14 lines
		
	
	
	
		
			202 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
	
		
			202 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| 
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| in vec4 vso_Tint;
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| in vec2 vso_TexCoord;
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| 
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| uniform sampler2D u_Texture;
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| 
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| out vec4 fso_FragmentColor;
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| 
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| void main()
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| {
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| 	fso_FragmentColor = texture(u_Texture, vso_TexCoord) * vso_Tint;
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| }
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| 
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