Light
44b135f157
Instrumentor
...
- 'Instrumentor' now tracks the sessionn's submit count
- 'Instrumentor::SubmitScopeProfileImpl' no longer uses a static variable
2021-07-14 00:16:10 +04:30
Light
cd30d0bba1
Instrumentpr
...
- Added Instrumentor
* Instrumentor (class)
* InstrumentorTimer (class, used statically)
* ScopeProfileResult (struct)
- Tidy
* wWindow::wWindow
2021-07-12 15:20:47 +04:30
Light3039
3363239c8d
Linux fix
...
* Fixed lWindow
# Fixed the key and mouse button events
# Decleared the 'PollEvents' function
# Decleared the 'OnEvent' function
* Fixed GraphicsContext (typo)
# Changed the GraphicsContext::OpenGL to GraphicsAPI::OpenGL
* Fixed 'QuadRendererProgram' (linux)
# Removed 'QuadRendererVertex''s forward decleration
* Fixed 'TextureRendererProgram' (linux)
# Removed 'TextureRendererProgram''s forward decleration
* Added __builtin_trap on 'LT_*_ASSERT's for linux platforms
2021-07-12 11:32:07 +04:30
Light
033a3b1dd1
Shader files: hlsl & glsl
...
- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files
* Note: This was done so for a gcc compilation error caused by R"()" string
- Removed test print fps in 'Application::GameLoop()'
2021-07-10 19:59:27 +04:30
Light
a3f0693655
Blender
...
- Added 'Blender' (gl, dx)
2021-07-09 11:56:31 +04:30
Light
422241479c
Time
...
- Fixed DeltaTimer
2021-07-09 11:56:06 +04:30
Light
45c5073deb
Time
...
- Added Timer
- Added DeltaTimer
2021-07-09 09:55:05 +04:30
Light
91a0c92fe7
- ConstantBuffers
...
- Added ConstantBuffers
- Updated GLAD to have GL_ARB_shading_language_420pack extensions
2021-07-05 14:36:36 +04:30
Light
b8ca0099cb
Camera
...
- Added 'Camera'
- Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution
- Added u_ViewProjection to glsl shaders
- Fixed 'Application's' placeholder delta time
- Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT
- Note: Camera is not supported for DirectX for the time being due to hlsl not
supporting uniforms like glsl
2021-07-05 01:59:18 +04:30
Light
2ab97d3863
Major Maintenance
...
- Major tidying
- Moved 'RendererProgram' classes out of the 'Renderer' class
- Moved 'RenderCommand' member variable out of 'GraphicsContext' and into
the 'Renderer' class as a unique_ptr. results in 'Renderer' taking a
windowHandle for construction
- Defined new macros for max quads in 'Renderer.h'
- Added the 'Stringifier' to 'Base.h'
- Added the 'ResourceManager' to the 'LightEngine.h'
- Application now logs the current file directory
- Fixed the forward declaration in GraphicsContext
- Fixed the debug break in Base.h
- Fixed 'dxShader' not logging compile errors
- 'glVertexLayout' now takes in a shared_ptr for 'VertexBuffer'
- 'glShader' now logs the shader compilation errors properly
- 'dxVertexLayout' now takes in a shared_ptr for 'Shader"
- Modified 'dxSharedContext' members to be private and made getters for them
- 'dxRenderCommand::SwapBuffers' now throws dxException for
DXGI_ERROR_DEVICE_REMOD error
2021-07-01 19:25:46 +04:30
Light
7872e42c76
dxTexture
...
- Added dxTexture
- Added hlsl to TextureShader.h
2021-06-29 14:21:05 +04:30
Light
c9352407e1
Textures
...
- Added Texture and glTexture class ( no dx implementation yet )
- Added TextureRendererProgram to Renderer
- Added LoadTexture to ResourceManager
- Added TextureShader
- Added awesomeface.png
- Removed unused shader files from Sandbox/res
- Fixed gladLoadGLLoader call in glGraphicsContext
- Enabled alpha blending in glGraphicsContext
- Added stb_image library
2021-06-29 11:01:11 +04:30
Light
2b87fd22fe
Update README.md
2021-06-29 07:36:26 +04:30
Light
6149c0da70
ResourceManager
...
- Added ResourceManager
- Removed FileManager
- Shader's constructor now takes the shader source specific to the current GraphicsAPI
2021-06-28 14:37:48 +04:30
Light
b50564c833
Fixed premake5 excludes
...
- Fixed mistakes from previous fix... :/
- It seems like premake5 can't do nested filters therefore I have to
use multiple tokens in the same filter
2021-06-27 14:48:26 +04:30
Light3039
7e870970a9
Fixed premake5 excludes
...
- Premake now excludes non-Linux folders from Linux builds
- Premake now excludes non-Windows folders from Windows builds
2021-06-27 13:06:57 +04:30
Light3039
8ece539976
lWindow class
...
- Added window class for linux
2021-06-27 12:05:46 +04:30
Light
24a06fadfe
Update README.md
2021-06-27 08:33:48 +04:30
Light
42ed4c1b79
Dependencies
2021-06-27 08:08:07 +04:30
Light
3c2e7d6bb1
Minor fixes
...
- removed the test '#error' in 'Base.h'
- changed from random color per vertex to input 'tint' from argument in 'DrawQuad'
- reverted back some window creation stuff
2021-06-26 15:59:26 +04:30
Light3039
a682523076
Initial Linux Support
2021-06-26 13:09:11 +04:30
Light
49b4560351
Update README.md
2021-06-21 19:16:53 +04:30
Light
6ded78531f
DrawQuad tint
...
- Renderer::DrawQuad now uses the parameter's value rather than the hardcoded ones.
2021-06-21 18:39:19 +04:30
Light
0801ced371
dx-OnWindowResize
...
- Added dxGraphicsContext::OnWindowResize
2021-06-21 18:09:28 +04:30
Light
f8b35c9572
Maintanance
...
- Some tidying
- dxGraphicsContext's constructor been split up into multiple Setup functions.
2021-06-21 18:08:25 +04:30
Light
0fc1896854
Handle DEVICE_REMOVED
...
- Added DXGI_ERROR_DEVICE_REMOVED handling in dxRenderCommand::SwapBuffers
2021-06-21 17:04:51 +04:30
Light
f9f0d8b649
DXC Fix
...
- Fixed the DXC macro
2021-06-21 17:03:02 +04:30
Light
fcfe73923d
Major changes
...
- Major tidying
- Some fixes
-
2021-06-19 15:12:42 +04:30
Light
21e4432c60
Maintenance
...
- Some tidying
- Minor fixes
2021-06-15 22:17:28 +04:30
Light
31560897cd
Debug
...
- Added the Debug folder
- Moved the Logger from Core to Debug
- Added Exceptions ( glException & dxException )
- Debugging the graphics is now a bit easier
2021-06-15 11:10:04 +04:30
Light
bb604e9540
Major changes
2021-06-15 09:39:11 +04:30
Light
0510712d6e
IndexBuffer
...
- IndexBuffer now creates it's own
indices if non is provided
2021-06-14 17:02:56 +04:30
Light
cd9747ccfe
Logger
...
- Logger now logs it's info on Init
- Fixed a mistake from previous commit
2021-06-14 10:20:59 +04:30
Light
612b382f30
Window
...
- Moved setting window properties to
ClientSide
- Made Application::OnEvent private
2021-06-14 10:01:28 +04:30
Light
a3092c476c
Batch Rendering & IndexBuffers & RendererProgram
2021-06-13 19:35:48 +04:30
Light3039
2f560239cb
DirectX
2021-06-02 17:20:15 +04:30
Light3039
ce1aa29e0e
DirectX Context
2021-06-02 09:07:45 +04:30
Light3039
cefe62be9f
Initial Log
2021-06-01 11:23:41 +04:30
Light3039
4678a7dbf6
Stringifier + glDebugCallback
2021-05-31 23:28:29 +04:30
Light3039
752258366d
FileManager
2021-05-31 19:09:27 +04:30
Light3039
f511f6d771
First Triangle!
2021-05-30 16:45:54 +04:30
Light3039
ca7a41740a
VertexLayout
2021-05-29 15:40:15 +04:30
Light3039
1e48369bb8
Index buffer
2021-05-28 13:13:45 +04:30
Light3039
9ae205ac82
VertexBuffer
2021-05-28 05:12:23 +04:30
Light3039
f3fe4c3713
Assertion
2021-05-27 19:54:05 +04:30
Light3039
ab92d8abc2
Maintenance
2021-05-27 18:55:30 +04:30
Light3039
d4a9a0366f
ImGui Events
2021-05-27 12:51:39 +04:30
Light3039
4621f86cb2
ImGui & UserInterface class
2021-05-27 10:41:32 +04:30
Light3039
8841216238
GraphicsContext & RenderCommands
2021-05-26 18:41:14 +04:30
Light3039
cb44bd35e7
Precompiled header
2021-05-26 16:28:37 +04:30