light/data/assets/shaders/quads/ps.glsl
2025-07-06 14:03:04 +03:30

10 lines
132 B
GLSL

#version 440 core
in vec4 vso_FragmentColor;
out vec4 fso_FragmentColor;
void main()
{
fso_FragmentColor = vso_FragmentColor;
}