71 lines
2 KiB
C++
71 lines
2 KiB
C++
#include <renderer/backend/vk/context/gpu.hpp>
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#include <renderer/backend/vk/context/instance.hpp>
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#include <renderer/backend/vk/utils.hpp>
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namespace lt::renderer::vk {
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Gpu::Gpu(IInstance *instance)
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{
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auto gpus = static_cast<Instance *>(instance)->enumerate_gpus();
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for (auto &gpu : gpus)
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{
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auto properties = VkPhysicalDeviceProperties {};
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auto features = VkPhysicalDeviceFeatures {};
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vk_get_physical_device_properties(gpu, &properties);
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vk_get_physical_device_features(gpu, &features);
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if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
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&& features.geometryShader)
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{
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m_gpu = gpu;
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}
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}
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ensure(m_gpu, "Failed to find any suitable Vulkan physical device");
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}
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[[nodiscard]] auto Gpu::get_queue_family_properties() const -> std::vector<VkQueueFamilyProperties>
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{
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auto count = uint32_t { 0u };
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vk_get_physical_device_queue_family_properties(m_gpu, &count, nullptr);
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auto properties = std::vector<VkQueueFamilyProperties>(count);
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vk_get_physical_device_queue_family_properties(m_gpu, &count, properties.data());
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return properties;
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}
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[[nodiscard]] auto Gpu::queue_family_supports_presentation(
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VkSurfaceKHR surface,
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uint32_t queue_family_idx
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) -> bool
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{
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auto supported = VkBool32 { false };
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vkc(vk_get_physical_device_surface_support(m_gpu, queue_family_idx, surface, &supported));
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return supported;
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}
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[[nodiscard]] auto Gpu::get_surface_capabilities(VkSurfaceKHR surface) const
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-> VkSurfaceCapabilitiesKHR
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{
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auto capabilities = VkSurfaceCapabilitiesKHR {};
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vkc(vk_get_physical_device_surface_capabilities(m_gpu, surface, &capabilities));
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return capabilities;
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}
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[[nodiscard]] auto Gpu::get_surface_formats(VkSurfaceKHR surface) const
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-> std::vector<VkSurfaceFormatKHR>
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{
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auto count = uint32_t { 0u };
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vkc(vk_get_physical_device_surface_formats(m_gpu, surface, &count, nullptr));
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auto formats = std::vector<VkSurfaceFormatKHR>(count);
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vkc(vk_get_physical_device_surface_formats(m_gpu, surface, &count, formats.data()));
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return formats;
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}
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} // namespace lt::renderer::vk
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