Light
32df2e01c6
Math
...
- Added Math namespace
- Added Rand functions
- Maintenance
2021-08-16 16:21:03 +04:30
Light
7ec9690f52
Maintenance
...
- Mirror project maintenance and tidying
- General maintenance
2021-08-14 16:17:33 +04:30
Light
73492dc415
UserInterface Style
...
- UserInterface is now beautiful >_<
2021-08-10 17:10:16 +04:30
Light
1afc1a00a5
OpenSans
...
- Added OpenSans font as default ImGui font
2021-08-10 11:46:13 +04:30
Light
b39518c74c
DrawComponeent, RemoveComponent
...
- Added DrawComponent to PropertiesPanel
- Added RemoveComponet to Entity
- Maintenance
2021-08-10 11:45:35 +04:30
Light
51133194fc
Update PropertiesPanel
...
- Made PropertiesPanel prettier
2021-08-07 19:39:46 +04:30
Light
0f9a8ff95e
Update TransformComponent
...
- TransformComponent now holds translation, rotation and scale instead of transform
2021-08-07 19:04:38 +04:30
Light
0c2b6df885
Merge pull request #1 from christopher-besch/patch-1
...
Fixed namespaces -> now compiles on linux
2021-08-07 10:52:24 +04:30
Light
06c728644f
SceneCamera Properties
...
- PropertiesPanel now support SceneCamera component
- Added perspective support to SceneCamera
2021-08-02 12:18:00 +04:30
Light
54c195dae0
PropertiesPanel
...
- Added PropertiesPanel
2021-08-01 16:55:26 +04:30
Light
42f26ac59e
Maintenance
...
- Added LIGHT_OPENGL_ENABLE_SHADER_INFO_LOG to config.h
- Some maintenance
2021-08-01 11:57:51 +04:30
Light
fb4ba5c8bc
SceneHierarchyPanel
...
- Added Panel
- Added SceneHierarchyPanel
2021-07-31 11:03:31 +04:30
Light
c846e48c71
NativeScript, NativeScriptComponent
...
- Added NativeScript
- Added NativeScriptComponent
- Minor changes to clearing back buffer's color
2021-07-31 09:37:09 +04:30
Light
aab0c7b958
CameraComponent, SceneCamera
...
- Added CameraComponent
- Added SceneCamera
- Renamed the previous Camera to OrthographicCamera
- Added Camera
- Renderer now takes a Camera* for projection and mat4& for view
- Scene::OnRender now takes in an optional Framebuffer to render to
- Minor tidying
2021-07-30 14:40:34 +04:30
Light
9033ceffa1
Major changes
...
- Major maintenance
2021-07-29 17:12:13 +04:30
Christopher Besch
f4b932a8f0
Fixed namespaces -> now compiles on linux
2021-07-27 11:47:33 +02:00
Light
40355ebfc2
Minor changes
...
- Minor fixes
- Minor maintenance
2021-07-27 11:32:01 +04:30
Light
c34f5e03f0
KeyCodes, MouseCodes
...
- Added nameless enums for KeyCodes and MouseCodes
- Removed InputCodes
2021-07-26 12:34:35 +04:30
Light
55869f6106
Ref, Scope
...
- Changed all std::unique_ptr/shared_ptr stuff to use Ref/Scope
- Fixed the Logger.h include in Base.h problem
2021-07-26 11:43:37 +04:30
Light
8287b89fad
Scene System
...
- Added Scene
- Added Entity
- Added Components
* TransformComponent
* SpriteRendererComponent
- Minor fixes
2021-07-25 17:50:08 +04:30
Light
b54afb6046
Added EnTT
...
- Added EnTT
- Minor maintenance and fixes
2021-07-24 13:54:50 +04:30
Light
2121e0ea16
stb_image Project
...
- stb_image is now built inside a project as a static library
2021-07-23 15:03:47 +04:30
Light
ffc29bec77
Maintenance
...
- Removed change log (was horrible idea D:)
- Fixed some premake mistakes
- Fixed a typo
- Enabled MultiProcessorCompile for windows builds
2021-07-23 11:22:01 +04:30
Light
0d28451010
premake5
...
- Moved premake5 Windows builds to BuildScripts/Windows
- Renamed premake5.lua files build.lua
2021-07-23 10:33:51 +04:30
Light
9701b08cc3
Maintenance
...
- ImGui ini file handling and .gitignore
- Minor maintenance
2021-07-23 10:11:20 +04:30
Light
aac2c51bd5
Input
...
- Added 'Input'
- Added <InputCodes>
- The 'MirrorLayer''s ImGuiWindow, "GameView" will not receive/react to
input events if the window is not focused
2021-07-21 20:03:39 +04:30
Light
43b2f72ded
Layer Improvements
...
- Added 'Layer::OnEvent()', 'Layer' now handles an event by itself and
doesn't need another class to determine the event's type
- Added reverse iterators 'rend()' and 'rbegin()' to 'LayerStack'
- Removed 'LayerStack::On*()', 'LayerStack' is meant to be a data
structure for the layers,
- 'Layer::On*Event()' are now protected and called by 'Layer::OnEvent()'
- 'Application' now handles iterating through the 'Layer's
and calling the update/on* functions
- Fixed a typo where in 'Mirror' where the name of the 'MirrorLayer' was
"SandboxLayer" instead of "MirrorLayer"
2021-07-21 15:14:22 +04:30
Light
2061abadd8
Framebuffer resizing
...
- Added 'Camera::OnResize()' for keeping the aspect ratio updated to
prevent streching/squashing the scene
- Added 'FrameBuffe::Resize()'
- Enabled ImGui docking and viewport
- 'MirrorLayer::m_Camera' & 'MirrorLayer::m_Framebuffer' now adjust their properties
when ImGui's available region changes
2021-07-16 19:59:14 +04:30
Light
0b19b1aa30
Mirror
...
- Added Mirror:
Mirror is the LightEngine's editor >w< (cuz it reflects light uwu)
2021-07-15 15:56:30 +04:30