Commit graph

117 commits

Author SHA1 Message Date
Light
9d3a650273 moved imgui to docking 2021-07-14 02:48:01 +04:30
Light3039
d2bd0881d1 Linux fix
- Fixed 'Instrumentor' by including 'ostream' & 'fstream'
- Fixed 'Application' by including 'Instrumentor'
- Fixed both 'RendererProgram''s 'Advance()', should have returned true
2021-07-14 02:19:52 +04:30
Light
cf888cfbe0 Update SandboxLayer.h 2021-07-14 01:23:22 +04:30
Light
aaf1bbfe74 WindowResizeEvent | FlushScene
- 'Renderer' now receives 'WindowResizedEvent' and handle the
      'Framebuffer' and viewport stuff
- Added 'Renderer' now uses the new 'FlushScene' function to flush when
      the mapped vertex buffer is filled
- The viewport is now set by 'RenderCommand' via the 'Renderer' rather
      than the 'GraphicsConntext'

- 'Window' no longer sends 'WindowResizedEvent' to 'GraphicsContext'
- 'GraphicsContext' no longer receives 'OnWindowResize' events

- Note: Sending events should be done by the 'Application'

- Note: Excuse the double commit, forgot to commit 'wWindow.cpp'
2021-07-14 00:18:34 +04:30
Light
57616d755c WindowResizeEvent | FlushScene
- 'Renderer' now receives 'WindowResizedEvent' and handle the
      'Framebuffer' and viewport stuff
- Added 'Renderer' now uses the new 'FlushScene' function to flush when
      the mapped vertex buffer is filled
- The viewport is now set by 'RenderCommand' via the 'Renderer' rather
      than the 'GraphicsConntext'

- 'Window' no longer sends 'WindowResizedEvent' to 'GraphicsContext'
- 'GraphicsContext' no longer receives 'OnWindowResize' events

- Note: Sending events should be done by the 'Application'
2021-07-14 00:17:30 +04:30
Light
44b135f157 Instrumentor
- 'Instrumentor' now tracks the sessionn's submit count
- 'Instrumentor::SubmitScopeProfileImpl' no longer uses a static variable
2021-07-14 00:16:10 +04:30
Light
cd30d0bba1 Instrumentpr
- Added Instrumentor
      * Instrumentor (class)
      * InstrumentorTimer (class, used statically)
      * ScopeProfileResult (struct)

- Tidy
      * wWindow::wWindow
2021-07-12 15:20:47 +04:30
Light3039
3363239c8d Linux fix
* Fixed lWindow
      # Fixed the key and mouse button events
      # Decleared the 'PollEvents' function
      # Decleared the 'OnEvent' function

* Fixed GraphicsContext (typo)
      # Changed the GraphicsContext::OpenGL to GraphicsAPI::OpenGL

* Fixed 'QuadRendererProgram' (linux)
      # Removed 'QuadRendererVertex''s forward decleration

* Fixed 'TextureRendererProgram' (linux)
      # Removed 'TextureRendererProgram''s forward decleration

* Added __builtin_trap on 'LT_*_ASSERT's for linux platforms
2021-07-12 11:32:07 +04:30
Light
033a3b1dd1 Shader files: hlsl & glsl
- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files
       * Note: This was done so for a gcc compilation error caused by R"()" string

- Removed test print fps in  'Application::GameLoop()'
2021-07-10 19:59:27 +04:30
Light
a3f0693655 Blender
- Added 'Blender' (gl, dx)
2021-07-09 11:56:31 +04:30
Light
422241479c Time
- Fixed DeltaTimer
2021-07-09 11:56:06 +04:30
Light
45c5073deb Time
- Added Timer
- Added DeltaTimer
2021-07-09 09:55:05 +04:30
Light
91a0c92fe7 - ConstantBuffers
- Added ConstantBuffers
- Updated GLAD to have GL_ARB_shading_language_420pack extensions
2021-07-05 14:36:36 +04:30
Light
b8ca0099cb Camera
- Added 'Camera'
- Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution
- Added u_ViewProjection to glsl shaders

- Fixed 'Application's' placeholder delta time
- Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT

- Note: Camera is not supported for DirectX for the time being due to hlsl not
       supporting uniforms like glsl
2021-07-05 01:59:18 +04:30
Light
2ab97d3863 Major Maintenance
- Major tidying
- Moved 'RendererProgram' classes out of the 'Renderer' class
- Moved 'RenderCommand' member variable out of 'GraphicsContext' and into
       the 'Renderer' class as a unique_ptr. results in 'Renderer' taking a
       windowHandle for construction
- Defined new macros for max quads in 'Renderer.h'
- Added the 'Stringifier' to 'Base.h'
- Added the 'ResourceManager' to the 'LightEngine.h'
- Application now logs the current file directory
- Fixed the forward declaration in GraphicsContext
- Fixed the debug break in Base.h
- Fixed 'dxShader' not logging compile errors
- 'glVertexLayout' now takes in a shared_ptr for 'VertexBuffer'
- 'glShader' now logs the shader compilation errors properly
- 'dxVertexLayout' now takes in a shared_ptr for 'Shader"
- Modified 'dxSharedContext' members to be private and made getters for them
- 'dxRenderCommand::SwapBuffers' now throws dxException for
       DXGI_ERROR_DEVICE_REMOD error
2021-07-01 19:25:46 +04:30
Light
7872e42c76 dxTexture
- Added dxTexture
- Added hlsl to TextureShader.h
2021-06-29 14:21:05 +04:30
Light
c9352407e1 Textures
- Added Texture and glTexture class ( no dx implementation yet )
- Added TextureRendererProgram to Renderer
- Added LoadTexture to ResourceManager
- Added TextureShader
- Added awesomeface.png
- Removed unused shader files from Sandbox/res
- Fixed gladLoadGLLoader call in glGraphicsContext
- Enabled alpha blending in glGraphicsContext
- Added stb_image library
2021-06-29 11:01:11 +04:30
Light
2b87fd22fe
Update README.md 2021-06-29 07:36:26 +04:30
Light
6149c0da70 ResourceManager
- Added ResourceManager
- Removed FileManager
- Shader's constructor now takes the shader source specific to the current GraphicsAPI
2021-06-28 14:37:48 +04:30
Light
b50564c833 Fixed premake5 excludes
- Fixed mistakes from previous fix... :/
- It seems like premake5 can't do nested filters therefore I have to
      use multiple tokens in the same filter
2021-06-27 14:48:26 +04:30
Light3039
7e870970a9 Fixed premake5 excludes
- Premake now excludes non-Linux folders from Linux builds
- Premake now excludes non-Windows folders from Windows builds
2021-06-27 13:06:57 +04:30
Light3039
8ece539976 lWindow class
- Added window class for linux
2021-06-27 12:05:46 +04:30
Light
24a06fadfe
Update README.md 2021-06-27 08:33:48 +04:30
Light
42ed4c1b79 Dependencies 2021-06-27 08:08:07 +04:30
Light
3c2e7d6bb1 Minor fixes
- removed the test '#error' in 'Base.h'
- changed from random color per vertex to input 'tint' from argument in 'DrawQuad'
- reverted back some window creation stuff
2021-06-26 15:59:26 +04:30
Light3039
a682523076 Initial Linux Support 2021-06-26 13:09:11 +04:30
Light
49b4560351
Update README.md 2021-06-21 19:16:53 +04:30
Light
6ded78531f DrawQuad tint
- Renderer::DrawQuad now uses the parameter's value rather than the hardcoded ones.
2021-06-21 18:39:19 +04:30
Light
0801ced371 dx-OnWindowResize
- Added dxGraphicsContext::OnWindowResize
2021-06-21 18:09:28 +04:30
Light
f8b35c9572 Maintanance
- Some tidying
- dxGraphicsContext's constructor been split up into multiple Setup functions.
2021-06-21 18:08:25 +04:30
Light
0fc1896854 Handle DEVICE_REMOVED
- Added DXGI_ERROR_DEVICE_REMOVED handling in dxRenderCommand::SwapBuffers
2021-06-21 17:04:51 +04:30
Light
f9f0d8b649 DXC Fix
- Fixed the DXC macro
2021-06-21 17:03:02 +04:30
Light
fcfe73923d Major changes
- Major tidying
- Some fixes
-
2021-06-19 15:12:42 +04:30
Light
21e4432c60 Maintenance
- Some tidying
- Minor fixes
2021-06-15 22:17:28 +04:30
Light
31560897cd Debug
- Added the Debug folder
- Moved the Logger from Core to Debug
- Added Exceptions ( glException & dxException )
- Debugging the graphics is now a bit easier
2021-06-15 11:10:04 +04:30
Light
bb604e9540 Major changes 2021-06-15 09:39:11 +04:30
Light
0510712d6e IndexBuffer
- IndexBuffer now creates it's own
      indices if non is provided
2021-06-14 17:02:56 +04:30
Light
cd9747ccfe Logger
- Logger now logs it's info on Init

- Fixed a mistake from previous commit
2021-06-14 10:20:59 +04:30
Light
612b382f30 Window
- Moved setting window properties to
      ClientSide

- Made Application::OnEvent private
2021-06-14 10:01:28 +04:30
Light
a3092c476c Batch Rendering & IndexBuffers & RendererProgram 2021-06-13 19:35:48 +04:30
Light3039
2f560239cb DirectX 2021-06-02 17:20:15 +04:30
Light3039
ce1aa29e0e DirectX Context 2021-06-02 09:07:45 +04:30
Light3039
cefe62be9f Initial Log 2021-06-01 11:23:41 +04:30
Light3039
4678a7dbf6 Stringifier + glDebugCallback 2021-05-31 23:28:29 +04:30
Light3039
752258366d FileManager 2021-05-31 19:09:27 +04:30
Light3039
f511f6d771 First Triangle! 2021-05-30 16:45:54 +04:30
Light3039
ca7a41740a VertexLayout 2021-05-29 15:40:15 +04:30
Light3039
1e48369bb8 Index buffer 2021-05-28 13:13:45 +04:30
Light3039
9ae205ac82 VertexBuffer 2021-05-28 05:12:23 +04:30
Light3039
f3fe4c3713 Assertion 2021-05-27 19:54:05 +04:30