface(create_scope<Surface>(m_instance, surface_entity))
, m_gpu(create_scope<Gpu>(m_instance))
, m_device(create_scope<Device>(m_gpu.get(), m_surface.get()))
, m_swapchain(create_scope<Swapchain>(m_surface.get(), m_gpu.get(), m_device.get()))
{
ensure(
static_cast<Instance *>(m_instance)->vk(),
"Failed to create vulkan context: null instance"
);
ensure(
static_cast<Surface *>(m_surface.get())->vk(),
"Failed to create vulkan context: null surface"
);
ensure(static_cast<Gpu *>(m_gpu.get())->vk(), "Failed to create vulkan context: null gpu");
ensure(
static_cast<Device *>(m_device.get())->vk(),
"Failed to create vulkan context: null device"
);
ensure(
static_cast<Swapchain *>(m_swapchain.get())->vk(),
"Failed to create vulkan context: null swapchain"
);
}
} // namespace lt::renderer::vk

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@ -0,0 +1,60 @@
#pragma once
#include <ecs/entity.hpp>
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/frontend/context/context.hpp>
namespace lt::renderer::vk {
using memory::NullOnMove;
/** A layer of glue between main graphics objects. */
class Context: public IContext
{
public:
Context(const ecs::Entity &surface_entity);
[[nodiscard]] auto instance() const -> IInstance * override
{
return m_instance;
}
[[nodiscard]] auto gpu() const -> IGpu * override
{
return m_gpu.get();
}
[[nodiscard]] auto device() const -> IDevice * override
{
return m_device.get();
}
[[nodiscard]] auto swapchain() const -> ISwapchain * override
{
return m_swapchain.get();
}
[[nodiscard]] auto surface() const -> ISurface * override
{
return m_surface.get();
}
void recreate_swapchain() override
{
m_swapchain.reset();
// m_swapchain = create_scope<vk::Swapchain>(m_device, m_surface);
}
private:
IInstance *m_instance;
Scope<ISurface> m_surface;
Scope<IGpu> m_gpu;
Scope<IDevice> m_device;
Scope<ISwapchain> m_swapchain;
};
} // namespace lt::renderer::vk

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@ -0,0 +1,384 @@
//
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/gpu.hpp>
#include <renderer/backend/vk/context/surface.hpp>
#include <renderer/backend/vk/utils.hpp>
//
#include <renderer/backend/vk/context/instance.hpp>
namespace lt::renderer::vk {
Device::Device(IGpu *gpu, ISurface *surface)
: m_gpu(static_cast<Gpu *>(gpu))
, m_surface(static_cast<Surface *>(surface))
{
ensure(m_surface->vk(), "Failed to initialize vk::Device: null vulkan surface");
initialize_queue_indices();
initialize_logical_device();
Instance::load_device_functions(m_device);
vk_get_device_queue(m_device, m_graphics_queue_family_index, 0, &m_graphics_queue);
vk_get_device_queue(m_device, m_present_queue_family_index, 0, &m_present_queue);
if (m_present_queue == m_graphics_queue)
{
name(m_present_queue, "graphics|present queue");
}
else
{
name(m_graphics_queue, "graphics queue");
name(m_present_queue, "present queue");
}
}
Device::~Device()
{
if (!m_gpu)
{
return;
}
vkc(vk_device_wait_idle(m_device));
vk_destroy_device(m_device, nullptr);
}
void Device::initialize_logical_device()
{
const float priorities = .0f;
auto queue_infos = std::vector<VkDeviceQueueCreateInfo> {};
auto queue_families = std::set { m_graphics_queue_family_index, m_present_queue_family_index };
for (auto queue_family : queue_families)
{
queue_infos.emplace_back(
VkDeviceQueueCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = queue_family,
.queueCount = 1u,
.pQueuePriorities = &priorities,
}
);
}
auto physical_device_features = VkPhysicalDeviceFeatures {};
auto extensions = std::vector<const char *> {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
auto device_info = VkDeviceCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.queueCreateInfoCount = static_cast<uint32_t>(queue_infos.size()),
.pQueueCreateInfos = queue_infos.data(),
.enabledExtensionCount = static_cast<uint32_t>(extensions.size()),
.ppEnabledExtensionNames = extensions.data(),
.pEnabledFeatures = &physical_device_features,
};
ensure(
!vk_create_device(m_gpu->vk(), &device_info, nullptr, &m_device),
"Failed to create logical vulkan device"
);
}
void Device::initialize_queue_indices()
{
auto properties = m_gpu->get_queue_family_properties();
for (auto idx = uint32_t { 0u }; const auto &property : properties)
{
if (property.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
m_graphics_queue_family_index = idx;
}
if (m_gpu->queue_family_supports_presentation(m_surface->vk(), idx))
{
m_present_queue_family_index = idx;
}
if (m_graphics_queue_family_index != VK_QUEUE_FAMILY_IGNORED
&& m_present_queue_family_index != VK_QUEUE_FAMILY_IGNORED)
{
break;
}
++idx;
}
ensure(
m_graphics_queue_family_index != VK_QUEUE_FAMILY_IGNORED,
"Failed to find graphics queue family"
);
ensure(
m_present_queue_family_index != VK_QUEUE_FAMILY_IGNORED,
"Failed to find presentation queue family"
);
}
void Device::submit(VkSubmitInfo info, VkFence fence) const
{
vkc(vk_queue_submit(m_graphics_queue, 1u, &info, fence));
}
void Device::present(VkPresentInfoKHR info) const
{
vk_queue_present_khr(m_present_queue, &info);
}
void Device::wait_idle() const
{
vkc(vk_device_wait_idle(m_device));
}
void Device::wait_for_fence(VkFence fence) const
{
vkc(vk_wait_for_fences(m_device, 1u, &fence, true, std::numeric_limits<uint64_t>::max()));
}
void Device::reset_fence(VkFence fence) const
{
vkc(vk_reset_fences(m_device, 1u, &fence));
}
void Device::reset_fences(std::span<VkFence> fences) const
{
vkc(vk_reset_fences(m_device, fences.size(), fences.data()));
}
auto Device::acquire_image(VkSwapchainKHR swapchain, VkSemaphore semaphore, uint64_t timeout)
-> std::optional<uint32_t>
{
auto image_idx = uint32_t {};
const auto result = vk_acquire_next_image_khr(
m_device,
swapchain,
timeout,
semaphore,
VK_NULL_HANDLE,
&image_idx
);
if (result == VK_SUCCESS)
{
return image_idx;
}
if (result == VK_SUBOPTIMAL_KHR || result == VK_ERROR_OUT_OF_DATE_KHR)
{
return {};
}
vkc(result); // throws
return {};
}
void Device::wait_for_fences(std::span<VkFence> fences) const
{
vkc(vk_wait_for_fences(
m_device,
fences.size(),
fences.data(),
true,
std::numeric_limits<uint64_t>::max()
));
}
[[nodiscard]] auto Device::get_swapchain_images(VkSwapchainKHR swapchain) const
-> std::vector<VkImage>
{
auto count = uint32_t { 0u };
vkc(vk_get_swapchain_images_khr(m_device, swapchain, &count, nullptr));
ensure(count != 0u, "Failed to get swapchain images");
auto images = std::vector<VkImage>(count);
vkc(vk_get_swapchain_images_khr(m_device, swapchain, &count, images.data()));
return images;
}
[[nodiscard]] auto Device::create_swapchain(VkSwapchainCreateInfoKHR info) const -> VkSwapchainKHR
{
auto *swapchain = VkSwapchainKHR {};
vkc(vk_create_swapchain_khr(m_device, &info, nullptr, &swapchain));
return swapchain;
}
[[nodiscard]] auto Device::create_framebuffer(VkFramebufferCreateInfo info) const -> VkFramebuffer
{
auto *framebuffer = VkFramebuffer {};
vkc(vk_create_frame_buffer(m_device, &info, m_allocator, &framebuffer));
return framebuffer;
}
[[nodiscard]] auto Device::create_image_view(VkImageViewCreateInfo info) const -> VkImageView
{
auto *view = VkImageView {};
vkc(vk_create_image_view(m_device, &info, m_allocator, &view));
return view;
}
[[nodiscard]] auto Device::create_graphics_pipeline(VkGraphicsPipelineCreateInfo info) const
-> VkPipeline
{
auto *graphics_pipeline = VkPipeline {};
vkc(vk_create_graphics_pipelines(
m_device,
VK_NULL_HANDLE,
1u,
&info,
m_allocator,
&graphics_pipeline
));
return graphics_pipeline;
}
[[nodiscard]] auto Device::create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass
{
auto *pass = VkRenderPass {};
vkc(vk_create_render_pass(m_device, &info, nullptr, &pass));
return pass;
}
[[nodiscard]] auto Device::create_pipeline_layout(VkPipelineLayoutCreateInfo info) const
-> VkPipelineLayout
{
auto *pipeline_layout = VkPipelineLayout {};
vkc(vk_create_pipeline_layout(m_device, &info, nullptr, &pipeline_layout));
return pipeline_layout;
}
[[nodiscard]] auto Device::create_shader_module(VkShaderModuleCreateInfo info) const
-> VkShaderModule
{
auto *module = VkShaderModule {};
vkc(vk_create_shader_module(m_device, &info, m_allocator, &module));
return module;
}
[[nodiscard]] auto Device::create_command_pool(VkCommandPoolCreateInfo info) const -> VkCommandPool
{
auto *command_pool = VkCommandPool {};
vkc(vk_create_command_pool(m_device, &info, m_allocator, &command_pool));
return command_pool;
}
[[nodiscard]] auto Device::create_semaphores(uint32_t count) const -> std::vector<VkSemaphore>
{
auto info = VkSemaphoreCreateInfo {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
auto semaphores = std::vector<VkSemaphore>(count);
for (auto &semaphore : semaphores)
{
vk_create_semaphore(m_device, &info, m_allocator, &semaphore);
}
return semaphores;
}
[[nodiscard]] auto Device::create_fences(VkFenceCreateInfo info, uint32_t count) const
-> std::vector<VkFence>
{
auto fences = std::vector<VkFence>(count);
for (auto &fence : fences)
{
vk_create_fence(m_device, &info, m_allocator, &fence);
}
return fences;
}
[[nodiscard]] auto Device::allocate_command_buffers(VkCommandBufferAllocateInfo info) const
-> std::vector<VkCommandBuffer>
{
auto command_buffers = std::vector<VkCommandBuffer>(info.commandBufferCount);
vkc(vk_allocate_command_buffers(m_device, &info, command_buffers.data()));
return command_buffers;
}
void Device::destroy_swapchain(VkSwapchainKHR swapchain) const
{
vk_destroy_swapchain_khr(m_device, swapchain, m_allocator);
}
void Device::destroy_framebuffer(VkFramebuffer framebuffer) const
{
vk_destroy_frame_buffer(m_device, framebuffer, m_allocator);
}
void Device::destroy_framebuffers(std::span<VkFramebuffer> framebuffers) const
{
for (auto &framebuffer : framebuffers)
{
destroy_framebuffer(framebuffer);
}
}
void Device::destroy_image_view(VkImageView image_view) const
{
vk_destroy_image_view(m_device, image_view, m_allocator);
}
void Device::destroy_image_views(std::span<VkImageView> image_views) const
{
for (auto &image_view : image_views)
{
destroy_image_view(image_view);
}
}
void Device::destroy_pipeline(VkPipeline pipeline) const
{
vk_destroy_pipeline(m_device, pipeline, m_allocator);
}
void Device::destroy_pass(VkRenderPass pass) const
{
vk_destroy_render_pass(m_device, pass, m_allocator);
}
void Device::destroy_pipeline_layout(VkPipelineLayout pipeline_layout) const
{
vk_destroy_pipeline_layout(m_device, pipeline_layout, m_allocator);
}
void Device::destroy_shader_module(VkShaderModule shader_module) const
{
vk_destroy_shader_module(m_device, shader_module, m_allocator);
}
void Device::destroy_command_pool(VkCommandPool command_pool) const
{
vk_destroy_command_pool(m_device, command_pool, m_allocator);
}
void Device::destroy_semaphore(VkSemaphore semaphore) const
{
vk_destroy_semaphore(m_device, semaphore, m_allocator);
}
void Device::destroy_semaphores(std::span<VkSemaphore> semaphores) const
{
for (auto &semaphore : semaphores)
{
destroy_semaphore(semaphore);
}
}
void Device::destroy_fence(VkFence fence) const
{
vk_destroy_fence(m_device, fence, m_allocator);
}
void Device::destroy_fences(std::span<VkFence> fences) const
{
for (auto &fence : fences)
{
destroy_fence(fence);
}
}
} // namespace lt::renderer::vk

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#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/backend/vk/vulkan.hpp>
#include <renderer/frontend/context/device.hpp>
#include <renderer/frontend/context/gpu.hpp>
#include <renderer/frontend/context/surface.hpp>
namespace lt::renderer::vk {
class Device: public IDevice
{
public:
Device(IGpu *gpu, ISurface *surface);
~Device() override;
Device(Device &&) = default;
Device(const Device &) = delete;
auto operator=(Device &&) -> Device & = default;
auto operator=(const Device &) const -> Device & = delete;
[[nodiscard]] auto vk() const -> VkDevice
{
return m_device;
}
[[nodiscard]] auto get_family_indices() const -> std::array<uint32_t, 2>
{
return { m_graphics_queue_family_index, m_present_queue_family_index };
}
[[nodiscard]] auto get_graphics_queue() const -> VkQueue
{
return m_graphics_queue;
}
[[nodiscard]] auto get_present_queue() const -> VkQueue
{
return m_present_queue;
}
/** utilities */
template<typename T, typename... Args>
void name(const T &object, std::format_string<Args...> fmt, Args &&...args)
{
const auto name = std::format(fmt, std::forward<Args>(args)...);
auto info = VkDebugUtilsObjectNameInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = get_object_type(object),
.objectHandle = (uint64_t)(object),
.pObjectName = name.c_str(),
};
vk_set_debug_object_name(m_device, &info);
}
template<typename T>
void name(const T &object, const char *name)
{
auto info = VkDebugUtilsObjectNameInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = get_object_type(object),
.objectHandle = (uint64_t)(object),
.pObjectName = name,
};
vk_set_debug_object_name(m_device, &info);
}
/** work functions */
void submit(VkSubmitInfo info, VkFence fence) const;
void present(VkPresentInfoKHR info) const;
void wait_idle() const;
void wait_for_fence(VkFence fence) const;
void wait_for_fences(std::span<VkFence> fences) const;
void reset_fence(VkFence fence) const;
void reset_fences(std::span<VkFence> fences) const;
/** getter functions */
[[nodiscard]] auto acquire_image(
VkSwapchainKHR swapchain,
VkSemaphore semaphore,
uint64_t timeout = 1'000'000
) -> std::optional<uint32_t>;
[[nodiscard]] auto get_swapchain_images(VkSwapchainKHR swapchain) const -> std::vector<VkImage>;
/** create functions */
[[nodiscard]] auto create_swapchain(VkSwapchainCreateInfoKHR info) const -> VkSwapchainKHR;
[[nodiscard]] auto create_framebuffer(VkFramebufferCreateInfo info) const -> VkFramebuffer;
[[nodiscard]] auto create_image_view(VkImageViewCreateInfo info) const -> VkImageView;
[[nodiscard]] auto create_graphics_pipeline(VkGraphicsPipelineCreateInfo info) const
-> VkPipeline;
[[nodiscard]] auto create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass;
[[nodiscard]] auto create_pipeline_layout(VkPipelineLayoutCreateInfo info) const
-> VkPipelineLayout;
[[nodiscard]] auto create_shader_module(VkShaderModuleCreateInfo info) const -> VkShaderModule;
[[nodiscard]] auto create_command_pool(VkCommandPoolCreateInfo info) const -> VkCommandPool;
[[nodiscard]] auto create_semaphores(uint32_t count) const -> std::vector<VkSemaphore>;
[[nodiscard]] auto create_fences(VkFenceCreateInfo info, uint32_t count) const
-> std::vector<VkFence>;
/** allocation functions */
[[nodiscard]] auto allocate_command_buffers(VkCommandBufferAllocateInfo info) const
-> std::vector<VkCommandBuffer>;
/** destroy functions */
void destroy_swapchain(VkSwapchainKHR swapchain) const;
void destroy_framebuffer(VkFramebuffer framebuffer) const;
void destroy_framebuffers(std::span<VkFramebuffer> framebuffers) const;
void destroy_image_view(VkImageView image_view) const;
void destroy_image_views(std::span<VkImageView> image_views) const;
void destroy_pipeline(VkPipeline pipeline) const;
void destroy_pass(VkRenderPass pass) const;
void destroy_pipeline_layout(VkPipelineLayout pipeline_layout) const;
void destroy_shader_module(VkShaderModule shader_module) const;
void destroy_command_pool(VkCommandPool command_pool) const;
void destroy_semaphore(VkSemaphore semaphore) const;
void destroy_semaphores(std::span<VkSemaphore> semaphores) const;
void destroy_fence(VkFence fence) const;
void destroy_fences(std::span<VkFence> fences) const;
private:
template<typename T>
static auto get_object_type(const T &object) -> VkObjectType
{
std::ignore = object;
if constexpr (std::is_same_v<T, VkQueue>)
{
return VK_OBJECT_TYPE_QUEUE;
}
if constexpr (std::is_same_v<T, VkFence>)
{
return VK_OBJECT_TYPE_FENCE;
}
if constexpr (std::is_same_v<T, VkSemaphore>)
{
return VK_OBJECT_TYPE_SEMAPHORE;
}
if constexpr (std::is_same_v<T, VkSwapchainKHR>)
{
return VK_OBJECT_TYPE_SWAPCHAIN_KHR;
}
if constexpr (std::is_same_v<T, VkImage>)
{
return VK_OBJECT_TYPE_IMAGE;
}
if constexpr (std::is_same_v<T, VkImageView>)
{
return VK_OBJECT_TYPE_IMAGE_VIEW;
}
static_assert("invalid type");
}
void initialize_physical_device();
void initialize_logical_device();
void initialize_queue_indices();
[[nodiscard]] auto find_suitable_queue_family() const -> uint32_t;
memory::NullOnMove<class Gpu *> m_gpu {};
class Surface *m_surface {};
VkAllocationCallbacks *m_allocator = nullptr;
VkDevice m_device = VK_NULL_HANDLE;
VkQueue m_graphics_queue = VK_NULL_HANDLE;
VkQueue m_present_queue = VK_NULL_HANDLE;
uint32_t m_graphics_queue_family_index = VK_QUEUE_FAMILY_IGNORED;
uint32_t m_present_queue_family_index = VK_QUEUE_FAMILY_IGNORED;
};
} // namespace lt::renderer::vk

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#include <renderer/backend/vk/context/gpu.hpp>
#include <renderer/backend/vk/context/instance.hpp>
#include <renderer/backend/vk/utils.hpp>
namespace lt::renderer::vk {
Gpu::Gpu(IInstance *instance)
{
auto gpus = static_cast<Instance *>(instance)->enumerate_gpus();
for (auto &gpu : gpus)
{
auto properties = VkPhysicalDeviceProperties {};
auto features = VkPhysicalDeviceFeatures {};
vk_get_physical_device_properties(gpu, &properties);
vk_get_physical_device_features(gpu, &features);
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
&& features.geometryShader)
{
m_gpu = gpu;
}
}
ensure(m_gpu, "Failed to find any suitable Vulkan physical device");
}
[[nodiscard]] auto Gpu::get_queue_family_properties() const -> std::vector<VkQueueFamilyProperties>
{
auto count = uint32_t { 0u };
vk_get_physical_device_queue_family_properties(m_gpu, &count, nullptr);
auto properties = std::vector<VkQueueFamilyProperties>(count);
vk_get_physical_device_queue_family_properties(m_gpu, &count, properties.data());
return properties;
}
[[nodiscard]] auto Gpu::queue_family_supports_presentation(
VkSurfaceKHR surface,
uint32_t queue_family_idx
) -> bool
{
auto supported = VkBool32 { false };
vkc(vk_get_physical_device_surface_support(m_gpu, queue_family_idx, surface, &supported));
return supported;
}
[[nodiscard]] auto Gpu::get_surface_capabilities(VkSurfaceKHR surface) const
-> VkSurfaceCapabilitiesKHR
{
auto capabilities = VkSurfaceCapabilitiesKHR {};
vkc(vk_get_physical_device_surface_capabilities(m_gpu, surface, &capabilities));
return capabilities;
}
[[nodiscard]] auto Gpu::get_surface_formats(VkSurfaceKHR surface) const
-> std::vector<VkSurfaceFormatKHR>
{
auto count = uint32_t { 0u };
vkc(vk_get_physical_device_surface_formats(m_gpu, surface, &count, nullptr));
auto formats = std::vector<VkSurfaceFormatKHR>(count);
vkc(vk_get_physical_device_surface_formats(m_gpu, surface, &count, formats.data()));
return formats;
}
} // namespace lt::renderer::vk

View file

@ -0,0 +1,37 @@
#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/backend/vk/vulkan.hpp>
#include <renderer/frontend/context/gpu.hpp>
#include <renderer/frontend/context/instance.hpp>
namespace lt::renderer::vk {
class Gpu: public IGpu
{
public:
Gpu(IInstance *instance);
[[nodiscard]] auto vk() const -> VkPhysicalDevice
{
return m_gpu;
}
[[nodiscard]] auto get_queue_family_properties() const -> std::vector<VkQueueFamilyProperties>;
[[nodiscard]] auto queue_family_supports_presentation(
VkSurfaceKHR surface,
uint32_t queue_family_idx
) -> bool;
[[nodiscard]] auto get_surface_capabilities(VkSurfaceKHR surface) const
-> VkSurfaceCapabilitiesKHR;
[[nodiscard]] auto get_surface_formats(VkSurfaceKHR surface) const
-> std::vector<VkSurfaceFormatKHR>;
private:
memory::NullOnMove<VkPhysicalDevice> m_gpu = VK_NULL_HANDLE;
};
} // namespace lt::renderer::vk

View file

@ -1,6 +1,6 @@
#include <app/system.hpp>
#include <renderer/vk/context/instance.hpp>
#include <renderer/vk/debug/validation.hpp>
#include <renderer/backend/vk/context/instance.hpp>
#include <renderer/backend/vk/utils.hpp>
#if defined(_WIN32)
#error "Unsupported platform (currently)"
@ -92,23 +92,10 @@ PFN_vkGetPhysicalDeviceSurfaceSupportKHR vk_get_physical_device_surface_support
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vk_get_physical_device_surface_capabilities {};
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vk_get_physical_device_surface_formats {};
PFN_vkCreateXlibSurfaceKHR vk_create_xlib_surface_khr {};
PFN_vkDestroySurfaceKHR vk_destroy_surface_khr {};
auto vk_create_xlib_surface_khr = PFN_vkCreateXlibSurfaceKHR {};
auto vk_destroy_surface_khr = PFN_vkDestroySurfaceKHR {};
// NOLINTEND(cppcoreguidelines-avoid-non-const-global-variables)
auto parse_message_type(VkDebugUtilsMessageTypeFlagsEXT message_types) -> const char *;
auto parse_message_severity(VkDebugUtilsMessageSeverityFlagBitsEXT message_severity)
-> app::SystemDiagnosis::Severity;
auto validation_layers_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT message_severity,
VkDebugUtilsMessageTypeFlagsEXT message_types,
VkDebugUtilsMessengerCallbackDataEXT const *callback_data,
void *vulkan_user_data
) -> VkBool32;
Instance::Instance()
{
load_library();
@ -375,84 +362,41 @@ void Instance::load_device_functions_impl(VkDevice device)
load_fn(vk_reset_command_buffer, "vkResetCommandBuffer");
}
auto parse_message_type(VkDebugUtilsMessageTypeFlagsEXT message_types) -> const char *
auto Instance::enumerate_gpus() const -> std::vector<VkPhysicalDevice>
{
if (message_types == VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT)
{
return "GENERAL";
}
auto count = 0u;
vkc(vk_enumerate_physical_devices(m_instance, &count, nullptr));
ensure(count != 0u, "Failed to find any gpus with Vulkan support");
if (message_types
== (VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT))
{
return "VALIDATION | PERFORMANCE";
}
if (message_types == VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT)
{
return "VALIDATION";
}
return "PERFORMANCE";
auto gpus = std::vector<VkPhysicalDevice>(count);
vkc(vk_enumerate_physical_devices(m_instance, &count, gpus.data()));
return gpus;
}
auto parse_message_severity(VkDebugUtilsMessageSeverityFlagBitsEXT message_severity)
-> app::SystemDiagnosis::Severity
auto Instance::create_xlib_surface(VkXlibSurfaceCreateInfoKHR info) const -> VkSurfaceKHR
{
using enum app::SystemDiagnosis::Severity;
auto *value = VkSurfaceKHR {};
vk_create_xlib_surface_khr(m_instance, &info, m_allocator, &value);
switch (message_severity)
{
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: return verbose;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: return info;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: return warning;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: return error;
default: ensure(false, "Invalid message severity: {}", static_cast<int>(message_severity));
}
return {};
return value;
}
auto validation_layers_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT const message_severity,
VkDebugUtilsMessageTypeFlagsEXT const message_types,
VkDebugUtilsMessengerCallbackDataEXT const *const callback_data,
void *const vulkan_user_data
) -> VkBool32
[[nodiscard]] auto Instance::create_messenger(VkDebugUtilsMessengerCreateInfoEXT info) const
-> VkDebugUtilsMessengerEXT
{
std::cout << callback_data->pMessage << std::endl;
return VK_FALSE;
auto *messenger = VkDebugUtilsMessengerEXT {};
vkc(vk_create_debug_messenger(m_instance, &info, m_allocator, &messenger));
return messenger;
}
log_dbg("VALIDATION: {}", callback_data->pMessage);
void Instance::destroy_surface(VkSurfaceKHR surface) const
{
vk_destroy_surface_khr(m_instance, surface, m_allocator);
}
ensure(vulkan_user_data, "Validation layers's user data is not set!");
auto stats = *(Ref<app::SystemStats> *)vulkan_user_data; // NOLINT
const auto &type = parse_message_type(message_types);
auto message = std::format(
"Vulkan Validation Message:\ntype: {}\nseverity: {}\nmessage: {}",
type,
std::to_underlying(parse_message_severity(message_severity)),
callback_data->pMessage
);
auto severity = parse_message_severity(message_severity);
if (std::to_underlying(severity) < 2)
{
return static_cast<VkBool32>(VK_FALSE);
}
stats->push_diagnosis(
app::SystemDiagnosis {
.message = message,
.code = {}, // TODO(Light): extract vulkan validation-layers code from the message
.severity = severity,
}
);
return static_cast<VkBool32>(VK_FALSE);
void Instance::destroy_messenger(VkDebugUtilsMessengerEXT messenger) const
{
vk_destroy_debug_messenger(m_instance, messenger, m_allocator);
}
} // namespace lt::renderer::vk

View file

@ -1,31 +1,34 @@
#pragma once
#include <renderer/vk/vulkan.hpp>
#include <renderer/backend/vk/vulkan.hpp>
#include <renderer/frontend/context/instance.hpp>
namespace lt::renderer::vk {
/**
* Responsible for dynamically loading Vulkan library/functions.
*
* @note: The delayed vkInstance destruction is due to a work-around for libx11:
* @note: The delayed vkInstance destruction is due to a work-around for a libx11 quirk:
* @ref:
* https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/commit/0017308648b6bf8eef10ef0ffb9470576c0c2e9e
* https://www.xfree86.org/4.7.0/DRI11.html
* https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/1894
*/
class Instance
class Instance: public IInstance
{
public:
static auto get() -> VkInstance
static auto get() -> IInstance *
{
return Instance::instance().m_instance;
return &Instance::instance();
}
static auto load_device_functions(VkDevice device)
{
instance().load_device_functions_impl(device);
static_cast<Instance &>(instance()).load_device_functions_impl(device);
}
~Instance() override;
Instance(Instance &&) = delete;
Instance(const Instance &) = delete;
@ -34,8 +37,26 @@ public:
auto operator=(Instance &&) -> Instance & = delete;
[[nodiscard]] auto vk() const -> VkInstance
{
return m_instance;
}
/* create functions */
[[nodiscard]] auto create_xlib_surface(VkXlibSurfaceCreateInfoKHR info) const -> VkSurfaceKHR;
[[nodiscard]] auto create_messenger(VkDebugUtilsMessengerCreateInfoEXT info) const
-> VkDebugUtilsMessengerEXT;
/* destroy functions */
void destroy_surface(VkSurfaceKHR surface) const;
void destroy_messenger(VkDebugUtilsMessengerEXT messenger) const;
[[nodiscard]] auto enumerate_gpus() const -> std::vector<VkPhysicalDevice>;
private:
static auto instance() -> Instance &
static auto instance() -> IInstance &
{
static auto instance = Instance {};
return instance;
@ -43,8 +64,6 @@ private:
Instance();
~Instance();
void initialize_instance();
void load_library();
@ -58,6 +77,8 @@ private:
void load_device_functions_impl(VkDevice device);
VkInstance m_instance = VK_NULL_HANDLE;
VkAllocationCallbacks *m_allocator = nullptr;
};
} // namespace lt::renderer::vk

View file

@ -1,31 +1,35 @@
#include <renderer/vk/context/surface.hpp>
#include <renderer/backend/vk/context/instance.hpp>
#include <renderer/backend/vk/context/surface.hpp>
#include <surface/components.hpp>
namespace lt::renderer::vk {
Surface::Surface(ecs::Entity surface_entity): m_surface_entity(surface_entity)
Surface::Surface(IInstance *instance, const ecs::Entity &surface_entity)
: m_surface_entity(surface_entity)
, m_instance(static_cast<Instance *>(instance))
{
const auto &component = surface_entity.get<surface::SurfaceComponent>();
ensure(component.get_native_data().display, "Failed to initialize vk::Surface: null x-display");
ensure(component.get_native_data().window, "Failed to initialize vk::Surface: null x-window");
auto create_info = VkXlibSurfaceCreateInfoKHR {
.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR,
.dpy = component.get_native_data().display,
.window = component.get_native_data().window,
};
auto *instance = Instance::get();
auto result = vk_create_xlib_surface_khr(instance, &create_info, nullptr, &m_surface);
m_surface = m_instance->create_xlib_surface(
VkXlibSurfaceCreateInfoKHR {
.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR,
.dpy = component.get_native_data().display,
.window = component.get_native_data().window,
}
);
}
Surface::~Surface()
{
if (Instance::get())
if (!m_instance)
{
vk_destroy_surface_khr(Instance::get(), m_surface, nullptr);
return;
}
m_instance->destroy_surface(m_surface);
}
[[nodiscard]] auto Surface::get_framebuffer_size() const -> VkExtent2D

View file

@ -2,16 +2,20 @@
#include <ecs/entity.hpp>
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/vk/context/instance.hpp>
#include <renderer/backend/vk/vulkan.hpp>
#include <renderer/frontend/context/instance.hpp>
#include <renderer/frontend/context/surface.hpp>
namespace lt::renderer::vk {
class Surface
class Instance;
class Surface: public ISurface
{
public:
Surface(ecs::Entity surface_entity);
Surface(IInstance *instance, const ecs::Entity &surface_entity);
~Surface();
~Surface() override;
Surface(Surface &&) = default;
@ -29,7 +33,9 @@ public:
[[nodiscard]] auto get_framebuffer_size() const -> VkExtent2D;
private:
memory::NullOnMove<VkSurfaceKHR> m_surface = VK_NULL_HANDLE;
class Instance *m_instance {};
VkSurfaceKHR m_surface = VK_NULL_HANDLE;
ecs::Entity m_surface_entity;
};

View file

@ -0,0 +1,152 @@
#include <ranges>
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/gpu.hpp>
#include <renderer/backend/vk/context/instance.hpp>
#include <renderer/backend/vk/context/surface.hpp>
#include <renderer/backend/vk/context/swapchain.hpp>
#include <renderer/backend/vk/utils.hpp>
namespace lt::renderer::vk {
Swapchain::Swapchain(ISurface *surface, IGpu *gpu, IDevice *device)
: m_surface(static_cast<Surface *>(surface))
, m_gpu(static_cast<Gpu *>(gpu))
, m_device(static_cast<Device *>(device))
{
static auto idx = 0u;
const auto capabilities = m_gpu->get_surface_capabilities(m_surface->vk());
const auto formats = m_gpu->get_surface_formats(m_surface->vk());
// TODO(Light): parameterize
constexpr auto desired_image_count = uint32_t { 3 };
const auto surface_format = formats.front();
const auto queue_indices = m_device->get_family_indices();
m_format = surface_format.format;
m_swapchain = m_device->create_swapchain(
VkSwapchainCreateInfoKHR {
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.surface = m_surface->vk(),
.minImageCount = get_optimal_image_count(capabilities, desired_image_count),
.imageFormat = surface_format.format,
.imageColorSpace = surface_format.colorSpace,
.imageExtent = capabilities.currentExtent,
.imageArrayLayers = 1u,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = queue_indices.size(),
.pQueueFamilyIndices = queue_indices.data(),
.preTransform = capabilities.currentTransform,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
.presentMode = VK_PRESENT_MODE_FIFO_KHR, // TODO(Light): parameterize
.clipped = VK_TRUE,
.oldSwapchain = nullptr,
}
);
m_device->name(m_swapchain, "swapchain {}", idx++);
m_device->wait_idle();
m_images = m_device->get_swapchain_images(m_swapchain);
m_image_views.resize(m_images.size());
for (auto idx = 0u; auto [image, view] : std::views::zip(m_images, m_image_views))
{
view = m_device->create_image_view(VkImageViewCreateInfo {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = surface_format.format,
.components = VkComponentMapping {
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange = VkImageSubresourceRange {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0u,
.levelCount = 1u,
.baseArrayLayer = 0u,
.layerCount = 1u,
}
});
m_device->name(image, "swapchain image {}", idx++);
m_device->name(view, "swapchain image view {}", idx++);
}
}
Swapchain::~Swapchain()
{
if (!m_surface)
{
return;
}
try
{
m_device->wait_idle();
m_device->destroy_image_views(m_image_views);
m_device->destroy_swapchain(m_swapchain);
}
catch (const std::exception &exp)
{
log_err("Failed to destroy swapchain:");
log_err("\twhat: {}", exp.what());
}
}
[[nodiscard]] auto Swapchain::create_framebuffers_for_pass(VkRenderPass pass) const
-> std::vector<VkFramebuffer>
{
auto framebuffers = std::vector<VkFramebuffer>(m_image_views.size());
for (auto idx = 0u; auto &framebuffer : framebuffers)
{
framebuffer = m_device->create_framebuffer(
VkFramebufferCreateInfo {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.renderPass = pass,
.attachmentCount = 1u,
.pAttachments = &m_image_views[idx++],
.width = m_resolution.width,
.height = m_resolution.height,
.layers = 1u,
}
);
}
return framebuffers;
}
[[nodiscard]] auto Swapchain::get_optimal_image_count(
VkSurfaceCapabilitiesKHR capabilities,
uint32_t desired_image_count
) const -> uint32_t
{
const auto min_image_count = capabilities.minImageCount;
const auto max_image_count = capabilities.maxImageCount;
const auto has_max_limit = max_image_count != 0;
// Desired image count is in range
if ((!has_max_limit || max_image_count >= desired_image_count)
&& min_image_count <= desired_image_count)
{
return desired_image_count;
}
// Fall-back to 2 if in ange
if (min_image_count <= 2 && max_image_count >= 2)
{
return 2;
}
// Fall-back to min_image_count
return min_image_count;
}
} // namespace lt::renderer::vk

View file

@ -0,0 +1,78 @@
#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/backend/vk/utils.hpp>
#include <renderer/backend/vk/vulkan.hpp>
#include <renderer/frontend/context/device.hpp>
#include <renderer/frontend/context/gpu.hpp>
#include <renderer/frontend/context/surface.hpp>
#include <renderer/frontend/context/swapchain.hpp>
namespace lt::renderer::vk {
class Swapchain: public ISwapchain
{
public:
Swapchain(ISurface *surface, IGpu *gpu, IDevice *device);
~Swapchain() override;
Swapchain(Swapchain &&) = default;
Swapchain(const Swapchain &) = delete;
auto operator=(Swapchain &&) -> Swapchain & = default;
auto operator=(const Swapchain &) const -> Swapchain & = delete;
[[nodiscard]] auto vk() const -> VkSwapchainKHR
{
return m_swapchain;
}
[[nodiscard]] auto vk_ptr() -> VkSwapchainKHR *
{
return &m_swapchain;
}
[[nodiscard]] auto get_resolution() const -> VkExtent2D
{
return m_resolution;
}
[[nodiscard]] auto get_format() const -> VkFormat
{
return m_format;
}
[[nodiscard]] auto get_image_count() const -> size_t
{
return m_images.size();
}
[[nodiscard]] auto create_framebuffers_for_pass(VkRenderPass pass) const
-> std::vector<VkFramebuffer>;
private:
[[nodiscard]] auto get_optimal_image_count(
VkSurfaceCapabilitiesKHR capabilities,
uint32_t desired_image_count
) const -> uint32_t;
memory::NullOnMove<class Surface *> m_surface {};
class Gpu *m_gpu {};
class Device *m_device {};
VkSwapchainKHR m_swapchain = VK_NULL_HANDLE;
std::vector<VkImage> m_images;
std::vector<VkImageView> m_image_views;
VkExtent2D m_resolution {};
VkFormat m_format {};
};
} // namespace lt::renderer::vk

View file

@ -0,0 +1,177 @@
#include <renderer/backend/vk/messenger.hpp>
namespace lt::renderer::vk {
Messenger::Messenger(IInstance *instance, ecs::Entity entity)
: m_instance(static_cast<Instance *>(instance))
, m_entity(std::move(entity))
{
const auto &component = entity.get<MessengerComponent>();
m_debug_messenger = m_instance->create_messenger(
VkDebugUtilsMessengerCreateInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.messageSeverity = to_native_severity(component.severities),
.messageType = to_native_type(component.types),
.pfnUserCallback = &native_callback,
.pUserData = this,
}
);
}
Messenger::~Messenger()
{
if (!m_instance)
{
return;
}
m_instance->destroy_messenger(m_debug_messenger);
}
/*static*/ auto Messenger::native_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT severity,
VkDebugUtilsMessageTypeFlagsEXT type,
const VkDebugUtilsMessengerCallbackDataEXT *callback_data,
void *vulkan_user_data
) -> VkBool32
{
try
{
ensure(vulkan_user_data, "Null vulkan_user_data received in messenger callback");
auto *messenger = (Messenger *)vulkan_user_data; // NOLINT
auto &component = messenger->m_entity.get<MessengerComponent>();
component.callback(
from_native_severity(severity),
from_native_type(type),
{
.message = callback_data->pMessage,
},
component.user_data
);
}
catch (const std::exception &exp)
{
log_err("Uncaught exception in messenger callback:");
log_err("\twhat: {}", exp.what());
}
return VK_FALSE;
}
[[nodiscard]] /*static*/ auto Messenger::to_native_severity(MessageSeverity severity)
-> VkDebugUtilsMessageSeverityFlagsEXT
{
using enum MessageSeverity;
const auto value = std::to_underlying(severity);
auto flags = VkDebugUtilsMessageSeverityFlagsEXT {};
if (value & std::to_underlying(error))
{
flags |= VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
}
if (value & std::to_underlying(warning))
{
flags |= VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT;
}
if (value & std::to_underlying(info))
{
flags |= VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT;
}
if (value & std::to_underlying(verbose))
{
flags |= VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT;
}
return flags;
}
[[nodiscard]] /*static*/ auto Messenger::from_native_severity(
VkDebugUtilsMessageSeverityFlagsEXT severity
) -> MessageSeverity
{
using enum MessageSeverity;
auto flags = std::underlying_type_t<MessageSeverity> {};
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
{
flags &= std::to_underlying(error);
}
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT)
{
flags &= std::to_underlying(warning);
}
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT)
{
flags &= std::to_underlying(info);
}
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT)
{
flags &= std::to_underlying(verbose);
}
return static_cast<MessageSeverity>(flags);
}
[[nodiscard]] /*static*/ auto Messenger::to_native_type(MessageType type)
-> VkDebugUtilsMessageTypeFlagsEXT
{
using enum MessageType;
const auto value = std::to_underlying(type);
auto flags = VkDebugUtilsMessageTypeFlagsEXT {};
if (value & std::to_underlying(general))
{
flags |= VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT;
}
if (value & std::to_underlying(validation))
{
flags |= VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT;
}
if (value & std::to_underlying(performance))
{
flags |= VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
}
return flags;
}
[[nodiscard]] /* static */ auto Messenger::from_native_type(VkDebugUtilsMessageTypeFlagsEXT type)
-> MessageType
{
using enum MessageType;
auto flags = std::underlying_type_t<MessageType> {};
if (type & VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT)
{
flags |= std::to_underlying(general);
}
if (type & VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT)
{
flags |= std::to_underlying(validation);
}
if (type & VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT)
{
flags |= std::to_underlying(general);
}
return static_cast<MessageType>(flags);
}
} // namespace lt::renderer::vk

View file

@ -0,0 +1,57 @@
#pragma once
#include <any>
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/backend/vk/context/instance.hpp>
#include <renderer/backend/vk/vulkan.hpp>
#include <renderer/components/messenger.hpp>
#include <renderer/frontend/messenger.hpp>
namespace lt::renderer::vk {
class Messenger: public IMessenger
{
public:
Messenger(IInstance *instance, ecs::Entity entity);
~Messenger() override;
Messenger(Messenger &&) = default;
Messenger(const Messenger &) = delete;
auto operator=(Messenger &&) -> Messenger & = default;
auto operator=(const Messenger &) const -> Messenger & = delete;
private:
static auto native_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT severity,
VkDebugUtilsMessageTypeFlagsEXT type,
const VkDebugUtilsMessengerCallbackDataEXT *callback_data,
void *vulkan_user_data
) -> VkBool32;
[[nodiscard]] static auto to_native_severity(MessageSeverity severity)
-> VkDebugUtilsMessageSeverityFlagsEXT;
[[nodiscard]] static auto from_native_severity(VkDebugUtilsMessageSeverityFlagsEXT severity)
-> MessageSeverity;
[[nodiscard]] static auto to_native_type(MessageType type) -> VkDebugUtilsMessageTypeFlagsEXT;
[[nodiscard]] static auto from_native_type(VkDebugUtilsMessageTypeFlagsEXT type) -> MessageType;
memory::NullOnMove<class Instance *> m_instance {};
ecs::Entity m_entity;
VkDebugUtilsMessengerEXT m_debug_messenger = VK_NULL_HANDLE;
MessageSeverity m_severities {};
MessageType m_types {};
};
} // namespace lt::renderer::vk

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@ -1,6 +1,6 @@
#include <renderer/vk/context/surface.hpp>
#include <renderer/vk/debug/messenger.hpp>
#include <renderer/vk/test_utils.hpp>
#include <renderer/backend/vk/context/surface.hpp>
#include <renderer/backend/vk/debug/messenger.hpp>
#include <renderer/backend/vk/test_utils.hpp>
#include <surface/components.hpp>
#include <surface/system.hpp>
#include <test/expects.hpp>

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@ -0,0 +1,225 @@
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/swapchain.hpp>
#include <renderer/backend/vk/renderer/pass.hpp>
namespace lt::renderer::vk {
Pass::Pass(
IContext &context,
lt::assets::ShaderAsset vertex_shader,
lt::assets::ShaderAsset fragment_shader
)
: m_device(static_cast<Device *>(context.device()))
{
auto *vertex_module = create_module(
vertex_shader.unpack(lt::assets::ShaderAsset::BlobTag::code)
);
auto *fragment_module = create_module(
fragment_shader.unpack(lt::assets::ShaderAsset::BlobTag::code)
);
auto shader_stages = std::array<VkPipelineShaderStageCreateInfo, 2> {
VkPipelineShaderStageCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vertex_module,
.pName = "main",
},
VkPipelineShaderStageCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = fragment_module,
.pName = "main",
},
};
auto dynamic_states = std::array<VkDynamicState, 2> {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
auto dynamic_state = VkPipelineDynamicStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
auto vertex_input = VkPipelineVertexInputStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
auto input_assembly = VkPipelineInputAssemblyStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
auto viewport_state = VkPipelineViewportStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1u,
.scissorCount = 1u,
};
auto rasterization = VkPipelineRasterizationStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.lineWidth = 1.0,
};
auto multisampling = VkPipelineMultisampleStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 1.0,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
auto color_blend_attachment = VkPipelineColorBlendAttachmentState {
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
auto color_blend = VkPipelineColorBlendStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = { 0.0f, 0.0, 0.0, 0.0 },
};
m_layout = m_device->create_pipeline_layout(
VkPipelineLayoutCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 0u,
.pSetLayouts = nullptr,
.pushConstantRangeCount = 0u,
.pPushConstantRanges = nullptr,
}
);
auto attachment_description = VkAttachmentDescription {
.format = static_cast<Swapchain *>(context.swapchain())->get_format(),
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
auto color_attachment_ref = VkAttachmentReference {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
auto subpass_description = VkSubpassDescription {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1u,
.pColorAttachments = &color_attachment_ref,
};
auto pass_dependency = VkSubpassDependency {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0u,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0u,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
m_pass = m_device->create_pass(
VkRenderPassCreateInfo {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1u,
.pAttachments = &attachment_description,
.subpassCount = 1u,
.pSubpasses = &subpass_description,
.dependencyCount = 1u,
.pDependencies = &pass_dependency,
}
);
m_pipeline = m_device->create_graphics_pipeline(
VkGraphicsPipelineCreateInfo {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = static_cast<uint32_t>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input,
.pInputAssemblyState = &input_assembly,
.pViewportState = &viewport_state,
.pRasterizationState = &rasterization,
.pMultisampleState = &multisampling,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend,
.pDynamicState = &dynamic_state,
.layout = m_layout,
.renderPass = m_pass,
.subpass = 0u,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = -1,
}
);
m_framebuffers = static_cast<Swapchain *>(context.swapchain())
->create_framebuffers_for_pass(m_pass);
m_device->destroy_shader_module(vertex_module);
m_device->destroy_shader_module(fragment_module);
}
Pass::~Pass()
{
if (!m_device)
{
return;
}
m_device->wait_idle();
m_device->destroy_framebuffers(m_framebuffers);
m_device->destroy_pipeline(m_pipeline);
m_device->destroy_pass(m_pass);
m_device->destroy_pipeline_layout(m_layout);
}
void Pass::replace_swapchain(const ISwapchain &swapchain)
{
if (!m_device)
{
return;
}
m_device->wait_idle();
m_device->destroy_framebuffers(m_framebuffers);
m_framebuffers = static_cast<const Swapchain &>(swapchain).create_framebuffers_for_pass(m_pass);
}
auto Pass::create_module(lt::assets::Blob blob) -> VkShaderModule
{
return m_device->create_shader_module(
VkShaderModuleCreateInfo {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = blob.size(),
.pCode = reinterpret_cast<const uint32_t *>(blob.data()) // NOLINT
}
);
}
} // namespace lt::renderer::vk

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@ -0,0 +1,61 @@
#pragma once
#include <assets/shader.hpp>
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/backend/vk/utils.hpp>
#include <renderer/frontend/context/context.hpp>
#include <renderer/frontend/renderer/pass.hpp>
namespace lt::renderer::vk {
class Pass: public IPass
{
public:
Pass(
IContext &context,
lt::assets::ShaderAsset vertex_shader,
lt::assets::ShaderAsset fragment_shader
);
~Pass() override;
Pass(Pass &&) = default;
Pass(const Pass &) = delete;
auto operator=(Pass &&) -> Pass & = default;
auto operator=(const Pass &) -> Pass & = delete;
void replace_swapchain(const ISwapchain &swapchain);
[[nodiscard]] auto get_pass() -> VkRenderPass
{
return m_pass;
}
[[nodiscard]] auto get_pipeline() -> VkPipeline
{
return m_pipeline;
}
[[nodiscard]] auto get_framebuffers() -> std::vector<VkFramebuffer> &
{
return m_framebuffers;
}
private:
auto create_module(lt::assets::Blob blob) -> VkShaderModule;
memory::NullOnMove<class Device *> m_device {};
VkRenderPass m_pass = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_layout = VK_NULL_HANDLE;
std::vector<VkFramebuffer> m_framebuffers;
};
} // namespace lt::renderer::vk

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@ -0,0 +1,191 @@
#include <renderer/backend/vk/context/swapchain.hpp>
#include <renderer/backend/vk/renderer/renderer.hpp>
namespace lt::renderer::vk {
Renderer::Renderer(IContext &context, uint32_t max_frames_in_flight)
: m_device(static_cast<Device *>(context.device()))
, m_swapchain(static_cast<Swapchain *>(context.swapchain()))
, m_resolution(m_swapchain->get_resolution())
, m_max_frames_in_flight(max_frames_in_flight)
{
ensure(m_device, "Failed to initialize renderer: null device");
ensure(m_swapchain, "Failed to initialize renderer: null swapchain");
// TODO(Light): HARDCODED PASS!!!
m_pass = create_ref<vk::Pass>(
context,
assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" }
);
m_pool = m_device->create_command_pool(
VkCommandPoolCreateInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = m_device->get_family_indices()[0],
}
);
m_cmds.resize(m_max_frames_in_flight);
m_cmds = m_device->allocate_command_buffers(
VkCommandBufferAllocateInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = m_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = static_cast<uint32_t>(m_cmds.size()),
}
);
m_aquire_image_semaphores = m_device->create_semaphores(m_max_frames_in_flight);
m_frame_fences = m_device->create_fences(
VkFenceCreateInfo {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
},
m_max_frames_in_flight
);
for (auto idx = 0u;
auto [semaphore, fence] : std::views::zip(m_aquire_image_semaphores, m_frame_fences))
{
m_device->name(semaphore, "acquire image semaphore {}", idx);
m_device->name(fence, "frame fence {}", idx);
}
m_submit_semaphores = m_device->create_semaphores(m_swapchain->get_image_count());
for (auto idx = 0u; auto &semaphore : m_submit_semaphores)
{
m_device->name(semaphore, "submit semaphore {}", idx);
}
};
Renderer::~Renderer()
{
if (!m_device)
{
return;
}
m_device->wait_idle();
m_device->destroy_semaphores(m_aquire_image_semaphores);
m_device->destroy_semaphores(m_submit_semaphores);
m_device->destroy_fences(m_frame_fences);
m_device->destroy_command_pool(m_pool);
}
[[nodiscard]] auto Renderer::draw(uint32_t frame_idx) -> DrawResult
{
ensure(
frame_idx < m_max_frames_in_flight,
"Failed to draw: frame_idx >= max_frames_in_flight ({} >= {})",
frame_idx,
m_max_frames_in_flight
);
auto &frame_fence = m_frame_fences[frame_idx];
auto &aquire_semaphore = m_aquire_image_semaphores[frame_idx];
auto &cmd = m_cmds[frame_idx];
m_device->wait_for_fence(frame_fence);
auto image_idx = m_device->acquire_image(m_swapchain->vk(), aquire_semaphore);
if (!image_idx.has_value())
{
return {};
}
m_device->reset_fence(frame_fence);
vk_reset_command_buffer(cmd, {});
record_cmd(cmd, *image_idx);
auto wait_stage = VkPipelineStageFlags { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
auto &submit_semaphore = m_submit_semaphores[*image_idx];
m_device->submit(
VkSubmitInfo {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = 1u,
.pWaitSemaphores = &aquire_semaphore,
.pWaitDstStageMask = &wait_stage,
.commandBufferCount = 1u,
.pCommandBuffers = &cmd,
.signalSemaphoreCount = 1u,
.pSignalSemaphores = &submit_semaphore,
},
frame_fence
);
// TODO(Light): handle result
auto result = VkResult {};
m_device->present(
VkPresentInfoKHR {
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.waitSemaphoreCount = 1u,
.pWaitSemaphores = &submit_semaphore,
.swapchainCount = 1u,
.pSwapchains = m_swapchain->vk_ptr(),
.pImageIndices = &image_idx.value(),
.pResults = &result,
}
);
return DrawResult::success;
}
void Renderer::replace_swapchain(ISwapchain *swapchain)
{
m_device->wait_idle();
m_swapchain = static_cast<Swapchain *>(swapchain);
m_resolution = m_swapchain->get_resolution();
}
void Renderer::record_cmd(VkCommandBuffer cmd, uint32_t image_idx)
{
auto cmd_begin_info = VkCommandBufferBeginInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = {},
.pInheritanceInfo = nullptr,
};
vkc(vk_begin_command_buffer(cmd, &cmd_begin_info));
auto clear_value = VkClearValue {
.color = {
0.93,
0.93,
0.93,
1.0,
},
};
auto pass_begin_info = VkRenderPassBeginInfo {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = m_pass->get_pass(),
.framebuffer = m_pass->get_framebuffers()[image_idx],
.renderArea = { .offset = {}, .extent = m_resolution },
.clearValueCount = 1u,
.pClearValues = &clear_value
};
vk_cmd_begin_render_pass(cmd, &pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
vk_cmd_bind_pipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pass->get_pipeline());
auto viewport = VkViewport {
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(m_resolution.width),
.height = static_cast<float>(m_resolution.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
vk_cmd_set_viewport(cmd, 0, 1, &viewport);
auto scissor = VkRect2D {
.offset = { 0u, 0u },
.extent = m_resolution,
};
vk_cmd_set_scissors(cmd, 0, 1, &scissor);
vk_cmd_draw(cmd, 3, 1, 0, 0);
vk_cmd_end_render_pass(cmd);
vkc(vk_end_command_buffer(cmd));
}
} // namespace lt::renderer::vk

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@ -0,0 +1,57 @@
#pragma once
#include <ranges>
#include <renderer/backend/vk/context/context.hpp>
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/renderer/pass.hpp>
#include <renderer/backend/vk/utils.hpp>
#include <renderer/frontend/context/context.hpp>
#include <renderer/frontend/renderer/pass.hpp>
#include <renderer/frontend/renderer/renderer.hpp>
namespace lt::renderer::vk {
class Renderer: public IRenderer
{
public:
Renderer(IContext &context, uint32_t max_frames_in_flight);
~Renderer() override;
Renderer(Renderer &&) = default;
Renderer(const Renderer &) = delete;
auto operator=(Renderer &&) -> Renderer & = default;
auto operator=(const Renderer &) -> Renderer & = delete;
[[nodiscard]] DrawResult draw(uint32_t frame_idx) override;
void replace_swapchain(ISwapchain *swapchain) override;
private:
void record_cmd(VkCommandBuffer cmd, uint32_t image_idx);
memory::NullOnMove<class Device *> m_device {};
class Swapchain *m_swapchain {};
Ref<class Pass> m_pass;
VkCommandPool m_pool = VK_NULL_HANDLE;
std::vector<VkCommandBuffer> m_cmds;
std::vector<VkFence> m_frame_fences;
std::vector<VkSemaphore> m_aquire_image_semaphores;
std::vector<VkSemaphore> m_submit_semaphores;
VkExtent2D m_resolution;
uint32_t m_max_frames_in_flight {};
};
} // namespace lt::renderer::vk

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@ -1,9 +1,9 @@
#pragma once
#include <ranges>
#include <renderer/vk/context/context.hpp>
#include <renderer/vk/context/surface.hpp>
#include <renderer/vk/debug/messenger.hpp>
#include <renderer/backend/vk/context/context.hpp>
#include <renderer/backend/vk/context/surface.hpp>
#include <renderer/backend/vk/debug/messenger.hpp>
#include <surface/components.hpp>
#include <surface/system.hpp>
#include <test/test.hpp>

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@ -0,0 +1,20 @@
#pragma once
#include <renderer/backend/vk/vulkan.hpp>
#include <vulkan/vk_enum_string_helper.h>
namespace lt::renderer::vk {
inline void vkc(VkResult result)
{
if (result)
{
throw std::runtime_error { std::format(
"Vulkan call failed with result: {}({})",
string_VkResult(result),
std::to_underlying(result)
) };
}
}
} // namespace lt::renderer::vk

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@ -8,15 +8,6 @@
namespace lt::renderer::vk {
// NOLINTBEGIN(cppcoreguidelines-avoid-non-const-global-variables)
// global functions
extern PFN_vkGetInstanceProcAddr vk_get_instance_proc_address;
extern PFN_vkCreateInstance vk_create_instance;
extern PFN_vkEnumerateInstanceExtensionProperties vk_enumerate_instance_extension_properties;
extern PFN_vkEnumerateInstanceLayerProperties vk_enumerate_instance_layer_properties;
// instance functions
extern PFN_vkDestroyInstance vk_destroy_instance;
extern PFN_vkEnumeratePhysicalDevices vk_enumerate_physical_devices;
extern PFN_vkGetPhysicalDeviceProperties vk_get_physical_device_properties;
extern PFN_vkGetPhysicalDeviceQueueFamilyProperties vk_get_physical_device_queue_family_properties;
extern PFN_vkCreateDevice vk_create_device;
@ -42,8 +33,6 @@ extern PFN_vkSubmitDebugUtilsMessageEXT vk_submit_debug_message;
extern PFN_vkGetPhysicalDeviceSurfaceSupportKHR vk_get_physical_device_surface_support;
extern PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vk_get_physical_device_surface_capabilities;
extern PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vk_get_physical_device_surface_formats;
extern PFN_vkCreateXlibSurfaceKHR vk_create_xlib_surface_khr;
extern PFN_vkDestroySurfaceKHR vk_destroy_surface_khr;
// device functions
extern PFN_vkGetDeviceQueue vk_get_device_queue;

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@ -0,0 +1,16 @@
#include <renderer/api.hpp>
#include <renderer/backend/vk/context/context.hpp>
#include <renderer/frontend/context/context.hpp>
namespace lt::renderer {
auto IContext::create(API target_api, const ecs::Entity &surface_entity) -> Scope<IContext>
{
switch (target_api)
{
case API::Vulkan: return create_scope<vk::Context>(surface_entity);
default: throw std::runtime_error { "Invalid API" };
}
}
} // namespace lt::renderer

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@ -0,0 +1,44 @@
#pragma once
#include <ecs/entity.hpp>
#include <renderer/api.hpp>
#include <renderer/frontend/context/device.hpp>
#include <renderer/frontend/context/gpu.hpp>
#include <renderer/frontend/context/instance.hpp>
#include <renderer/frontend/context/surface.hpp>
#include <renderer/frontend/context/swapchain.hpp>
namespace lt::renderer {
class IContext
{
public:
static auto create(API target_api, const ecs::Entity &surface_entity) -> Scope<IContext>;
IContext() = default;
virtual ~IContext() = default;
IContext(IContext &&) = default;
IContext(const IContext &) = delete;
auto operator=(IContext &&) -> IContext & = default;
auto operator=(const IContext &) -> IContext & = delete;
virtual void recreate_swapchain() = 0;
[[nodiscard]] virtual auto instance() const -> IInstance * = 0;
[[nodiscard]] virtual auto surface() const -> ISurface * = 0;
[[nodiscard]] virtual auto gpu() const -> IGpu * = 0;
[[nodiscard]] virtual auto device() const -> IDevice * = 0;
[[nodiscard]] virtual auto swapchain() const -> ISwapchain * = 0;
};
} // namespace lt::renderer

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@ -0,0 +1,54 @@
#include <ranges>
#include <renderer/interface/context.hpp>
#include <renderer/vk/context/context.hpp>
#include <renderer/vk/context/surface.hpp>
#include <renderer/vk/debug/messenger.hpp>
#include <surface/components.hpp>
#include <surface/system.hpp>
#include <test/test.hpp>
using lt::renderer::API;
using lt::renderer::IContext;
using ::lt::test::Case;
using ::lt::test::expect_eq;
using ::lt::test::expect_false;
using ::lt::test::expect_not_nullptr;
using ::lt::test::expect_throw;
using ::lt::test::expect_true;
using ::lt::test::Suite;
using ::std::ignore;
namespace constants {
constexpr auto resolution = lt::math::uvec2 { 800u, 600u };
}
class Fixture
{
public:
Fixture()
: m_registry(lt::create_ref<lt::ecs::Registry>())
, m_surface_system(lt::create_scope<lt::surface::System>(m_registry))
, m_surface_entity(m_registry, m_registry->create_entity())
{
}
auto get_surface_entity() -> lt::ecs::Entity
{
return m_surface_entity;
}
private:
lt::Ref<lt::ecs::Registry> m_registry;
lt::Scope<lt::surface::System> m_surface_system;
lt::ecs::Entity m_surface_entity;
};
Suite raii = "context_raii"_suite = [] {
Case { "Happy path won't throw" } = [] {
auto fixture = Fixture {};
IContext::create(API::Vulkan, fixture.get_surface_entity());
};
};

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@ -0,0 +1,21 @@
#pragma once
namespace lt::renderer {
class IDevice
{
public:
IDevice() = default;
virtual ~IDevice() = default;
IDevice(IDevice &&) = default;
IDevice(const IDevice &) = delete;
auto operator=(IDevice &&) -> IDevice & = default;
auto operator=(const IDevice &) -> IDevice & = delete;
};
} // namespace lt::renderer

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@ -0,0 +1,21 @@
#pragma once
namespace lt::renderer {
class IGpu
{
public:
IGpu() = default;
virtual ~IGpu() = default;
IGpu(IGpu &&) = default;
IGpu(const IGpu &) = delete;
auto operator=(IGpu &&) -> IGpu & = default;
auto operator=(const IGpu &) -> IGpu & = delete;
};
} // namespace lt::renderer

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@ -0,0 +1,21 @@
#pragma once
namespace lt::renderer {
class IInstance
{
public:
IInstance() = default;
virtual ~IInstance() = default;
IInstance(IInstance &&) = default;
IInstance(const IInstance &) = delete;
auto operator=(IInstance &&) -> IInstance & = default;
auto operator=(const IInstance &) -> IInstance & = delete;
};
} // namespace lt::renderer

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@ -0,0 +1,21 @@
#pragma once
namespace lt::renderer {
class ISurface
{
public:
ISurface() = default;
virtual ~ISurface() = default;
ISurface(ISurface &&) = default;
ISurface(const ISurface &) = delete;
auto operator=(ISurface &&) -> ISurface & = default;
auto operator=(const ISurface &) -> ISurface & = delete;
};
} // namespace lt::renderer

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@ -0,0 +1,21 @@
#pragma once
namespace lt::renderer {
class ISwapchain
{
public:
ISwapchain() = default;
virtual ~ISwapchain() = default;
ISwapchain(ISwapchain &&) = default;
ISwapchain(const ISwapchain &) = delete;
auto operator=(ISwapchain &&) -> ISwapchain & = default;
auto operator=(const ISwapchain &) -> ISwapchain & = delete;
};
} // namespace lt::renderer

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@ -0,0 +1,20 @@
#include <renderer/backend/vk/messenger.hpp>
#include <renderer/frontend/messenger.hpp>
namespace lt::renderer {
[[nodiscard]] /* static */ auto IMessenger::create(
API target_api,
IInstance *instance,
ecs::Entity entity
) -> Scope<IMessenger>
{
switch (target_api)
{
case API::Vulkan: return create_scope<vk::Messenger>(instance, std::move(entity));
case API::Metal:
case API::DirectX: throw std::runtime_error { "Invalid API" };
}
}
} // namespace lt::renderer

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@ -0,0 +1,27 @@
#pragma once
#include <ecs/entity.hpp>
#include <renderer/api.hpp>
namespace lt::renderer {
class IMessenger
{
public:
[[nodiscard]] static auto create(API target_api, class IInstance *instance, ecs::Entity entity)
-> Scope<IMessenger>;
IMessenger() = default;
virtual ~IMessenger() = default;
IMessenger(IMessenger &&) = default;
IMessenger(const IMessenger &) = delete;
auto operator=(IMessenger &&) -> IMessenger & = default;
auto operator=(const IMessenger &) -> IMessenger & = delete;
};
} // namespace lt::renderer

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@ -0,0 +1,25 @@
#pragma once
#include <renderer/frontend/context/swapchain.hpp>
namespace lt::renderer {
class IPass
{
public:
IPass() = default;
virtual ~IPass() = default;
IPass(IPass &&) = default;
IPass(const IPass &) = delete;
auto operator=(IPass &&) -> IPass & = default;
auto operator=(const IPass &) -> IPass & = delete;
void replace_swapchain(const ISwapchain &swapchain);
};
} // namespace lt::renderer

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@ -0,0 +1,17 @@
#include <renderer/api.hpp>
#include <renderer/backend/vk/renderer/renderer.hpp>
#include <renderer/frontend/renderer/renderer.hpp>
namespace lt::renderer {
auto IRenderer::create(API target_api, IContext &context, uint32_t max_frames_in_flight)
-> Scope<IRenderer>
{
switch (target_api)
{
case API::Vulkan: return create_scope<vk::Renderer>(context, max_frames_in_flight);
default: throw std::runtime_error { "Invalid API" };
}
}
} // namespace lt::renderer

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@ -0,0 +1,37 @@
#pragma once
#include <renderer/api.hpp>
namespace lt::renderer {
class IRenderer
{
public:
enum class DrawResult : uint8_t
{
success = 0,
invalid_swapchain,
error,
};
static auto create(API target_api, class IContext &context, uint32_t max_frames_in_flight)
-> Scope<IRenderer>;
IRenderer() = default;
virtual ~IRenderer() = default;
IRenderer(IRenderer &&) = default;
IRenderer(const IRenderer &) = delete;
auto operator=(IRenderer &&) -> IRenderer & = default;
auto operator=(const IRenderer &) -> IRenderer & = delete;
[[nodiscard]] virtual auto draw(uint32_t frame_idx) -> DrawResult = 0;
virtual void replace_swapchain(class ISwapchain *swapchain) = 0;
};
} // namespace lt::renderer

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@ -1,92 +1,28 @@
#include <renderer/components/messenger.hpp>
#include <renderer/frontend/context/context.hpp>
#include <renderer/frontend/messenger.hpp>
#include <renderer/frontend/renderer/pass.hpp>
#include <renderer/frontend/renderer/renderer.hpp>
#include <renderer/system.hpp>
#include <renderer/vk/context/context.hpp>
#include <renderer/vk/debug/messenger.hpp>
#include <renderer/vk/renderer/pass.hpp>
#include <renderer/vk/renderer/renderer.hpp>
using ::lt::assets::ShaderAsset;
namespace lt::renderer::vk {
class ValidationObserver
{
using Messenger = lt::renderer::vk::Messenger;
using enum Messenger::Type;
using enum Messenger::Severity;
public:
ValidationObserver()
: m_messenger(
Messenger::CreateInfo {
.severity = static_cast<Messenger::Severity>(warning | error),
.type = lt::renderer::vk::Messenger::all_type,
.callback = &callback,
.user_data = &m_had_any_messages,
}
)
{
}
~ValidationObserver()
{
}
[[nodiscard]] auto had_any_messages() const -> bool
{
return m_had_any_messages;
}
private:
static void callback(
Messenger::Severity message_severity,
Messenger::Type message_type,
Messenger::CallbackData_T vulkan_data,
void *user_data
)
{
std::ignore = message_severity;
std::ignore = message_type;
for (auto idx = 0; idx < vulkan_data->objectCount; ++idx)
{
auto object = vulkan_data->pObjects[idx];
std::println(
"0x{:x}({}) = {}",
object.objectHandle,
string_VkObjectType(object.objectType),
object.pObjectName ? object.pObjectName : "unnamed"
);
}
std::println("Validation message: {}", vulkan_data->pMessage);
// NOLINTNEXTLINE(cppcoreguidelines-pro-type-cstyle-cast)
*(bool *)user_data = true;
}
Messenger m_messenger;
bool m_had_any_messages = false;
};
} // namespace lt::renderer::vk
#include <surface/components.hpp>
namespace lt::renderer {
System::System(CreateInfo info)
: m_registry(std::move(info.registry))
, m_stats(info.system_stats)
, m_context(create_scope<vk::Context>(info.surface_entity))
: m_api(info.config.target_api)
, m_registry(std::move(info.registry))
, m_context(IContext::create(m_api, info.surface_entity))
, m_surface_entity(info.surface_entity)
, m_max_frames_in_flight(info.config.max_frames_in_flight)
{
m_validation_observer = new vk::ValidationObserver();
// ensure(m_stats, "Failed to initialize system: null stats");
ensure(m_registry, "Failed to initialize renderer system: null registry");
m_pass = create_ref<vk::Pass>(
*m_context,
ShaderAsset { "./data/test_assets/triangle.vert.asset" },
ShaderAsset { "./data/test_assets/triangle.frag.asset" }
);
m_renderer = IRenderer::create(m_api, *m_context, info.config.max_frames_in_flight);
m_renderer = create_scope<vk::Renderer>(*m_context, m_pass);
// WIP(Light): attach debug messenger on messenger component construction
m_registry->connect_on_construct<renderer::MessengerComponent>([](ecs::Registry &registry,
ecs::EntityId entity) {});
}
System::~System()
@ -103,25 +39,27 @@ void System::on_unregister()
void System::tick(app::TickInfo tick)
{
std::ignore = tick;
for (const auto &event : m_surface_entity.get<surface::SurfaceComponent>().peek_events())
{
if (std::holds_alternative<surface::ResizedEvent>(event))
{
m_context->recreate_swapchain();
m_renderer->replace_swapchain(m_context->swapchain());
m_pass->replace_swapchain(m_context->swapchain());
// m_pass->replace_swapchain(m_context->swapchain());
}
}
if (m_renderer->draw(m_frame_idx))
if (m_renderer->draw(m_frame_idx) != IRenderer::DrawResult::success)
{
m_context->recreate_swapchain();
m_renderer->replace_swapchain(m_context->swapchain());
m_pass->replace_swapchain(m_context->swapchain());
m_renderer->draw(m_frame_idx); // don't drop the frame
// m_pass->replace_swapchain(m_context->swapchain());
std::ignore = m_renderer->draw(m_frame_idx); // drop the frame if failed twice
}
m_frame_idx = (m_frame_idx + 1) % vk::Renderer::max_frames_in_flight;
m_frame_idx = (m_frame_idx + 1) % m_max_frames_in_flight;
}
} // namespace lt::renderer

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@ -1,16 +0,0 @@
#include <renderer/vk/context/context.hpp>
#include <renderer/vk/context/instance.hpp>
namespace lt::renderer::vk {
Context::Context(const ecs::Entity &surface_entity)
: m_surface(surface_entity)
, m_device(m_surface)
, m_swapchain(m_device, m_surface)
{
ensure(m_surface.vk(), "Failed to create vulkan context: null surface");
ensure(m_device.vk(), "Failed to create vulkan context: null device");
ensure(m_swapchain.vk(), "Failed to create vulkan context: null swapchain");
}
} // namespace lt::renderer::vk

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@ -1,52 +0,0 @@
#pragma once
#include <app/system.hpp>
#include <ecs/entity.hpp>
#include <memory/pointer_types/null_on_move.hpp>
#include <surface/components.hpp>
//
#include <renderer/vk/context/device.hpp>
#include <renderer/vk/context/instance.hpp>
#include <renderer/vk/context/surface.hpp>
#include <renderer/vk/context/swapchain.hpp>
namespace lt::renderer::vk {
using memory::NullOnMove;
class Context
{
public:
Context(const ecs::Entity &surface_entity);
[[nodiscard]] auto instance() const -> VkInstance
{
return Instance::get();
}
[[nodiscard]] auto device() const -> const Device &
{
return m_device;
}
[[nodiscard]] auto swapchain() const -> const Swapchain &
{
return m_swapchain;
}
void recreate_swapchain()
{
m_swapchain.destroy();
m_swapchain = Swapchain { m_device, m_surface };
}
private:
Surface m_surface;
Device m_device;
Swapchain m_swapchain;
};
} // namespace lt::renderer::vk

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@ -1,175 +0,0 @@
#include <renderer/vk/context/device.hpp>
#include <renderer/vk/context/instance.hpp>
#include <renderer/vk/context/surface.hpp>
#include <renderer/vk/debug/validation.hpp>
namespace lt::renderer::vk {
Device::Device(const Surface &surface)
{
ensure(surface.vk(), "Failed to initialize vk::Device: null vulkan surface");
initialize_physical_device();
initialize_queue_indices(surface);
initialize_logical_device();
Instance::load_device_functions(m_device);
vk_get_device_queue(m_device, m_graphics_queue_family_index, 0, &m_graphics_queue);
vk_get_device_queue(m_device, m_present_queue_family_index, 0, &m_present_queue);
if (m_present_queue.get() == m_graphics_queue.get())
{
set_object_name(m_device, m_present_queue.get(), "unified queue");
}
else
{
set_object_name(m_device, m_graphics_queue.get(), "graphics queue");
set_object_name(m_device, m_present_queue.get(), "present queue");
}
}
Device::~Device()
{
if (m_device)
{
vkc(vk_device_wait_idle(m_device));
vk_destroy_device(m_device, nullptr);
}
}
void Device::initialize_physical_device()
{
auto count = 0u;
vkc(vk_enumerate_physical_devices(Instance::get(), &count, nullptr));
ensure(count != 0u, "Failed to find any physical devices with Vulkan support");
auto devices = std::vector<VkPhysicalDevice>(count);
vkc(vk_enumerate_physical_devices(Instance::get(), &count, devices.data()));
for (auto &device : devices)
{
auto properties = VkPhysicalDeviceProperties {};
auto features = VkPhysicalDeviceFeatures {};
vk_get_physical_device_properties(device, &properties);
vk_get_physical_device_features(device, &features);
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
&& features.geometryShader)
{
m_physical_device = device;
}
}
ensure(m_physical_device, "Failed to find any suitable Vulkan physical device");
}
void Device::initialize_logical_device()
{
const float priorities = .0f;
auto queue_infos = std::vector<VkDeviceQueueCreateInfo> {};
auto queue_families = std::set { m_graphics_queue_family_index, m_present_queue_family_index };
for (auto queue_family : queue_families)
{
queue_infos.emplace_back(
VkDeviceQueueCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = queue_family,
.queueCount = 1u,
.pQueuePriorities = &priorities,
}
);
}
auto physical_device_features = VkPhysicalDeviceFeatures {};
auto extensions = std::vector<const char *> {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
auto device_info = VkDeviceCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.queueCreateInfoCount = static_cast<uint32_t>(queue_infos.size()),
.pQueueCreateInfos = queue_infos.data(),
.enabledExtensionCount = static_cast<uint32_t>(extensions.size()),
.ppEnabledExtensionNames = extensions.data(),
.pEnabledFeatures = &physical_device_features,
};
ensure(
!vk_create_device(m_physical_device, &device_info, nullptr, &m_device),
"Failed to create logical vulkan device"
);
}
[[nodiscard]] auto Device::find_suitable_queue_family() const -> uint32_t
{
// auto count = 0u;
// vk_get_physical_device_queue_family_properties(m_physical_device, &count, nullptr);
// ensure(count != 0u, "Failed to find any physical devices with Vulkan support");
//
// auto families = std::vector<VkQueueFamilyProperties>(count);
// vk_get_physical_device_queue_family_properties(m_physical_device, &count, families.data());
//
// const auto required_flags = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT;
// for (auto idx = 0u; auto &family : families)
// {
// if ((family.queueFlags & required_flags) == required_flags)
// {
// return idx;
// }
// }
//
// ensure(false, "Failed to find a suitable Vulkan queue family");
// return 0;
}
void Device::initialize_queue_indices(const Surface &surface)
{
auto count = uint32_t { 0u };
vk_get_physical_device_queue_family_properties(m_physical_device, &count, nullptr);
auto properties = std::vector<VkQueueFamilyProperties>(count);
vk_get_physical_device_queue_family_properties(m_physical_device, &count, properties.data());
for (auto idx = uint32_t { 0u }; const auto &property : properties)
{
if (property.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
m_graphics_queue_family_index = idx;
}
auto has_presentation_support = VkBool32 { false };
vkc(vk_get_physical_device_surface_support(
m_physical_device,
idx,
surface.vk(),
&has_presentation_support
));
if (has_presentation_support)
{
m_present_queue_family_index = idx;
}
++idx;
if (m_graphics_queue_family_index != VK_QUEUE_FAMILY_IGNORED
&& m_present_queue_family_index != VK_QUEUE_FAMILY_IGNORED)
{
break;
}
}
ensure(
m_graphics_queue_family_index != VK_QUEUE_FAMILY_IGNORED,
"Failed to find graphics queue family"
);
ensure(
m_present_queue_family_index != VK_QUEUE_FAMILY_IGNORED,
"Failed to find presentation queue family"
);
}
} // namespace lt::renderer::vk

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@ -1,71 +0,0 @@
#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/vk/vulkan.hpp>
namespace lt::renderer::vk {
class Device
{
public:
Device(const class Surface &surface);
~Device();
Device(Device &&) = default;
Device(const Device &) = delete;
auto operator=(Device &&) -> Device & = default;
auto operator=(const Device &) const -> Device & = delete;
[[nodiscard]] auto vk() const -> VkDevice
{
return m_device;
}
[[nodiscard]] auto physical() const -> VkPhysicalDevice
{
return m_physical_device;
}
[[nodiscard]] auto get_family_indices() const -> std::array<uint32_t, 2>
{
return { m_graphics_queue_family_index, m_present_queue_family_index };
}
[[nodiscard]] auto get_graphics_queue() const -> VkQueue
{
return m_graphics_queue;
}
[[nodiscard]] auto get_present_queue() const -> VkQueue
{
return m_present_queue;
}
private:
void initialize_physical_device();
void initialize_logical_device();
void initialize_queue_indices(const class Surface &surface);
[[nodiscard]] auto find_suitable_queue_family() const -> uint32_t;
// logical device
memory::NullOnMove<VkPhysicalDevice> m_physical_device = VK_NULL_HANDLE;
memory::NullOnMove<VkDevice> m_device = VK_NULL_HANDLE;
memory::NullOnMove<VkQueue> m_graphics_queue = VK_NULL_HANDLE;
memory::NullOnMove<VkQueue> m_present_queue = VK_NULL_HANDLE;
uint32_t m_graphics_queue_family_index = VK_QUEUE_FAMILY_IGNORED;
uint32_t m_present_queue_family_index = VK_QUEUE_FAMILY_IGNORED;
};
} // namespace lt::renderer::vk

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@ -1,126 +0,0 @@
#include <ranges>
#include <renderer/vk/context/device.hpp>
#include <renderer/vk/context/instance.hpp>
#include <renderer/vk/context/surface.hpp>
#include <renderer/vk/context/swapchain.hpp>
#include <renderer/vk/debug/validation.hpp>
namespace lt::renderer::vk {
Swapchain::Swapchain(const Device &device, const Surface &surface): m_device(device.vk())
{
static auto idx = 0u;
auto *physical_device = device.physical();
auto capabilities = VkSurfaceCapabilitiesKHR {};
vkc(vk_get_physical_device_surface_capabilities(physical_device, surface.vk(), &capabilities));
auto count = uint32_t { 0 };
vkc(vk_get_physical_device_surface_formats(physical_device, surface.vk(), &count, nullptr));
auto formats = std::vector<VkSurfaceFormatKHR>(count);
vkc(vk_get_physical_device_surface_formats(
physical_device,
surface.vk(),
&count,
formats.data()
));
ensure(!formats.empty(), "Surface has no formats!");
// TODO(Light): parameterize
constexpr auto desired_swapchain_image_count = uint32_t { 3 };
const auto surface_format = formats.front();
const auto queue_indices = device.get_family_indices();
m_format = surface_format.format;
auto create_info = VkSwapchainCreateInfoKHR {
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.surface = surface.vk(),
.minImageCount = get_optimal_image_count(capabilities, desired_swapchain_image_count),
.imageFormat = surface_format.format,
.imageColorSpace = surface_format.colorSpace,
.imageExtent = capabilities.currentExtent,
.imageArrayLayers = 1u,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = queue_indices.size(),
.pQueueFamilyIndices = queue_indices.data(),
.preTransform = capabilities.currentTransform,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
.presentMode = VK_PRESENT_MODE_FIFO_KHR, // TODO(Light): parameterize
.clipped = VK_TRUE,
.oldSwapchain = nullptr,
};
m_resolution = capabilities.currentExtent;
vkc(vk_create_swapchain_khr(device.vk(), &create_info, nullptr, &m_swapchain));
vkc(vk_device_wait_idle(device.vk()));
set_object_name(device.vk(), m_swapchain.get(), "swapchain {}", idx++);
auto image_count = uint32_t { 0u };
vk_get_swapchain_images_khr(device.vk(), m_swapchain, &image_count, nullptr);
m_images.resize(image_count);
m_image_views.resize(image_count);
vk_get_swapchain_images_khr(device.vk(), m_swapchain, &image_count, m_images.data());
for (auto [image, view] : std::views::zip(m_images, m_image_views))
{
auto create_info = VkImageViewCreateInfo {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = surface_format.format,
.components = VkComponentMapping {
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange = VkImageSubresourceRange {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0u,
.levelCount = 1u,
.baseArrayLayer = 0u,
.layerCount = 1u,
}
};
vkc(vk_create_image_view(device.vk(), &create_info, nullptr, &view));
}
}
Swapchain::~Swapchain()
{
destroy();
}
[[nodiscard]] auto Swapchain::get_optimal_image_count(
VkSurfaceCapabilitiesKHR capabilities,
uint32_t desired_image_count
) const -> uint32_t
{
const auto min_image_count = capabilities.minImageCount;
const auto max_image_count = capabilities.maxImageCount;
const auto has_max_limit = max_image_count != 0;
// Desired image count is in range
if ((!has_max_limit || max_image_count >= desired_image_count)
&& min_image_count <= desired_image_count)
{
return desired_image_count;
}
// Fall-back to 2 if in ange
if (min_image_count <= 2 && max_image_count >= 2)
{
return 2;
}
// Fall-back to min_image_count
return min_image_count;
}
} // namespace lt::renderer::vk

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@ -1,108 +0,0 @@
#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/vk/debug/validation.hpp>
#include <renderer/vk/vulkan.hpp>
namespace lt::renderer::vk {
class Swapchain
{
public:
Swapchain(const class Device &device, const class Surface &surface);
~Swapchain();
Swapchain(Swapchain &&) = default;
Swapchain(const Swapchain &) = delete;
auto operator=(Swapchain &&) -> Swapchain & = default;
auto operator=(const Swapchain &) const -> Swapchain & = delete;
void destroy()
{
try
{
if (m_device)
{
vkc(vk_device_wait_idle(m_device));
for (auto &view : m_image_views)
{
vk_destroy_image_view(m_device, view, nullptr);
}
vk_destroy_swapchain_khr(m_device, m_swapchain, nullptr);
}
}
catch (const std::exception &exp)
{
log_err("Failed to destroy swapchain:");
log_err("\twhat: {}", exp.what());
}
}
[[nodiscard]] auto vk() const -> VkSwapchainKHR
{
return m_swapchain;
}
[[nodiscard]] auto get_resolution() const -> VkExtent2D
{
return m_resolution;
}
[[nodiscard]] auto get_format() const -> VkFormat
{
return m_format;
}
[[nodiscard]] auto get_image_count() const -> size_t
{
return m_images.size();
}
[[nodiscard]] auto create_framebuffers_for_pass(VkRenderPass pass) const
-> std::vector<VkFramebuffer>
{
auto framebuffers = std::vector<VkFramebuffer>(m_image_views.size());
for (auto idx = 0u; auto &framebuffer : framebuffers)
{
auto info = VkFramebufferCreateInfo {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.renderPass = pass,
.attachmentCount = 1u,
.pAttachments = &m_image_views[idx++],
.width = m_resolution.width,
.height = m_resolution.height,
.layers = 1u
};
vkc(vk_create_frame_buffer(m_device, &info, nullptr, &framebuffer));
}
return framebuffers;
}
private:
[[nodiscard]] auto get_optimal_image_count(
VkSurfaceCapabilitiesKHR capabilities,
uint32_t desired_image_count
) const -> uint32_t;
memory::NullOnMove<VkDevice> m_device;
memory::NullOnMove<VkSwapchainKHR> m_swapchain = VK_NULL_HANDLE;
std::vector<VkImage> m_images;
std::vector<VkImageView> m_image_views;
VkExtent2D m_resolution;
VkFormat m_format;
};
} // namespace lt::renderer::vk

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@ -1,143 +0,0 @@
#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/vk/context/instance.hpp>
#include <renderer/vk/vulkan.hpp>
namespace lt::renderer::vk {
class Messenger
{
public:
// NOLINTNEXTLINE(performance-enum-size)
enum Severity : decltype(std::to_underlying(
VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT
))
{
verbose = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT,
info = VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT,
warning = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
error = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
all_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
};
// NOLINTNEXTLINE(performance-enum-size)
enum Type : decltype(std::to_underlying(VK_DEBUG_UTILS_MESSAGE_TYPE_FLAG_BITS_MAX_ENUM_EXT))
{
general = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT,
validation = VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
performance = VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
// address_binding = VK_DEBUG_UTILS_MESSAGE_TYPE_DEVICE_ADDRESS_BINDING_BIT_EXT,
/** @note: does not include address binding yet. */
all_type = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
};
using CallbackData_T = const VkDebugUtilsMessengerCallbackDataEXT *;
using Callback_T = std::function<void(
Severity message_severity,
Type message_type,
CallbackData_T vulkan_data,
void *user_data
)>;
struct CreateInfo
{
Severity severity;
Type type;
Callback_T callback;
void *user_data;
};
explicit Messenger(CreateInfo info)
: m_callback(std::move(info.callback))
, m_user_data(info.user_data)
{
ensure(m_callback, "Failed to initialize vk::Messenger: null callback");
ensure(info.severity != Severity {}, "Failed to initialize vk::Messenger: null severity");
ensure(info.type != Type {}, "Failed to initialize vk::Messenger: null type");
// Instance may not be initialized yet
// Making it get initialized inside a call to vk_create_debug_messenger
// Which would invoke a nullptr...
if (!vk_create_debug_messenger)
{
Instance::get();
}
const auto vulkan_info = VkDebugUtilsMessengerCreateInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.messageSeverity = info.severity,
.messageType = info.type,
.pfnUserCallback = &validation_layers_callback,
.pUserData = this,
};
ensure(
!vk_create_debug_messenger(Instance::get(), &vulkan_info, nullptr, &m_debug_messenger),
"Failed to create vulkan debug utils messenger"
);
}
~Messenger()
{
vk_destroy_debug_messenger(Instance::get(), m_debug_messenger, nullptr);
}
Messenger(Messenger &&) = default;
Messenger(const Messenger &) = delete;
auto operator=(Messenger &&) -> Messenger & = default;
auto operator=(const Messenger &) const -> Messenger & = delete;
private:
static auto validation_layers_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT const message_severity,
VkDebugUtilsMessageTypeFlagsEXT const message_type,
VkDebugUtilsMessengerCallbackDataEXT const *const callback_data,
void *const vulkan_user_data
) -> VkBool32
{
auto *messenger = (Messenger *)vulkan_user_data; // NOLINT
ensure(messenger, "Null vulkan_user_data received in messenger callback");
messenger->validation_layers_callback_impl(message_severity, message_type, callback_data);
return VK_FALSE;
}
void validation_layers_callback_impl(
VkDebugUtilsMessageSeverityFlagBitsEXT message_severity,
VkDebugUtilsMessageTypeFlagsEXT message_type,
const VkDebugUtilsMessengerCallbackDataEXT *callback_data
)
{
m_callback(
static_cast<Severity>(message_severity),
static_cast<Type>(message_type),
callback_data,
m_user_data
);
}
memory::NullOnMove<VkDebugUtilsMessengerEXT> m_debug_messenger = VK_NULL_HANDLE;
Callback_T m_callback;
void *m_user_data;
};
} // namespace lt::renderer::vk

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#pragma once
#include <renderer/vk/vulkan.hpp>
#include <vulkan/vk_enum_string_helper.h>
namespace lt::renderer::vk {
inline void vkc(VkResult result)
{
if (result)
{
throw std::runtime_error { std::format(
"Vulkan call failed with result: {}({})",
string_VkResult(result),
std::to_underlying(result)
) };
}
}
template<typename T>
inline auto get_object_type(T object) -> VkObjectType
{
if constexpr (std::is_same_v<T, VkQueue>)
{
return VK_OBJECT_TYPE_QUEUE;
}
if constexpr (std::is_same_v<T, VkFence>)
{
return VK_OBJECT_TYPE_FENCE;
}
if constexpr (std::is_same_v<T, VkSemaphore>)
{
return VK_OBJECT_TYPE_SEMAPHORE;
}
if constexpr (std::is_same_v<T, VkSwapchainKHR>)
{
return VK_OBJECT_TYPE_SWAPCHAIN_KHR;
}
static_assert("invalid type");
}
template<typename T, typename... Args>
inline void set_object_name(
VkDevice device,
T object,
std::format_string<Args...> fmt,
Args &&...args
)
{
const auto name = std::format(fmt, std::forward<Args>(args)...);
auto info = VkDebugUtilsObjectNameInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = get_object_type(object),
.objectHandle = (uint64_t)(object),
.pObjectName = name.c_str(),
};
vk_set_debug_object_name(device, &info);
}
} // namespace lt::renderer::vk

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#include <renderer/vk/pipeline.hpp>
namespace lt::renderer::vk {
Pipeline::Pipeline(CreateInfo info): m_context(std::move(info.context))
{
ensure(m_context, "Failed to create vk pipeline: null context");
}
Pipeline::~Pipeline()
{
if (m_context)
{
return;
}
}
} // namespace lt::renderer::vk

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#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/vk/context/context.hpp>
namespace lt::renderer::vk {
class Pipeline
{
public:
struct CreateInfo
{
Ref<Context> context;
};
Pipeline(CreateInfo info);
~Pipeline();
Pipeline(Pipeline &&) = default;
Pipeline(const Pipeline &) = delete;
auto operator=(Pipeline &&) -> Pipeline & = default;
auto operator=(const Pipeline &) -> Pipeline & = delete;
private:
VkPipeline m_pipeline = {};
VkPipelineLayout m_pipeline_layout = {};
Ref<Context> m_context;
};
}; // namespace lt::renderer::vk

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#include <renderer/vk/context/context.hpp>
#include <renderer/vk/pipeline.hpp>
#include <renderer/vk/test_utils.hpp>
#include <surface/system.hpp>
#include <test/test.hpp>
using namespace lt;
using renderer::vk::Context;
using renderer::vk::Pipeline;
class VkPipelineTest
{
public:
VkPipelineTest()
{
m_registry = create_ref<ecs::Registry>();
m_surface_system = create_ref<surface::System>(m_registry);
m_surface_entity = create_scope<ecs::Entity>(m_registry, m_registry->create_entity());
m_surface_entity->add<surface::SurfaceComponent>(surface::SurfaceComponent::CreateInfo {
.title = "",
.resolution = constants::resolution,
});
m_context = create_ref<Context>(*m_surface_entity);
}
[[nodiscard]] auto context() -> Ref<Context>
{
return m_context;
}
[[nodiscard]] auto device() -> VkDevice
{
return m_context->device().vk();
}
private:
Ref<ecs::Registry> m_registry;
Ref<surface::System> m_surface_system;
Scope<ecs::Entity> m_surface_entity;
Ref<Context> m_context;
};
Suite raii = "raii"_suite = [] {
Case { "happy path won't throw" } = [] {
auto fixture = VkPipelineTest {};
std::ignore = Pipeline { { .context = fixture.context() } };
};
Case { "unhappy path throws" } = [] {
expect_throw([] { std::ignore = Pipeline { { .context = nullptr } }; });
};
};

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#pragma once
#include <assets/shader.hpp>
#include <renderer/vk/context/context.hpp>
#include <renderer/vk/debug/validation.hpp>
namespace lt::renderer::vk {
class Pass
{
public:
Pass(
Context &context,
lt::assets::ShaderAsset vertex_shader,
lt::assets::ShaderAsset fragment_shader
)
: m_device(context.device().vk())
{
// auto fragment_blob = vertex_shader.unpack(lt::assets::ShaderAsset::BlobTag::code);
auto *vertex_module = create_module(
vertex_shader.unpack(lt::assets::ShaderAsset::BlobTag::code)
);
auto *fragment_module = create_module(
fragment_shader.unpack(lt::assets::ShaderAsset::BlobTag::code)
);
auto shader_stages = std::array<VkPipelineShaderStageCreateInfo, 2> {
VkPipelineShaderStageCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vertex_module,
.pName = "main",
},
VkPipelineShaderStageCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = fragment_module,
.pName = "main",
},
};
auto dynamic_states = std::array<VkDynamicState, 2> {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
auto dynamic_state = VkPipelineDynamicStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
auto vertex_input = VkPipelineVertexInputStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
auto input_assembly = VkPipelineInputAssemblyStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
auto viewport_state = VkPipelineViewportStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1u,
.scissorCount = 1u,
};
auto rasterization = VkPipelineRasterizationStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.lineWidth = 1.0,
};
auto multisampling = VkPipelineMultisampleStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 1.0,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
auto color_blend_attachment = VkPipelineColorBlendAttachmentState {
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
auto color_blend = VkPipelineColorBlendStateCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = { 0.0f, 0.0, 0.0, 0.0 },
};
auto layout_info = VkPipelineLayoutCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 0u,
.pSetLayouts = nullptr,
.pushConstantRangeCount = 0u,
.pPushConstantRanges = nullptr,
};
vkc(vk_create_pipeline_layout(m_device, &layout_info, nullptr, &m_layout));
auto attachment_description = VkAttachmentDescription {
.format = context.swapchain().get_format(),
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
auto color_attachment_ref = VkAttachmentReference {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
auto subpass_description = VkSubpassDescription {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1u,
.pColorAttachments = &color_attachment_ref,
};
auto pass_dependency = VkSubpassDependency {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0u,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0u,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
auto renderpass_info = VkRenderPassCreateInfo {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1u,
.pAttachments = &attachment_description,
.subpassCount = 1u,
.pSubpasses = &subpass_description,
.dependencyCount = 1u,
.pDependencies = &pass_dependency,
};
vkc(vk_create_render_pass(m_device, &renderpass_info, nullptr, &m_pass));
auto pipeline_info = VkGraphicsPipelineCreateInfo {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = static_cast<uint32_t>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input,
.pInputAssemblyState = &input_assembly,
.pViewportState = &viewport_state,
.pRasterizationState = &rasterization,
.pMultisampleState = &multisampling,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend,
.pDynamicState = &dynamic_state,
.layout = m_layout,
.renderPass = m_pass,
.subpass = 0u,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = -1,
};
vkc(vk_create_graphics_pipelines(
m_device,
VK_NULL_HANDLE,
1u,
&pipeline_info,
nullptr,
&m_pipeline
));
vk_destroy_shader_module(m_device, vertex_module, nullptr);
vk_destroy_shader_module(m_device, fragment_module, nullptr);
m_framebuffers = context.swapchain().create_framebuffers_for_pass(m_pass);
}
~Pass()
{
if (!m_device)
{
return;
}
for (auto &framebuffer : m_framebuffers)
{
vk_destroy_frame_buffer(m_device, framebuffer, nullptr);
}
vk_destroy_pipeline(m_device, m_pipeline, nullptr);
vk_destroy_render_pass(m_device, m_pass, nullptr);
vk_destroy_pipeline_layout(m_device, m_layout, nullptr);
}
Pass(Pass &&) = default;
Pass(const Pass &) = delete;
auto operator=(Pass &&) -> Pass & = default;
auto operator=(const Pass &) -> Pass & = delete;
void replace_swapchain(const Swapchain &swapchain)
{
if (!m_device)
{
return;
}
vk_device_wait_idle(m_device);
for (auto &framebuffer : m_framebuffers)
{
vk_destroy_frame_buffer(m_device, framebuffer, nullptr);
}
m_framebuffers = swapchain.create_framebuffers_for_pass(m_pass);
}
[[nodiscard]] auto get_pass() -> VkRenderPass
{
return m_pass;
}
[[nodiscard]] auto get_pipeline() -> VkPipeline
{
return m_pipeline;
}
[[nodiscard]] auto get_framebuffers() -> std::vector<VkFramebuffer> &
{
return m_framebuffers;
}
private:
auto create_module(lt::assets::Blob blob) -> VkShaderModule
{
auto info = VkShaderModuleCreateInfo {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = blob.size(),
.pCode = reinterpret_cast<const uint32_t *>(blob.data()) // NOLINT
};
auto *module = VkShaderModule { VK_NULL_HANDLE };
vkc(vk_create_shader_module(m_device, &info, nullptr, &module));
return module;
}
memory::NullOnMove<VkDevice> m_device = VK_NULL_HANDLE;
memory::NullOnMove<VkPipeline> m_pipeline = VK_NULL_HANDLE;
memory::NullOnMove<VkRenderPass> m_pass = VK_NULL_HANDLE;
memory::NullOnMove<VkPipelineLayout> m_layout = VK_NULL_HANDLE;
std::vector<VkFramebuffer> m_framebuffers;
};
} // namespace lt::renderer::vk

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#pragma once
#include <ranges>
#include <renderer/vk/context/context.hpp>
#include <renderer/vk/debug/validation.hpp>
#include <renderer/vk/renderer/pass.hpp>
#include <time/timer.hpp>
namespace lt::renderer::vk {
class Renderer
{
public:
static constexpr auto max_frames_in_flight = uint32_t { 3u };
Renderer(Context &context, Ref<Pass> pass)
: m_device(context.device().vk())
, m_graphics_queue(context.device().get_graphics_queue())
, m_present_queue(context.device().get_present_queue())
, m_swapchain(context.swapchain().vk())
, m_pass(std::move(pass))
, m_resolution(context.swapchain().get_resolution())
{
ensure(m_device, "Failed to initialize renderer: null device");
ensure(m_graphics_queue, "Failed to initialize renderer: null graphics queue");
ensure(m_present_queue, "Failed to initialize renderer: null present queue");
ensure(m_swapchain, "Failed to initialize renderer: null swapchain");
auto pool_info = VkCommandPoolCreateInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = context.device().get_family_indices()[0],
};
vkc(vk_create_command_pool(m_device, &pool_info, nullptr, &m_pool));
auto cmd_info = VkCommandBufferAllocateInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = m_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = static_cast<uint32_t>(m_cmds.size()),
};
vkc(vk_allocate_command_buffers(m_device, &cmd_info, &m_cmds[0]));
auto semaphore_info = VkSemaphoreCreateInfo {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
auto fence_info = VkFenceCreateInfo {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
};
for (auto idx : std::views::iota(0u, max_frames_in_flight))
{
vkc(vk_create_semaphore(
m_device,
&semaphore_info,
nullptr,
&m_aquire_image_semaphores[idx]
));
vkc(vk_create_fence(m_device, &fence_info, nullptr, &m_in_flight_fences[idx]));
set_object_name(
m_device,
m_aquire_image_semaphores[idx].get(),
"aquire semaphore {}",
idx
);
set_object_name(m_device, m_in_flight_fences[idx].get(), "frame fence {}", idx);
{
const auto name = std::format("frame fence {}", idx);
auto debug_info = VkDebugUtilsObjectNameInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_FENCE,
.objectHandle = reinterpret_cast<uint64_t>(
static_cast<VkFence_T *>(m_in_flight_fences[idx].get())
),
.pObjectName = name.c_str(),
};
vk_set_debug_object_name(m_device, &debug_info);
}
}
m_submit_semaphores.resize(context.swapchain().get_image_count());
for (auto idx = 0; auto &semaphore : m_submit_semaphores)
{
vkc(vk_create_semaphore(m_device, &semaphore_info, nullptr, &semaphore));
set_object_name(m_device, semaphore.get(), "submit semaphore {}", idx++);
}
};
~Renderer()
{
if (!m_device)
{
return;
}
vkc(vk_device_wait_idle(m_device));
for (auto [semaphore, fence] :
std::views::zip(m_aquire_image_semaphores, m_in_flight_fences))
{
vk_destroy_semaphore(m_device, semaphore, nullptr);
vk_destroy_fence(m_device, fence, nullptr);
}
for (auto &semaphore : m_submit_semaphores)
{
vk_destroy_semaphore(m_device, semaphore, nullptr);
}
vk_destroy_command_pool(m_device, m_pool, nullptr);
}
Renderer(Renderer &&) = default;
Renderer(const Renderer &) = delete;
auto operator=(Renderer &&) -> Renderer & = default;
auto operator=(const Renderer &) -> Renderer & = delete;
auto draw(uint32_t frame_idx) -> bool
{
ensure(
frame_idx < max_frames_in_flight,
"Failed to draw: frame_idx >= max_frames_in_flight"
);
auto &flight_fence = m_in_flight_fences[frame_idx];
auto &aquire_semaphore = m_aquire_image_semaphores[frame_idx];
auto &cmd = m_cmds[frame_idx];
try
{
vkc(vk_wait_for_fences(
m_device,
1u,
&flight_fence,
VK_TRUE,
std::numeric_limits<uint64_t>::max()
));
auto image_idx = uint32_t {};
auto result = vk_acquire_next_image_khr(
m_device,
m_swapchain,
1000000ul,
aquire_semaphore,
VK_NULL_HANDLE,
&image_idx
);
if (result == VK_SUBOPTIMAL_KHR || result == VK_ERROR_OUT_OF_DATE_KHR)
{
return false;
}
vkc(vk_reset_fences(m_device, 1u, &flight_fence));
vkc(vk_reset_command_buffer(cmd, {}));
record_cmd(cmd, image_idx);
auto wait_stage = VkPipelineStageFlags {
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
};
auto &submit_semaphore = m_submit_semaphores[image_idx];
auto submit_info = VkSubmitInfo {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = 1u,
.pWaitSemaphores = &aquire_semaphore,
.pWaitDstStageMask = &wait_stage,
.commandBufferCount = 1u,
.pCommandBuffers = &cmd,
.signalSemaphoreCount = 1u,
.pSignalSemaphores = &submit_semaphore,
};
vkc(vk_queue_submit(m_graphics_queue, 1u, &submit_info, flight_fence));
VkResult res;
auto present_info = VkPresentInfoKHR {
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.waitSemaphoreCount = 1u,
.pWaitSemaphores = &submit_semaphore,
.swapchainCount = 1u,
.pSwapchains = &m_swapchain,
.pImageIndices = &image_idx,
.pResults = &res,
};
vk_queue_present_khr(m_present_queue, &present_info);
}
catch (const std::exception &exp)
{
log_dbg("EXCEPTION: {}", exp.what());
}
return true;
}
void replace_swapchain(const Swapchain &swapchain)
{
vk_device_wait_idle(m_device);
m_swapchain = swapchain.vk();
m_resolution = swapchain.get_resolution();
ensure(m_swapchain, "Failed to replace renderer's swapchain: null swapchain");
for (auto [semaphore, fence] :
std::views::zip(m_aquire_image_semaphores, m_in_flight_fences))
{
vk_destroy_semaphore(m_device, semaphore, nullptr);
vk_destroy_fence(m_device, fence, nullptr);
}
for (auto &semaphore : m_submit_semaphores)
{
vk_destroy_semaphore(m_device, semaphore, nullptr);
}
auto semaphore_info = VkSemaphoreCreateInfo {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
auto fence_info = VkFenceCreateInfo {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
};
for (auto idx : std::views::iota(0u, max_frames_in_flight))
{
vkc(vk_create_semaphore(
m_device,
&semaphore_info,
nullptr,
&m_aquire_image_semaphores[idx]
));
vkc(vk_create_fence(m_device, &fence_info, nullptr, &m_in_flight_fences[idx]));
set_object_name(
m_device,
m_aquire_image_semaphores[idx].get(),
"aquire semaphore {}",
idx
);
set_object_name(m_device, m_in_flight_fences[idx].get(), "frame fence {}", idx);
{
const auto name = std::format("frame fence {}", idx);
auto debug_info = VkDebugUtilsObjectNameInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_FENCE,
.objectHandle = reinterpret_cast<uint64_t>(
static_cast<VkFence_T *>(m_in_flight_fences[idx].get())
),
.pObjectName = name.c_str(),
};
vk_set_debug_object_name(m_device, &debug_info);
}
}
m_submit_semaphores.resize(swapchain.get_image_count());
for (auto idx = 0; auto &semaphore : m_submit_semaphores)
{
vkc(vk_create_semaphore(m_device, &semaphore_info, nullptr, &semaphore));
set_object_name(m_device, semaphore.get(), "submit semaphore {}", idx++);
}
}
private:
void record_cmd(VkCommandBuffer cmd, uint32_t image_idx)
{
auto cmd_begin_info = VkCommandBufferBeginInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = {},
.pInheritanceInfo = nullptr,
};
vkc(vk_begin_command_buffer(cmd, &cmd_begin_info));
static auto timer = Timer {};
auto clear_value = VkClearValue {
.color = {
0.93,
0.93,
0.93,
1.0,
},
};
auto pass_begin_info = VkRenderPassBeginInfo {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = m_pass->get_pass(),
.framebuffer = m_pass->get_framebuffers()[image_idx],
.renderArea = { .offset = {}, .extent = m_resolution },
.clearValueCount = 1u,
.pClearValues = &clear_value
};
vk_cmd_begin_render_pass(cmd, &pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
vk_cmd_bind_pipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pass->get_pipeline());
auto viewport = VkViewport {
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(m_resolution.width),
.height = static_cast<float>(m_resolution.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
vk_cmd_set_viewport(cmd, 0, 1, &viewport);
auto scissor = VkRect2D {
.offset = { 0u, 0u },
.extent = m_resolution,
};
vk_cmd_set_scissors(cmd, 0, 1, &scissor);
vk_cmd_draw(cmd, 3, 1, 0, 0);
vk_cmd_end_render_pass(cmd);
vkc(vk_end_command_buffer(cmd));
}
memory::NullOnMove<VkDevice> m_device = VK_NULL_HANDLE;
memory::NullOnMove<VkCommandPool> m_pool = VK_NULL_HANDLE;
std::array<memory::NullOnMove<VkCommandBuffer>, max_frames_in_flight> m_cmds {};
std::array<memory::NullOnMove<VkSemaphore>, max_frames_in_flight> m_aquire_image_semaphores {};
std::vector<memory::NullOnMove<VkSemaphore>> m_submit_semaphores;
std::array<memory::NullOnMove<VkFence>, max_frames_in_flight> m_in_flight_fences {};
memory::NullOnMove<VkSwapchainKHR> m_swapchain = VK_NULL_HANDLE;
memory::NullOnMove<VkQueue> m_graphics_queue = VK_NULL_HANDLE;
memory::NullOnMove<VkQueue> m_present_queue = VK_NULL_HANDLE;
Ref<Pass> m_pass;
VkExtent2D m_resolution;
};
} // namespace lt::renderer::vk

View file

@ -0,0 +1,12 @@
#pragma once
namespace lt::renderer {
enum class API : uint8_t
{
Vulkan,
DirectX,
Metal,
};
}

View file

@ -0,0 +1,52 @@
#pragma once
#include <any>
namespace lt::renderer {
enum class MessageSeverity : uint8_t
{
none = 0u,
verbose = bit(0u),
info = bit(1u),
warning = bit(2u),
error = bit(3u),
all = verbose | info | warning | error,
};
enum class MessageType : uint8_t
{
none = 0u,
general = bit(0u),
validation = bit(1u),
performance = bit(2u),
all = general | validation | performance,
};
struct MessengerCallbackData
{
std::string message;
};
using Callback_T = std::function<void(
MessageSeverity message_severity,
MessageType message_type,
MessengerCallbackData data,
std::any user_data
)>;
struct MessengerComponent
{
MessageSeverity severities;
MessageType types;
Callback_T callback;
std::any user_data;
};
} // namespace lt::renderer

View file

@ -2,8 +2,4 @@
namespace lt::renderer {
struct SolidColor
{
};
} // namespace lt::renderer

View file

@ -2,26 +2,28 @@
#include <app/system.hpp>
#include <ecs/entity.hpp>
#include <ecs/registry.hpp>
#include <renderer/api.hpp>
namespace lt::renderer {
namespace vk {
class Context;
class Renderer;
class Pass;
class ValidationObserver;
} // namespace vk
class System: public app::ISystem
{
public:
struct Configuration
{
API target_api;
uint32_t max_frames_in_flight;
};
struct CreateInfo
{
Configuration config;
Ref<ecs::Registry> registry;
ecs::Entity surface_entity;
Ref<app::SystemStats> system_stats;
};
System(CreateInfo info);
@ -40,38 +42,31 @@ public:
void on_unregister() override;
void tick(app::TickInfo tick) override;
[[nodiscard]] auto get_stats() const -> const app::SystemStats &
{
return *m_stats;
}
[[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override
{
return m_last_tick_result;
}
private:
class vk::ValidationObserver *m_validation_observer;
API m_api;
Ref<ecs::Registry> m_registry;
ecs::Entity m_surface_entity;
Ref<app::SystemStats> m_stats;
Scope<class IContext> m_context;
Scope<class vk::Context> m_context;
Scope<class IRenderer> m_renderer;
Ref<class vk::Pass> m_pass;
Scope<class vk::Renderer> m_renderer;
std::vector<Scope<class IMessenger>> m_messengers;
app::TickResult m_last_tick_result {};
uint32_t m_frame_idx {};
uint32_t m_max_frames_in_flight {};
};
} // namespace lt::renderer

View file

@ -1,25 +0,0 @@
#pragma once
namespace lt::renderer {
enum class Severity : uint8_t
{
off,
very_verbose,
verbose,
info,
warning,
error,
critical,
};
class Validation
{
public:
void push_diagnosis();
private:
};
} // namespace lt::renderer