61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include <assets/shader.hpp>
|
|
#include <memory/pointer_types/null_on_move.hpp>
|
|
#include <renderer/backend/vk/utils.hpp>
|
|
#include <renderer/frontend/context/context.hpp>
|
|
#include <renderer/frontend/renderer/pass.hpp>
|
|
|
|
namespace lt::renderer::vk {
|
|
|
|
class Pass: public IPass
|
|
{
|
|
public:
|
|
Pass(
|
|
IContext &context,
|
|
lt::assets::ShaderAsset vertex_shader,
|
|
lt::assets::ShaderAsset fragment_shader
|
|
);
|
|
|
|
~Pass() override;
|
|
|
|
Pass(Pass &&) = default;
|
|
|
|
Pass(const Pass &) = delete;
|
|
|
|
auto operator=(Pass &&) -> Pass & = default;
|
|
|
|
auto operator=(const Pass &) -> Pass & = delete;
|
|
|
|
void replace_swapchain(const ISwapchain &swapchain);
|
|
|
|
[[nodiscard]] auto get_pass() -> VkRenderPass
|
|
{
|
|
return m_pass;
|
|
}
|
|
|
|
[[nodiscard]] auto get_pipeline() -> VkPipeline
|
|
{
|
|
return m_pipeline;
|
|
}
|
|
|
|
[[nodiscard]] auto get_framebuffers() -> std::vector<VkFramebuffer> &
|
|
{
|
|
return m_framebuffers;
|
|
}
|
|
|
|
private:
|
|
auto create_module(lt::assets::Blob blob) -> VkShaderModule;
|
|
|
|
memory::NullOnMove<class Device *> m_device {};
|
|
|
|
VkRenderPass m_pass = VK_NULL_HANDLE;
|
|
|
|
VkPipeline m_pipeline = VK_NULL_HANDLE;
|
|
|
|
VkPipelineLayout m_layout = VK_NULL_HANDLE;
|
|
|
|
std::vector<VkFramebuffer> m_framebuffers;
|
|
};
|
|
|
|
} // namespace lt::renderer::vk
|