light/Engine/res/Shaders/Texture/Texture_VS.hlsl
Light 98184d358f DrawQuad Transform
- DraqQuadImpl functions now call a non-static DrawQuadFinal function with a mat4
      transform matrix
2021-07-30 12:49:48 +04:30

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HLSL

struct VertexOut
{
float2 TexChoord : TEXCOORD;
float4 Position : SV_Position;
};
cbuffer cb_ViewProjection : register(b0)
{
row_major matrix viewProjection;
}
VertexOut main(float4 InPosition : POSITION, float2 InTexChoord : TEXCOORD)
{
VertexOut vso;
vso.Position = mul(float4(InPosition), viewProjection);
vso.TexChoord = InTexChoord;
return vso;
}