Commit graph

346 commits

Author SHA1 Message Date
586571fcb0
style: PascalCase member variables to snake_case 2025-07-05 14:23:01 +03:30
0cedb2b0ba
refactor: directory structure & cmake 2025-07-05 13:28:41 +03:30
7fe311dae0
build: change dependency managament from submodules to conan 2025-07-05 11:33:43 +03:30
eb8c029047
build: add conan recipe for shaderc 2025-07-04 22:39:34 +03:30
4f74522979
fix: build 2025-07-04 22:11:26 +03:30
c5f3d6354d
update spdlog submodule 2025-07-04 17:38:17 +03:30
Light
2c7b3f8cf5
Update README.md 2022-05-26 10:33:40 +00:00
Light3039
9bc0d23c7a Submodules: spdlog 2022-05-26 10:58:35 +04:30
Light3039
68bb04b513 Submodules 2022-05-26 10:52:16 +04:30
Light
086d310cd7
Update README.md 2022-05-06 23:34:20 +04:30
Light
48c1ce5856
Update README.md 2022-03-31 21:12:18 +04:30
Light
d9b3d49059 Feature(Mirror): Scene asset type 2022-03-12 21:10:23 +03:30
Light
83acc50f64 Update(Submodule): stb_image 2022-03-12 20:23:02 +03:30
Light
acbed604bb Style: Rename *.h -> *.hpp 2022-03-08 21:19:19 +03:30
Light
dcedb1799c Style: Rename LT_* Log macros to LOG 2022-03-07 21:57:00 +03:30
Light
b1e60d08b7 Edit(Mirror): AssetBrowserPanel
- Renamed ContentBrowserPanel -> AssetBrowserPanel
- AssetBrowserPanel now shows directory/txt/image files
      with image buttons
2022-03-07 20:01:44 +03:30
Light
8c0bdbf849 Edit(Mirror): ContentBrowserPanel 2022-03-06 22:25:23 +03:30
Light
1a5f99d69a Modify(submodules): imgui 2022-03-05 19:36:04 +03:30
Light
9d450060c1 Remove: compile_commands.json 2022-03-05 16:08:25 +03:30
Light
97aaec05af Merge branch 'main' of https://github.com/light3039/light 2022-03-04 22:44:18 +03:30
Light
ffabc974aa Lets GOOOO 2022-03-04 22:40:20 +03:30
Light
f6d3459cdc
Update CODE_OF_CONDUCT.md 2022-03-03 19:19:14 +03:30
Light
cc4fc02931 ContentBrowserPanel
- Added ContentBrowserPanel
2021-10-23 19:04:29 +03:30
Light
0c06164509 Major Changes
- Moved every resource files to the <Assets/> directory
- We now use the argc, argv, from main so the Engine responds if a scene file is
      opened by it
- Fixed relative paths <../../> problem, now we use the <Asets/> path
2021-10-08 22:59:47 +03:30
Light
102dec99e0 ltpch
- Added target_precompile_headers to CMakeLists
- Removed #include "ltpch.h" from every .cpp file
2021-10-07 14:51:17 +03:30
Light
924875d12e Fixed Serializer
- Fixed Serializer skipping entities with id 0
- EditorLayer now serializes the scene upon destruction
2021-10-07 03:26:36 +03:30
Light
8447e5dab2 UUID
- Added UUID
- Fixed SceneSerializer texture de-serialization with a temporary solution
- Added GetEntityByTag to Scene
- Added 'editorlayer.yaml' as a Scene to the Mirror project
- EditorLayer no longer generates entities, rather it loads them from 'editorlayer.yaml'
2021-10-07 01:13:18 +03:30
Light
74a6035c32 Scene Serialization
- Scenes can now be serialized and de-serialized into .yaml files
- Added yaml-cpp as Dependency
2021-10-05 13:44:32 +03:30
Light
a58d3a75d3 Marked Singleton classes 2021-10-05 06:54:08 +03:30
Light
11372a444e Merge branch 'main' of https://github.com/light3039/light into main 2021-10-02 08:51:58 +03:30
Light
33b28acd7b FileManager
- Added File utilities
     * 'FileManager'
     * 'BasicFileHandle'
     * 'ImageFileHandle'
- Moved 'ResourceManager' from 'GraphicsContext' to  'Application'
- Added static 'Quit' function to 'Application'
2021-10-02 08:51:54 +03:30
Light
87a1f87bb5
Update README.md 2021-10-01 15:52:22 +03:30
Light
096ee8116e Fixed imgui CMake minimum required version 2021-10-01 15:40:36 +03:30
Light
f97953ae6c Fixed Linux 2021-10-01 15:32:25 +03:30
Light
256ed28b07
Update README.md 2021-10-01 05:57:46 +03:30
Light
b24c94a718 Fixed Windows 2021-09-24 17:20:19 +03:30
Light
f0e127dbd0 Updated Submodules 2021-09-24 07:06:31 +03:30
Light
d703c8330a
Merge pull request #3 from SteveGremory/main
- Fixed ShaderConductor for gcc
- Fixed CMake issues on linux
2021-09-23 11:30:31 +03:30
Light3039
c12f97feb7 Fixed Linux 2021-09-23 11:20:57 +03:30
Steve Gremory
dc3650e118 Fixed CMake issues on linux, compile to test. 2021-09-20 12:13:03 +05:30
Light
d7c75a2b04
Update README.md 2021-09-15 14:06:01 +04:30
Light
767a3c21f1
Update README.md 2021-09-14 18:16:08 +04:30
Light
4f0a350831 Removed BuildScripts
- Removed the BuildScripts folder because we're using CMake now
2021-09-14 13:53:31 +04:30
Light
c50b37d87f Added Post Build Command
- Added post build command to Engine's CMakeLists to copy over the
     shader conductor's .dll file
2021-09-13 16:08:21 +04:30
Light
eb00566953 Implemented ShaderConductor into Shaders
- glShader now uses ShaderConductor and compiles from .hlsl files
- Added Shader::Stage enum
- Removed .glsl files
- Improvements to CMakeLists files
- Maintenance
2021-09-13 12:17:26 +04:30
Light
35663cd3c4 Added ShaderConductor 2021-09-12 16:56:33 +04:30
Light
5ffa8cfabf Removed Sandbox from CMakeLists 2021-09-11 11:47:14 +04:30
Light
fd4c3d024b Removed Submodules 2021-09-11 11:38:21 +04:30
Light
32341d184c Minor Changes 2021-09-11 11:29:44 +04:30
Light
645f65af4e Updated ImGui Submodule 2021-09-10 11:06:17 +04:30