light/Engine/res/Shaders/Texture
Light cc41ce24d5 Fixed glVertexBuffer
- Fixed glVertexBuffer multiplying count by size of float instead of stride
      * = Fixed TintedTexture for OpenGL
2021-08-06 07:44:48 +04:30
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Texture_PS.glsl Shader files: hlsl & glsl 2021-07-10 19:59:27 +04:30
Texture_PS.hlsl Shader files: hlsl & glsl 2021-07-10 19:59:27 +04:30
Texture_VS.glsl Fixed glVertexBuffer 2021-08-06 07:44:48 +04:30
Texture_VS.hlsl DrawQuad Transform 2021-07-30 12:49:48 +04:30