Commit graph

45 commits

Author SHA1 Message Date
Light
55869f6106 Ref, Scope
- Changed all std::unique_ptr/shared_ptr stuff to use Ref/Scope
- Fixed the Logger.h include in Base.h problem
2021-07-26 11:43:37 +04:30
Light
b54afb6046 Added EnTT
- Added EnTT
- Minor maintenance and fixes
2021-07-24 13:54:50 +04:30
Light
4abde46290 Camera ClearColor
- Camera now has a clear color
- The backbuffer is now cleared using the currently bound camera's
      clear color
2021-07-24 10:00:15 +04:30
Light
9701b08cc3 Maintenance
- ImGui ini file handling and .gitignore
- Minor maintenance
2021-07-23 10:11:20 +04:30
Light
5cc82f1558 Maintenance
- Added 'Get*Ref()' to 'dxSharedContext'

- Fixed 'dxFramebuffer::Resize' not resizing :/
- Fixed 'dxFrameBuffer::BindAsTarget' not setting the viewport
- Fixed 'dxRenderCommand::SetViewport()' not resizing the swapchain's
      buffer

- Improved 'dxGraphicsContext''s debug interface

-  Removed most of the 'ComPtr's in 'dxGraphicsContext',  they can be
      accessed with the 'm_SharedContext'
2021-07-22 13:00:41 +04:30
Light
2061abadd8 Framebuffer resizing
- Added 'Camera::OnResize()' for keeping the aspect ratio updated to
      prevent streching/squashing the scene

- Added 'FrameBuffe::Resize()'

- Enabled ImGui docking and viewport

- 'MirrorLayer::m_Camera' & 'MirrorLayer::m_Framebuffer' now adjust their properties
      when ImGui's available region changes
2021-07-16 19:59:14 +04:30
Light
271f3b2075 Framebuffer
- Added 'Framebuffer'
- Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene'
- Added 'RenderCommand::DefaultTargetFramebuffer()'
- Added static 'GraphicsContext::GetSharedContext()'

- Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO
       to D3D11_BLEND_ONE
- Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before
      glClearColor

- 'Application::GameLoop' now updates the ui ._.
2021-07-15 15:46:28 +04:30
Light
aaf1bbfe74 WindowResizeEvent | FlushScene
- 'Renderer' now receives 'WindowResizedEvent' and handle the
      'Framebuffer' and viewport stuff
- Added 'Renderer' now uses the new 'FlushScene' function to flush when
      the mapped vertex buffer is filled
- The viewport is now set by 'RenderCommand' via the 'Renderer' rather
      than the 'GraphicsConntext'

- 'Window' no longer sends 'WindowResizedEvent' to 'GraphicsContext'
- 'GraphicsContext' no longer receives 'OnWindowResize' events

- Note: Sending events should be done by the 'Application'

- Note: Excuse the double commit, forgot to commit 'wWindow.cpp'
2021-07-14 00:18:34 +04:30
Light
57616d755c WindowResizeEvent | FlushScene
- 'Renderer' now receives 'WindowResizedEvent' and handle the
      'Framebuffer' and viewport stuff
- Added 'Renderer' now uses the new 'FlushScene' function to flush when
      the mapped vertex buffer is filled
- The viewport is now set by 'RenderCommand' via the 'Renderer' rather
      than the 'GraphicsConntext'

- 'Window' no longer sends 'WindowResizedEvent' to 'GraphicsContext'
- 'GraphicsContext' no longer receives 'OnWindowResize' events

- Note: Sending events should be done by the 'Application'
2021-07-14 00:17:30 +04:30
Light
cd30d0bba1 Instrumentpr
- Added Instrumentor
      * Instrumentor (class)
      * InstrumentorTimer (class, used statically)
      * ScopeProfileResult (struct)

- Tidy
      * wWindow::wWindow
2021-07-12 15:20:47 +04:30
Light3039
3363239c8d Linux fix
* Fixed lWindow
      # Fixed the key and mouse button events
      # Decleared the 'PollEvents' function
      # Decleared the 'OnEvent' function

* Fixed GraphicsContext (typo)
      # Changed the GraphicsContext::OpenGL to GraphicsAPI::OpenGL

* Fixed 'QuadRendererProgram' (linux)
      # Removed 'QuadRendererVertex''s forward decleration

* Fixed 'TextureRendererProgram' (linux)
      # Removed 'TextureRendererProgram''s forward decleration

* Added __builtin_trap on 'LT_*_ASSERT's for linux platforms
2021-07-12 11:32:07 +04:30
Light
a3f0693655 Blender
- Added 'Blender' (gl, dx)
2021-07-09 11:56:31 +04:30
Light
91a0c92fe7 - ConstantBuffers
- Added ConstantBuffers
- Updated GLAD to have GL_ARB_shading_language_420pack extensions
2021-07-05 14:36:36 +04:30
Light
b8ca0099cb Camera
- Added 'Camera'
- Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution
- Added u_ViewProjection to glsl shaders

- Fixed 'Application's' placeholder delta time
- Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT

- Note: Camera is not supported for DirectX for the time being due to hlsl not
       supporting uniforms like glsl
2021-07-05 01:59:18 +04:30
Light
2ab97d3863 Major Maintenance
- Major tidying
- Moved 'RendererProgram' classes out of the 'Renderer' class
- Moved 'RenderCommand' member variable out of 'GraphicsContext' and into
       the 'Renderer' class as a unique_ptr. results in 'Renderer' taking a
       windowHandle for construction
- Defined new macros for max quads in 'Renderer.h'
- Added the 'Stringifier' to 'Base.h'
- Added the 'ResourceManager' to the 'LightEngine.h'
- Application now logs the current file directory
- Fixed the forward declaration in GraphicsContext
- Fixed the debug break in Base.h
- Fixed 'dxShader' not logging compile errors
- 'glVertexLayout' now takes in a shared_ptr for 'VertexBuffer'
- 'glShader' now logs the shader compilation errors properly
- 'dxVertexLayout' now takes in a shared_ptr for 'Shader"
- Modified 'dxSharedContext' members to be private and made getters for them
- 'dxRenderCommand::SwapBuffers' now throws dxException for
       DXGI_ERROR_DEVICE_REMOD error
2021-07-01 19:25:46 +04:30
Light
7872e42c76 dxTexture
- Added dxTexture
- Added hlsl to TextureShader.h
2021-06-29 14:21:05 +04:30
Light
c9352407e1 Textures
- Added Texture and glTexture class ( no dx implementation yet )
- Added TextureRendererProgram to Renderer
- Added LoadTexture to ResourceManager
- Added TextureShader
- Added awesomeface.png
- Removed unused shader files from Sandbox/res
- Fixed gladLoadGLLoader call in glGraphicsContext
- Enabled alpha blending in glGraphicsContext
- Added stb_image library
2021-06-29 11:01:11 +04:30
Light3039
8ece539976 lWindow class
- Added window class for linux
2021-06-27 12:05:46 +04:30
Light
3c2e7d6bb1 Minor fixes
- removed the test '#error' in 'Base.h'
- changed from random color per vertex to input 'tint' from argument in 'DrawQuad'
- reverted back some window creation stuff
2021-06-26 15:59:26 +04:30
Light3039
a682523076 Initial Linux Support 2021-06-26 13:09:11 +04:30
Light
0801ced371 dx-OnWindowResize
- Added dxGraphicsContext::OnWindowResize
2021-06-21 18:09:28 +04:30
Light
f8b35c9572 Maintanance
- Some tidying
- dxGraphicsContext's constructor been split up into multiple Setup functions.
2021-06-21 18:08:25 +04:30
Light
0fc1896854 Handle DEVICE_REMOVED
- Added DXGI_ERROR_DEVICE_REMOVED handling in dxRenderCommand::SwapBuffers
2021-06-21 17:04:51 +04:30
Light
fcfe73923d Major changes
- Major tidying
- Some fixes
-
2021-06-19 15:12:42 +04:30
Light
21e4432c60 Maintenance
- Some tidying
- Minor fixes
2021-06-15 22:17:28 +04:30
Light
31560897cd Debug
- Added the Debug folder
- Moved the Logger from Core to Debug
- Added Exceptions ( glException & dxException )
- Debugging the graphics is now a bit easier
2021-06-15 11:10:04 +04:30
Light
bb604e9540 Major changes 2021-06-15 09:39:11 +04:30
Light
0510712d6e IndexBuffer
- IndexBuffer now creates it's own
      indices if non is provided
2021-06-14 17:02:56 +04:30
Light
cd9747ccfe Logger
- Logger now logs it's info on Init

- Fixed a mistake from previous commit
2021-06-14 10:20:59 +04:30
Light
612b382f30 Window
- Moved setting window properties to
      ClientSide

- Made Application::OnEvent private
2021-06-14 10:01:28 +04:30
Light
a3092c476c Batch Rendering & IndexBuffers & RendererProgram 2021-06-13 19:35:48 +04:30
Light3039
2f560239cb DirectX 2021-06-02 17:20:15 +04:30
Light3039
ce1aa29e0e DirectX Context 2021-06-02 09:07:45 +04:30
Light3039
cefe62be9f Initial Log 2021-06-01 11:23:41 +04:30
Light3039
4678a7dbf6 Stringifier + glDebugCallback 2021-05-31 23:28:29 +04:30
Light3039
752258366d FileManager 2021-05-31 19:09:27 +04:30
Light3039
f511f6d771 First Triangle! 2021-05-30 16:45:54 +04:30
Light3039
ca7a41740a VertexLayout 2021-05-29 15:40:15 +04:30
Light3039
1e48369bb8 Index buffer 2021-05-28 13:13:45 +04:30
Light3039
9ae205ac82 VertexBuffer 2021-05-28 05:12:23 +04:30
Light3039
f3fe4c3713 Assertion 2021-05-27 19:54:05 +04:30
Light3039
ab92d8abc2 Maintenance 2021-05-27 18:55:30 +04:30
Light3039
d4a9a0366f ImGui Events 2021-05-27 12:51:39 +04:30
Light3039
4621f86cb2 ImGui & UserInterface class 2021-05-27 10:41:32 +04:30
Light3039
8841216238 GraphicsContext & RenderCommands 2021-05-26 18:41:14 +04:30