No description
- Added 'Framebuffer' - Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene' - Added 'RenderCommand::DefaultTargetFramebuffer()' - Added static 'GraphicsContext::GetSharedContext()' - Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO to D3D11_BLEND_ONE - Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before glClearColor - 'Application::GameLoop' now updates the ui ._. |
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BuildScripts | ||
Dependencies | ||
Engine | ||
Sandbox | ||
.gitignore | ||
.gitmodules | ||
README.md |
Light
A 2D cross-platform game engine
Supported Graphics APIs
- OpenGL
- DirectX
Will support:
- Vulkan
- Metal
Supported Operating Systems
- Windows
- Linux
Will support:
- Mac
Getting Started
- Run
git clone --recurse-submodules -j4 https://github.com/Light3039/Light
- Open BuildScripts folder and build the project
- Use the Sandbox project (a Demo project will be added soon)
Acknowledgments
Huge thanks to these people:
- TheCherno for teaching C++, OpenGL and GameEngine development
- Chili for teaching DirectX
- JoeyDeVriez for creating learnopengl.com