- Added 'Framebuffer' - Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene' - Added 'RenderCommand::DefaultTargetFramebuffer()' - Added static 'GraphicsContext::GetSharedContext()' - Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO to D3D11_BLEND_ONE - Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before glClearColor - 'Application::GameLoop' now updates the ui ._. |
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.. | ||
res/Shaders | ||
src | ||
dxgidebug.dll | ||
premake5.lua |