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Light 0360d094d2 Ref. Scope
- Added Ref<T> and Scope<T> types to replace the std::shared_ptr<T> and
      std::unique_ptr<T>, currently it is being used as an alias
2021-07-26 10:00:29 +04:30
BuildScripts Added EnTT 2021-07-24 13:54:50 +04:30
Dependencies Added EnTT 2021-07-24 13:54:50 +04:30
Engine Ref. Scope 2021-07-26 10:00:29 +04:30
Mirror Scene System 2021-07-25 17:50:08 +04:30
Sandbox Scene System 2021-07-25 17:50:08 +04:30
.gitignore Maintenance 2021-07-23 10:11:20 +04:30
.gitmodules ImGui & UserInterface class 2021-05-27 10:41:32 +04:30
README.md Update README.md 2021-06-29 07:36:26 +04:30

Light

A 2D cross-platform game engine

Supported Graphics APIs

  • OpenGL
  • DirectX

Will support:

  • Vulkan
  • Metal

Supported Operating Systems

  • Windows
  • Linux

Will support:

  • Mac

Getting Started

  1. Run git clone --recurse-submodules -j4 https://github.com/Light3039/Light
  2. Open BuildScripts folder and build the project
  3. Use the Sandbox project (a Demo project will be added soon)

Acknowledgments

Huge thanks to these people:

  • TheCherno for teaching C++, OpenGL and GameEngine development
  • Chili for teaching DirectX
  • JoeyDeVriez for creating learnopengl.com