chore(data): remove unused shaders

This commit is contained in:
light7734 2025-10-01 17:30:50 +03:30
parent 4ad50122ef
commit 01db551fa9
Signed by: light7734
GPG key ID: 8C30176798F1A6BA
12 changed files with 0 additions and 93 deletions

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#version 440 core
in vec4 vso_FragmentColor;
out vec4 fso_FragmentColor;
void main()
{
fso_FragmentColor = vso_FragmentColor;
}

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#version 440 core
layout(location = 0) in vec4 a_Position;
layout(location = 1) in vec4 a_Color;
layout(std140, binding = 0) uniform ub_ViewProjection
{
mat4 viewProjection;
};
layout(location = 0) out vec4 vso_FragmentColor;
void main()
{
gl_Position = viewProjection * a_Position;
vso_FragmentColor = a_Color;
}

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#version 450 core
in vec2 vso_TexCoord;
uniform sampler2D u_Texture;
out vec4 fso_FragmentColor;
void main()
{
fso_FragmentColor = texture(u_Texture, vso_TexCoord);
}

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#version 450 core
layout(location = 0) in vec4 a_Position;
layout(location = 1) in vec2 a_TexCoord;
layout(std140, binding = 0) uniform ub_ViewProjection
{
mat4 u_ViewProjection;
};
layout(location = 0) out vec2 vso_TexCoord;
void main()
{
gl_Position = u_ViewProjection * a_Position;
vso_TexCoord = a_TexCoord;
}

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#version 450 core
in vec4 vso_Tint;
in vec2 vso_TexCoord;
uniform sampler2D u_Texture;
out vec4 fso_FragmentColor;
void main()
{
fso_FragmentColor = texture(u_Texture, vso_TexCoord) * vso_Tint;
}

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#version 450 core
layout(location = 0) in vec4 a_Position;
layout(location = 1) in vec4 a_Tint;
layout(location = 2) in vec2 a_TexCoord;
layout(std140, binding = 0) uniform ub_ViewProjection
{
mat4 u_ViewProjection;
};
out vec4 vso_Tint;
out vec2 vso_TexCoord;
void main()
{
gl_Position = u_ViewProjection * a_Position;
vso_Tint = a_Tint;
vso_TexCoord = a_TexCoord;
}