- Major tidying - Moved 'RendererProgram' classes out of the 'Renderer' class - Moved 'RenderCommand' member variable out of 'GraphicsContext' and into the 'Renderer' class as a unique_ptr. results in 'Renderer' taking a windowHandle for construction - Defined new macros for max quads in 'Renderer.h' - Added the 'Stringifier' to 'Base.h' - Added the 'ResourceManager' to the 'LightEngine.h' - Application now logs the current file directory - Fixed the forward declaration in GraphicsContext - Fixed the debug break in Base.h - Fixed 'dxShader' not logging compile errors - 'glVertexLayout' now takes in a shared_ptr for 'VertexBuffer' - 'glShader' now logs the shader compilation errors properly - 'dxVertexLayout' now takes in a shared_ptr for 'Shader" - Modified 'dxSharedContext' members to be private and made getters for them - 'dxRenderCommand::SwapBuffers' now throws dxException for DXGI_ERROR_DEVICE_REMOD error
58 lines
No EOL
838 B
C
58 lines
No EOL
838 B
C
#define LT_ENGINE_RESOURCES_QUAD_SHADER_VS \
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R"(
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+GLSL
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#version 440 core
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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out vec4 vso_FragmentColor;
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void main()
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{
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gl_Position = vec4(a_Position, 1.0);
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vso_FragmentColor = a_Color;
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}
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-GLSL
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+HLSL
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struct VertexOut
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{
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float4 Color : COLOR;
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float4 Position : SV_Position;
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};
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VertexOut main(float3 InPosition : POSITION, float4 InColor : COLOR)
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{
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VertexOut vso;
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vso.Position = float4(InPosition.x, InPosition.y, InPosition.z, 1.0);
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vso.Color = InColor;
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return vso;
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}
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-HLSL)"
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#define LT_ENGINE_RESOURCES_QUAD_SHADER_PS \
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R"(
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+GLSL
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#version 440 core
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in vec4 vso_FragmentColor;
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out vec4 fso_FragmentColor;
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void main()
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{
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fso_FragmentColor = vso_FragmentColor;
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}
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-GLSL
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+HLSL
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float4 main(float4 Color : COLOR) : SV_Target
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{
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return Color;
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}
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-HLSL
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)" |