light/modules/renderer/public/system.hpp
light7734 16f3a80fd3
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feat(renderer): separate things into backend/frontend + major vk backend refactors
2025-10-04 22:08:19 +03:30

72 lines
1.2 KiB
C++

#pragma once
#include <app/system.hpp>
#include <ecs/entity.hpp>
#include <ecs/registry.hpp>
#include <renderer/api.hpp>
namespace lt::renderer {
class System: public app::ISystem
{
public:
struct Configuration
{
API target_api;
uint32_t max_frames_in_flight;
};
struct CreateInfo
{
Configuration config;
Ref<ecs::Registry> registry;
ecs::Entity surface_entity;
};
System(CreateInfo info);
~System() override;
System(System &&) = default;
System(const System &) = delete;
auto operator=(System &&) -> System & = default;
auto operator=(const System &) -> System & = delete;
void on_register() override;
void on_unregister() override;
void tick(app::TickInfo tick) override;
[[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override
{
return m_last_tick_result;
}
private:
API m_api;
Ref<ecs::Registry> m_registry;
ecs::Entity m_surface_entity;
Scope<class IContext> m_context;
Scope<class IRenderer> m_renderer;
std::vector<Scope<class IMessenger>> m_messengers;
app::TickResult m_last_tick_result {};
uint32_t m_frame_idx {};
uint32_t m_max_frames_in_flight {};
};
} // namespace lt::renderer