72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
#pragma once
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#include <app/system.hpp>
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#include <ecs/entity.hpp>
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#include <ecs/registry.hpp>
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#include <renderer/api.hpp>
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namespace lt::renderer {
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class System: public app::ISystem
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{
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public:
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struct Configuration
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{
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API target_api;
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uint32_t max_frames_in_flight;
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};
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struct CreateInfo
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{
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Configuration config;
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Ref<ecs::Registry> registry;
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ecs::Entity surface_entity;
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};
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System(CreateInfo info);
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~System() override;
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System(System &&) = default;
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System(const System &) = delete;
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auto operator=(System &&) -> System & = default;
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auto operator=(const System &) -> System & = delete;
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void on_register() override;
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void on_unregister() override;
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void tick(app::TickInfo tick) override;
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[[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override
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{
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return m_last_tick_result;
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}
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private:
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API m_api;
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Ref<ecs::Registry> m_registry;
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ecs::Entity m_surface_entity;
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Scope<class IContext> m_context;
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Scope<class IRenderer> m_renderer;
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std::vector<Scope<class IMessenger>> m_messengers;
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app::TickResult m_last_tick_result {};
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uint32_t m_frame_idx {};
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uint32_t m_max_frames_in_flight {};
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};
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} // namespace lt::renderer
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