Some checks failed
		
		
	
	continuous-integration/drone/push Build is failing
				
			Reviewed-on: #62 Co-authored-by: light7734 <light7734@tuta.io> Co-committed-by: light7734 <light7734@tuta.io>
		
			
				
	
	
		
			26 lines
		
	
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450 core
 | 
						|
 | 
						|
layout(push_constant ) uniform pc {
 | 
						|
 mat4 view_projection;
 | 
						|
};
 | 
						|
 | 
						|
vec3 positions[3] = vec3[](
 | 
						|
    vec3(0.0, -0.5, 0.5),
 | 
						|
    vec3(0.5, 0.5, 0.5),
 | 
						|
    vec3(-0.5, 0.5, 0.5)
 | 
						|
);
 | 
						|
 | 
						|
vec3 colors[3] = vec3[](
 | 
						|
    vec3(0.0, 0.0, 0.0),
 | 
						|
    vec3(0.0, 0.0, 0.0),
 | 
						|
    vec3(0.0, 0.0, 0.0)
 | 
						|
);
 | 
						|
 | 
						|
layout(location = 0) out vec3 out_frag_color;
 | 
						|
 | 
						|
void main() 
 | 
						|
{
 | 
						|
    gl_Position = view_projection * vec4(positions[gl_VertexIndex], 1.0);
 | 
						|
    out_frag_color = colors[gl_VertexIndex];
 | 
						|
}
 | 
						|
 |