257 lines
3.9 KiB
C++
257 lines
3.9 KiB
C++
export module surface.events;
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import input.codes;
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import math.vec2;
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import std;
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export namespace lt::surface {
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class KeyPressedEvent
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{
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public:
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KeyPressedEvent(Key key): m_key(key)
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{
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}
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[[nodiscard]] auto get_key() const -> Key
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{
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return m_key;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("KeyPressed: {}", std::to_underlying(m_key));
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}
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private:
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Key m_key;
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};
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class KeyRepeatEvent
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{
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public:
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KeyRepeatEvent(Key key): m_key(key)
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{
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}
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[[nodiscard]] auto get_key() const -> Key
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{
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return m_key;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("KeyRepeated: {}", std::to_underlying(m_key));
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}
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private:
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Key m_key;
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};
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class KeyReleasedEvent
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{
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public:
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KeyReleasedEvent(Key key): m_key(key)
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{
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}
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[[nodiscard]] auto get_key() const -> Key
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{
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return m_key;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("KeyReleased: {}", std::to_underlying(m_key));
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}
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private:
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Key m_key;
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};
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class KeySetCharEvent
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{
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public:
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KeySetCharEvent(Key character): m_character(character)
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{
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}
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[[nodiscard]] auto get_character() const -> Key
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{
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return m_character;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("KeyCharSet: {}", std::to_underlying(m_character));
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}
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private:
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Key m_character;
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};
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class MouseMovedEvent
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{
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public:
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MouseMovedEvent(float x, float y): m_position(x, y)
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{
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}
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[[nodiscard]] auto get_position() const -> const math::vec2 &
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{
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return m_position;
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}
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[[nodiscard]] auto get_x() const -> float
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{
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return m_position.x;
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}
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[[nodiscard]] auto get_y() const -> float
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{
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return m_position.y;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("MouseMoved: {}, {}", m_position.x, m_position.y);
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}
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private:
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math::vec2 m_position;
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};
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class WheelScrolledEvent
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{
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public:
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WheelScrolledEvent(float offset): m_offset(offset)
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{
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}
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[[nodiscard]] auto get_offset() const -> float
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{
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return m_offset;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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std::stringstream ss;
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ss << "WheelScrolled: " << m_offset;
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return ss.str();
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}
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private:
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float m_offset;
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};
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class ButtonPressedEvent
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{
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public:
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ButtonPressedEvent(Key button): m_button(button)
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{
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}
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[[nodiscard]] auto get_button() const -> Key
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{
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return m_button;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("ButtonPressed: {}", std::to_underlying(m_button));
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}
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private:
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Key m_button;
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};
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class ButtonReleasedEvent
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{
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public:
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ButtonReleasedEvent(Key button): m_button(button)
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{
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}
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[[nodiscard]] auto get_button() const -> Key
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{
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return m_button;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("ButtonReleased: {}", std::to_underlying(m_button));
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}
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private:
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Key m_button;
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};
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class ClosedEvent
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{
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public:
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[[nodiscard]] auto to_string() const -> std::string_view
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{
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return "SurfaceClosedEvent";
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}
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};
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class MovedEvent
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{
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public:
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MovedEvent(std::int32_t x, std::int32_t y): m_position(x, y)
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{
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}
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[[nodiscard]] auto get_position() const -> const math::ivec2 &
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{
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return m_position;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("WindowMoved: {}, {}", m_position.x, m_position.y);
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}
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private:
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math::ivec2 m_position;
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};
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class ResizedEvent
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{
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public:
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ResizedEvent(std::uint32_t width, std::uint32_t height): m_size(width, height)
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{
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}
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[[nodiscard]] auto get_size() const -> const math::uvec2 &
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{
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return m_size;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("SurfaceResized: {}, {}", m_size.x, m_size.y);
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}
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private:
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math::uvec2 m_size;
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};
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class LostFocusEvent
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{
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public:
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[[nodiscard]] auto to_string() const -> std::string_view
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{
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return "SurfaceLostFocus";
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}
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};
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class GainFocusEvent
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{
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public:
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[[nodiscard]] auto to_string() const -> std::string_view
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{
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return "SurfaceGainFocus";
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}
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};
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} // namespace lt::surface
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