light/data/assets/shaders/quads/vs.glsl
2025-07-06 14:03:04 +03:30

17 lines
321 B
GLSL

#version 440 core
layout(location = 0) in vec4 a_Position;
layout(location = 1) in vec4 a_Color;
layout(std140, binding = 0) uniform ub_ViewProjection
{
mat4 viewProjection;
};
layout(location = 0) out vec4 vso_FragmentColor;
void main()
{
gl_Position = viewProjection * a_Position;
vso_FragmentColor = a_Color;
}