light/Engine/res/Shaders/TextureShader.h
Light c9352407e1 Textures
- Added Texture and glTexture class ( no dx implementation yet )
- Added TextureRendererProgram to Renderer
- Added LoadTexture to ResourceManager
- Added TextureShader
- Added awesomeface.png
- Removed unused shader files from Sandbox/res
- Fixed gladLoadGLLoader call in glGraphicsContext
- Enabled alpha blending in glGraphicsContext
- Added stb_image library
2021-06-29 11:01:11 +04:30

35 lines
No EOL
496 B
C

#define LT_ENGINE_RESOURCES_TEXTURE_SHADER_VS \
R"(
+GLSL
#version 440 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec2 a_TexCoords;
out vec2 texCoords;
void main()
{
gl_Position = vec4(a_Position, 1.0);
texCoords = a_TexCoords;
}
-GLSL
)"
#define LT_ENGINE_RESOURCES_TEXTURE_SHADER_PS \
R"(
+GLSL
#version 440 core
in vec2 texCoords;
uniform sampler2D u_Texture;
out vec4 FragmentColor;
void main()
{
FragmentColor = texture(u_Texture, texCoords);
}
-GLSL
)"