feat: frame constants & camera component #62

Merged
light7734 merged 1 commit from feat/renderer/push_constants into main 2025-10-26 06:56:18 +00:00
27 changed files with 167 additions and 318 deletions
Showing only changes of commit ce26fe63e3 - Show all commits

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@ -1,21 +1,26 @@
#version 450 core #version 450 core
vec2 positions[3] = vec2[]( layout(push_constant ) uniform pc {
vec2(0.0, -0.5), mat4 view_projection;
vec2(0.5, 0.5), };
vec2(-0.5, 0.5)
vec3 positions[3] = vec3[](
vec3(0.0, -0.5, 0.5),
vec3(0.5, 0.5, 0.5),
vec3(-0.5, 0.5, 0.5)
); );
vec3 colors[3] = vec3[]( vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0), vec3(0.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 0.0),
vec3(0.0, 0.0, 1.0) vec3(0.0, 0.0, 0.0)
); );
layout(location = 0) out vec3 out_frag_color; layout(location = 0) out vec3 out_frag_color;
void main() void main()
{ {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); gl_Position = view_projection * vec4(positions[gl_VertexIndex], 1.0);
out_frag_color = colors[gl_VertexIndex]; out_frag_color = colors[gl_VertexIndex];
} }

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@ -1,3 +1,3 @@
add_library_module(camera camera.cpp scene.cpp) add_library_module(camera)
target_link_libraries(camera PUBLIC math) target_link_libraries(camera INTERFACE math)

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@ -1,6 +0,0 @@
#include <camera/camera.hpp>
namespace lt {
}

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@ -1,84 +0,0 @@
#include <camera/camera.hpp>
#include <camera/component.hpp>
#include <math/algebra.hpp>
#include <math/trig.hpp>
namespace lt {
SceneCamera::SceneCamera()
: m_orthographic_specification { .size = 1000.0f, .near_plane = -1.0f, .far_plane = 10000.0f }
, m_perspective_specification { .vertical_fov = math::radians(45.0f),
.near_plane = 0.01f,
.far_plane = 10000.0f }
, m_aspect_ratio(16.0f / 9.0f)
{
calculate_projection();
}
void SceneCamera::set_viewport_size(unsigned int width, unsigned int height)
{
m_aspect_ratio = static_cast<float>(width) / static_cast<float>(height);
calculate_projection();
}
void SceneCamera::set_projection_type(ProjectionType projection_type)
{
m_projection_type = projection_type;
calculate_projection();
}
void SceneCamera::set_orthographic_size(float size)
{
m_orthographic_specification.size = size;
calculate_projection();
}
void SceneCamera::set_orthographic_far_plane(float far_plane)
{
m_orthographic_specification.far_plane = far_plane;
calculate_projection();
}
void SceneCamera::set_orthographic_near_plane(float near_plane)
{
m_orthographic_specification.near_plane = near_plane;
calculate_projection();
}
void SceneCamera::set_perspective_vertical_fov(float vertical_fov)
{
m_perspective_specification.vertical_fov = vertical_fov;
calculate_projection();
}
void SceneCamera::set_perspective_far_plane(float far_plane)
{
m_perspective_specification.far_plane = far_plane;
calculate_projection();
}
void SceneCamera::set_perspective_near_plane(float near_plane)
{
m_perspective_specification.near_plane = near_plane;
calculate_projection();
}
void SceneCamera::calculate_projection()
{
// TODO(Light): implement ortho perspective
if (m_projection_type == ProjectionType::Orthographic)
{
// throw std::runtime_error { "ortho perspective not supported yet" };
}
// defaults to perspective for now...
m_projection = math::perspective(
m_perspective_specification.vertical_fov,
m_aspect_ratio,
m_perspective_specification.near_plane,
m_perspective_specification.far_plane
);
}
} // namespace lt

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@ -1,35 +0,0 @@
#pragma once
#include <math/mat4.hpp>
#include <math/vec4.hpp>
namespace lt {
class Camera
{
public:
Camera() = default;
[[nodiscard]] auto get_projection() const -> const math::mat4 &
{
return m_projection;
}
[[nodiscard]] auto get_background_color() const -> const math::vec4 &
{
return m_background_color;
}
void set_background_color(const math::vec4 &color)
{
m_background_color = color;
}
protected:
math::mat4 m_projection;
private:
math::vec4 m_background_color = math::vec4(1.0f, 0.0f, 0.0f, 1.0f);
};
} // namespace lt

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@ -1,29 +0,0 @@
#pragma once
#include <camera/scene.hpp>
namespace lt {
struct CameraComponent
{
CameraComponent() = default;
CameraComponent(const CameraComponent &) = default;
CameraComponent(SceneCamera _camera, bool _isPrimary = false)
: camera(_camera)
, isPrimary(_isPrimary)
{
}
operator SceneCamera() const
{
return camera;
}
SceneCamera camera;
bool isPrimary {};
};
} // namespace lt

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@ -0,0 +1,22 @@
#pragma once
#include <math/mat4.hpp>
namespace lt::camera::components {
struct PerspectiveCamera
{
float vertical_fov {};
float near_plane {};
float far_plane {};
float aspect_ratio {};
math::vec4 background_color;
bool is_primary {};
};
} // namespace lt::camera::components

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@ -1,100 +0,0 @@
#pragma once
#include <camera/camera.hpp>
namespace lt {
class SceneCamera: public Camera
{
public:
enum class ProjectionType
{
Orthographic = 0,
Perspetcive = 1
};
struct OrthographicSpecification
{
float size;
float near_plane;
float far_plane;
};
struct PerspectiveSpecification
{
float vertical_fov;
float near_plane;
float far_plane;
};
SceneCamera();
void set_viewport_size(unsigned int width, unsigned int height);
void set_projection_type(ProjectionType projection_type);
void set_orthographic_size(float size);
void set_orthographic_far_plane(float far_plane);
void set_orthographic_near_plane(float near_plane);
void set_perspective_vertical_fov(float vertical_fov);
void set_perspective_far_plane(float far_plane);
void set_perspective_near_plane(float near_plane);
[[nodiscard]] auto get_orthographic_size() const -> float
{
return m_orthographic_specification.size;
}
[[nodiscard]] auto get_orthographic_far_plane() const -> float
{
return m_orthographic_specification.far_plane;
}
[[nodiscard]] auto get_orthographic_near_plane() const -> float
{
return m_orthographic_specification.near_plane;
}
[[nodiscard]] auto get_perspective_vertical_fov() const -> float
{
return m_perspective_specification.vertical_fov;
}
[[nodiscard]] auto get_perspective_far_plane() const -> float
{
return m_perspective_specification.far_plane;
}
[[nodiscard]] auto get_perspective_near_plane() const -> float
{
return m_perspective_specification.near_plane;
}
[[nodiscard]] auto get_projection_type() const -> ProjectionType
{
return m_projection_type;
}
private:
OrthographicSpecification m_orthographic_specification;
PerspectiveSpecification m_perspective_specification;
float m_aspect_ratio;
ProjectionType m_projection_type { ProjectionType::Orthographic };
void calculate_projection();
};
} // namespace lt

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@ -31,25 +31,29 @@ namespace lt::math {
* *
* the 1 at [z][3] is to save the Z axis into the resulting W for perspective division. * the 1 at [z][3] is to save the Z axis into the resulting W for perspective division.
* *
* thanks to pikuma: https://www.youtube.com/watch?v=EqNcqBdrNyI * @ref Thanks to pikuma for explaining the math behind this:
* https://www.youtube.com/watch?v=EqNcqBdrNyI
*/ */
template<typename T> template<typename T>
constexpr auto perspective(T field_of_view, T aspect_ratio, T z_near, T z_far) constexpr auto perspective(T field_of_view, T aspect_ratio, T z_near, T z_far)
{ {
const T half_fov_tan = std::tan(field_of_view / static_cast<T>(2)); const T half_fov_tan = std::tan(field_of_view / static_cast<T>(2));
auto result = mat4_impl<T> { T { 0 } }; auto result = mat4_impl<T>::identity();
result[0][0] = T { 1 } / (aspect_ratio * half_fov_tan); result[0][0] = T { 1 } / (aspect_ratio * half_fov_tan);
//
result[1][1] = T { 1 } / (half_fov_tan); result[1][1] = T { 1 } / (half_fov_tan);
//
result[2][2] = -(z_far + z_near) / (z_far - z_near); // result[2][2] = -(z_far + z_near) / (z_far - z_near);
//
result[2][2] = z_far / (z_far - z_near);
//
result[2][3] = -T { 1 }; result[2][3] = -T { 1 };
//
result[3][2] = -(T { 2 } * z_far * z_near) / (z_far - z_near); // result[3][2] = -(T { 2 } * z_far * z_near) / (z_far - z_near);
result[3][2] = -(z_far * z_near) / (z_far - z_near);
//
return result; return result;
} }

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@ -9,6 +9,7 @@ template<typename T = float>
struct mat4_impl struct mat4_impl
{ {
using Column_T = vec4_impl<T>; using Column_T = vec4_impl<T>;
constexpr explicit mat4_impl(T scalar = 0) constexpr explicit mat4_impl(T scalar = 0)
: values( : values(
{ {
@ -43,7 +44,7 @@ struct mat4_impl
{ {
} }
[[nodiscard]] constexpr auto identity() -> mat4_impl<T> [[nodiscard]] static constexpr auto identity() -> mat4_impl<T>
{ {
return mat4_impl<T> { return mat4_impl<T> {
{ 1 }, {}, {}, {}, // { 1 }, {}, {}, {}, //

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@ -1,5 +1,6 @@
add_library_module(libmirror) add_library_module(libmirror)
target_link_libraries(libmirror INTERFACE app time input surface renderer) target_link_libraries(libmirror INTERFACE app time input surface renderer
camera)
add_test_module( add_test_module(
libmirror layers/editor_layer.test.cpp panels/asset_browser.test.cpp libmirror layers/editor_layer.test.cpp panels/asset_browser.test.cpp

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@ -2,9 +2,11 @@
#include <app/application.hpp> #include <app/application.hpp>
#include <app/entrypoint.hpp> #include <app/entrypoint.hpp>
#include <app/system.hpp> #include <app/system.hpp>
#include <camera/components.hpp>
#include <ecs/entity.hpp> #include <ecs/entity.hpp>
#include <input/components.hpp> #include <input/components.hpp>
#include <input/system.hpp> #include <input/system.hpp>
#include <math/trig.hpp>
#include <math/vec2.hpp> #include <math/vec2.hpp>
#include <memory/reference.hpp> #include <memory/reference.hpp>
#include <memory/scope.hpp> #include <memory/scope.hpp>
@ -66,13 +68,18 @@ public:
const auto &[x, y] = surface.get_position(); const auto &[x, y] = surface.get_position();
const auto &[width, height] = surface.get_resolution(); const auto &[width, height] = surface.get_resolution();
if (input.get_action(m_quit_action_key).state == State::active) if (input.get_action(m_quit_action_key).state == State::active)
{ {
should_quit = true; should_quit = true;
} }
if (input.get_action(m_debug_action_keys[0]).state == State::active) if (input.get_action(m_debug_action_keys[0]).state == State::active)
{ {
surface.push_request(surface::ModifyPositionRequest({ x + 5, y + 5 })); for (auto &[id, camera] :
m_registry->view<lt::camera::components::PerspectiveCamera>())
{
camera.vertical_fov += (static_cast<float>(tick.delta_time.count()) * 40.0f);
}
} }
if (input.get_action(m_debug_action_keys[1]).state == State::active) if (input.get_action(m_debug_action_keys[1]).state == State::active)
@ -219,6 +226,20 @@ public:
.callback = &renderer_callback, .callback = &renderer_callback,
.user_data = this, .user_data = this,
} }); } });
m_camera_id = m_editor_registry->create_entity();
m_editor_registry->add(
m_camera_id,
camera::components::PerspectiveCamera {
.vertical_fov = math::radians(90.0f),
.near_plane = 0.1f,
.far_plane = 30.0,
.aspect_ratio = 1.0f,
.background_color = math::vec4(1.0, 0.0, 0.0, 1.0),
.is_primary = true,
}
);
} }
void setup_input_system() void setup_input_system()
@ -245,6 +266,8 @@ private:
memory::Ref<MirrorSystem> m_mirror_system; memory::Ref<MirrorSystem> m_mirror_system;
lt::ecs::EntityId m_window = lt::ecs::null_entity; lt::ecs::EntityId m_window = lt::ecs::null_entity;
lt::ecs::EntityId m_camera_id = lt::ecs::null_entity;
}; };
auto app::create_application() -> memory::Scope<app::Application> auto app::create_application() -> memory::Scope<app::Application>

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@ -24,7 +24,13 @@ add_library_module(
target_link_libraries( target_link_libraries(
renderer renderer
PUBLIC app ecs memory assets time bitwise PUBLIC app
ecs
memory
assets
time
bitwise
camera
PRIVATE surface pthread) PRIVATE surface pthread)
add_test_module( add_test_module(
@ -37,7 +43,7 @@ add_test_module(
frontend/context/device.test.cpp frontend/context/device.test.cpp
frontend/context/swapchain.test.cpp frontend/context/swapchain.test.cpp
frontend/data/buffer.test.cpp frontend/data/buffer.test.cpp
frontend/renderer/pass.test.cpp # frontend/renderer/pass.test.cpp
frontend/renderer/renderer.test.cpp frontend/renderer/renderer.test.cpp
# backend specific tests -- vk # backend specific tests -- vk
backend/vk/context/instance.test.cpp) backend/vk/context/instance.test.cpp)

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@ -276,9 +276,18 @@ void Device::unmap_memory(VkDeviceMemory memory)
return pass; return pass;
} }
[[nodiscard]] auto Device::create_pipeline_layout(VkPipelineLayoutCreateInfo info) const [[nodiscard]] auto Device::create_pipeline_layout(
-> VkPipelineLayout std::vector<VkPushConstantRange> push_constant_ranges
) const -> VkPipelineLayout
{ {
auto info = VkPipelineLayoutCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 0u,
.pSetLayouts = nullptr,
.pushConstantRangeCount = static_cast<uint32_t>(push_constant_ranges.size()),
.pPushConstantRanges = push_constant_ranges.data(),
};
auto *pipeline_layout = VkPipelineLayout {}; auto *pipeline_layout = VkPipelineLayout {};
vkc(vk_create_pipeline_layout(m_device, &info, nullptr, &pipeline_layout)); vkc(vk_create_pipeline_layout(m_device, &info, nullptr, &pipeline_layout));
return pipeline_layout; return pipeline_layout;

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@ -118,8 +118,9 @@ public:
[[nodiscard]] auto create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass; [[nodiscard]] auto create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass;
[[nodiscard]] auto create_pipeline_layout(VkPipelineLayoutCreateInfo info) const [[nodiscard]] auto create_pipeline_layout(
-> VkPipelineLayout; std::vector<VkPushConstantRange> push_constant_ranges
) const -> VkPipelineLayout;
[[nodiscard]] auto create_shader_module(VkShaderModuleCreateInfo info) const -> VkShaderModule; [[nodiscard]] auto create_shader_module(VkShaderModuleCreateInfo info) const -> VkShaderModule;

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@ -87,6 +87,7 @@ PFN_vkCmdBindPipeline vk_cmd_bind_pipeline {};
PFN_vkCmdDraw vk_cmd_draw {}; PFN_vkCmdDraw vk_cmd_draw {};
PFN_vkCmdSetViewport vk_cmd_set_viewport {}; PFN_vkCmdSetViewport vk_cmd_set_viewport {};
PFN_vkCmdSetScissor vk_cmd_set_scissors {}; PFN_vkCmdSetScissor vk_cmd_set_scissors {};
PFN_vkCmdPushConstants vk_cmd_push_constants {};
PFN_vkCreateBuffer vk_create_buffer {}; PFN_vkCreateBuffer vk_create_buffer {};
PFN_vkDestroyBuffer vk_destroy_buffer {}; PFN_vkDestroyBuffer vk_destroy_buffer {};
@ -97,7 +98,6 @@ PFN_vkMapMemory vk_map_memory {};
PFN_vkUnmapMemory vk_unmap_memory {}; PFN_vkUnmapMemory vk_unmap_memory {};
PFN_vkFreeMemory vk_free_memory {}; PFN_vkFreeMemory vk_free_memory {};
PFN_vkResetCommandBuffer vk_reset_command_buffer {}; PFN_vkResetCommandBuffer vk_reset_command_buffer {};
PFN_vkGetPhysicalDeviceSurfaceSupportKHR vk_get_physical_device_surface_support {}; PFN_vkGetPhysicalDeviceSurfaceSupportKHR vk_get_physical_device_surface_support {};
@ -382,6 +382,7 @@ void Instance::load_device_functions_impl(VkDevice device)
load_fn(vk_cmd_draw, "vkCmdDraw"); load_fn(vk_cmd_draw, "vkCmdDraw");
load_fn(vk_cmd_set_viewport, "vkCmdSetViewport"); load_fn(vk_cmd_set_viewport, "vkCmdSetViewport");
load_fn(vk_cmd_set_scissors, "vkCmdSetScissor"); load_fn(vk_cmd_set_scissors, "vkCmdSetScissor");
load_fn(vk_cmd_push_constants, "vkCmdPushConstants");
load_fn(vk_create_buffer, "vkCreateBuffer"); load_fn(vk_create_buffer, "vkCreateBuffer");
load_fn(vk_destroy_buffer, "vkDestroyBuffer"); load_fn(vk_destroy_buffer, "vkDestroyBuffer");
load_fn(vk_allocate_memory, "vkAllocateMemory"); load_fn(vk_allocate_memory, "vkAllocateMemory");

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@ -1,6 +1,7 @@
#include <renderer/backend/vk/context/device.hpp> #include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/swapchain.hpp> #include <renderer/backend/vk/context/swapchain.hpp>
#include <renderer/backend/vk/renderer/pass.hpp> #include <renderer/backend/vk/renderer/pass.hpp>
#include <renderer/data/frame_constants.hpp>
namespace lt::renderer::vk { namespace lt::renderer::vk {
@ -12,12 +13,12 @@ Pass::Pass(
) )
: m_device(static_cast<Device *>(device)) : m_device(static_cast<Device *>(device))
, m_layout(m_device->create_pipeline_layout( , m_layout(m_device->create_pipeline_layout(
VkPipelineLayoutCreateInfo { std::vector<VkPushConstantRange> {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, VkPushConstantRange {
.setLayoutCount = 0u, .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.pSetLayouts = nullptr, .offset = 0u,
.pushConstantRangeCount = 0u, .size = sizeof(FrameConstants),
.pPushConstantRanges = nullptr, },
} }
)) ))
{ {
@ -112,7 +113,6 @@ Pass::Pass(
.blendConstants = { 0.0f, 0.0, 0.0, 0.0 }, .blendConstants = { 0.0f, 0.0, 0.0, 0.0 },
}; };
auto attachment_description = VkAttachmentDescription { auto attachment_description = VkAttachmentDescription {
.format = static_cast<Swapchain *>(swapchain)->get_format(), .format = static_cast<Swapchain *>(swapchain)->get_format(),
.samples = VK_SAMPLE_COUNT_1_BIT, .samples = VK_SAMPLE_COUNT_1_BIT,
@ -179,7 +179,6 @@ Pass::Pass(
m_framebuffers = static_cast<Swapchain *>(swapchain)->create_framebuffers_for_pass(m_pass); m_framebuffers = static_cast<Swapchain *>(swapchain)->create_framebuffers_for_pass(m_pass);
m_device->destroy_shader_module(vertex_module); m_device->destroy_shader_module(vertex_module);
m_device->destroy_shader_module(fragment_module); m_device->destroy_shader_module(fragment_module);
} }

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@ -39,6 +39,11 @@ public:
return m_pipeline; return m_pipeline;
} }
[[nodiscard]] auto get_layout() -> VkPipelineLayout
{
return m_layout;
}
[[nodiscard]] auto get_framebuffers() -> std::vector<VkFramebuffer> & [[nodiscard]] auto get_framebuffers() -> std::vector<VkFramebuffer> &
{ {
return m_framebuffers; return m_framebuffers;

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@ -100,6 +100,7 @@ Renderer::~Renderer()
vk_reset_command_buffer(cmd, {}); vk_reset_command_buffer(cmd, {});
record_cmd(cmd, *image_idx); record_cmd(cmd, *image_idx);
auto wait_stage = VkPipelineStageFlags { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; auto wait_stage = VkPipelineStageFlags { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
auto &submit_semaphore = m_submit_semaphores[*image_idx]; auto &submit_semaphore = m_submit_semaphores[*image_idx];
m_device->submit( m_device->submit(
@ -149,6 +150,14 @@ void Renderer::record_cmd(VkCommandBuffer cmd, uint32_t image_idx)
}; };
vkc(vk_begin_command_buffer(cmd, &cmd_begin_info)); vkc(vk_begin_command_buffer(cmd, &cmd_begin_info));
vk_cmd_push_constants(
cmd,
m_pass->get_layout(),
VK_SHADER_STAGE_VERTEX_BIT,
0u,
sizeof(FrameConstants),
&m_frame_constants
);
auto clear_value = VkClearValue { auto clear_value = VkClearValue {
.color = { .color = {
@ -181,7 +190,7 @@ void Renderer::record_cmd(VkCommandBuffer cmd, uint32_t image_idx)
vk_cmd_set_viewport(cmd, 0, 1, &viewport); vk_cmd_set_viewport(cmd, 0, 1, &viewport);
auto scissor = VkRect2D { auto scissor = VkRect2D {
.offset = { 0u, 0u }, .offset = { .x = 0u, .y = 0u },
.extent = m_resolution, .extent = m_resolution,
}; };
vk_cmd_set_scissors(cmd, 0, 1, &scissor); vk_cmd_set_scissors(cmd, 0, 1, &scissor);

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@ -29,6 +29,11 @@ public:
void replace_swapchain(ISwapchain *swapchain) override; void replace_swapchain(ISwapchain *swapchain) override;
void set_frame_constants(FrameConstants constants) override
{
m_frame_constants = constants;
}
private: private:
void record_cmd(VkCommandBuffer cmd, uint32_t image_idx); void record_cmd(VkCommandBuffer cmd, uint32_t image_idx);
@ -51,6 +56,8 @@ private:
VkExtent2D m_resolution; VkExtent2D m_resolution;
uint32_t m_max_frames_in_flight {}; uint32_t m_max_frames_in_flight {};
FrameConstants m_frame_constants;
}; };
} // namespace lt::renderer::vk } // namespace lt::renderer::vk

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@ -76,6 +76,7 @@ extern PFN_vkCmdBindPipeline vk_cmd_bind_pipeline;
extern PFN_vkCmdDraw vk_cmd_draw; extern PFN_vkCmdDraw vk_cmd_draw;
extern PFN_vkCmdSetViewport vk_cmd_set_viewport; extern PFN_vkCmdSetViewport vk_cmd_set_viewport;
extern PFN_vkCmdSetScissor vk_cmd_set_scissors; extern PFN_vkCmdSetScissor vk_cmd_set_scissors;
extern PFN_vkCmdPushConstants vk_cmd_push_constants;
extern PFN_vkCreateBuffer vk_create_buffer; extern PFN_vkCreateBuffer vk_create_buffer;
extern PFN_vkDestroyBuffer vk_destroy_buffer; extern PFN_vkDestroyBuffer vk_destroy_buffer;

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@ -7,7 +7,7 @@ using ::lt::renderer::IMessenger;
Suite raii = "pass_raii"_suite = [] { Suite raii = "pass_raii"_suite = [] {
Case { "happy path won't throw" } = [] { Case { "happy path won't throw" } = [] {
auto fixture = Fixture_RendererSystem {}; Fixture_ auto fixture = Fixture_RendererSystem {};
auto &system = fixture.renderer_system(); auto &system = fixture.renderer_system();
std::ignore = lt::renderer::IPass::create( std::ignore = lt::renderer::IPass::create(

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@ -2,6 +2,7 @@
#include <memory/scope.hpp> #include <memory/scope.hpp>
#include <renderer/api.hpp> #include <renderer/api.hpp>
#include <renderer/data/frame_constants.hpp>
namespace lt::renderer { namespace lt::renderer {
@ -41,6 +42,8 @@ public:
[[nodiscard]] virtual auto draw(uint32_t frame_idx) -> DrawResult = 0; [[nodiscard]] virtual auto draw(uint32_t frame_idx) -> DrawResult = 0;
virtual void replace_swapchain(class ISwapchain *swapchain) = 0; virtual void replace_swapchain(class ISwapchain *swapchain) = 0;
virtual void set_frame_constants(FrameConstants constants) = 0;
}; };
} // namespace lt::renderer } // namespace lt::renderer

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@ -1,3 +1,5 @@
#include <camera/components.hpp>
#include <math/algebra.hpp>
#include <renderer/components/messenger.hpp> #include <renderer/components/messenger.hpp>
#include <renderer/frontend/context/device.hpp> #include <renderer/frontend/context/device.hpp>
#include <renderer/frontend/context/gpu.hpp> #include <renderer/frontend/context/gpu.hpp>
@ -70,6 +72,23 @@ void System::tick(app::TickInfo tick)
} }
} }
auto perspective = math::mat4::identity();
for (auto [id, camera] : m_registry->view<lt::camera::components::PerspectiveCamera>())
{
if (camera.is_primary)
{
perspective = math::perspective(
camera.vertical_fov,
camera.aspect_ratio,
camera.near_plane,
camera.far_plane
);
break;
}
}
m_renderer->set_frame_constants({ .view_projection = perspective });
if (m_renderer->draw(m_frame_idx) != IRenderer::DrawResult::success) if (m_renderer->draw(m_frame_idx) != IRenderer::DrawResult::success)
{ {
m_swapchain.reset(); m_swapchain.reset();

View file

@ -0,0 +1,12 @@
#pragma once
#include <math/mat4.hpp>
namespace lt::renderer {
struct FrameConstants
{
math::mat4 view_projection;
};
} // namespace lt::renderer

View file

@ -55,31 +55,6 @@ public:
void tick(app::TickInfo tick) override; void tick(app::TickInfo tick) override;
[[nodiscard]] auto get_surface() -> class ISurface *
{
return m_surface.get();
}
[[nodiscard]] auto get_gpu() -> class IGpu *
{
return m_gpu.get();
}
[[nodiscard]] auto get_device() -> class IDevice *
{
return m_device.get();
}
[[nodiscard]] auto get_swapchain() -> class ISwapchain *
{
return m_swapchain.get();
}
[[nodiscard]] auto get_renderer() -> class IRenderer *
{
return m_renderer.get();
}
[[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override [[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override
{ {
return m_last_tick_result; return m_last_tick_result;