Light
7ec9690f52
Maintenance
...
- Mirror project maintenance and tidying
- General maintenance
2021-08-14 16:17:33 +04:30
Light
e02a4850e0
UserInterface Maintenance
2021-08-11 17:40:01 +04:30
Light
73492dc415
UserInterface Style
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- UserInterface is now beautiful >_<
2021-08-10 17:10:16 +04:30
Light
1afc1a00a5
OpenSans
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- Added OpenSans font as default ImGui font
2021-08-10 11:46:13 +04:30
Light
b39518c74c
DrawComponeent, RemoveComponent
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- Added DrawComponent to PropertiesPanel
- Added RemoveComponet to Entity
- Maintenance
2021-08-10 11:45:35 +04:30
Light
c5cd73737a
Update README.md
2021-08-08 17:09:02 +04:30
Light
51133194fc
Update PropertiesPanel
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- Made PropertiesPanel prettier
2021-08-07 19:39:46 +04:30
Light
0f9a8ff95e
Update TransformComponent
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- TransformComponent now holds translation, rotation and scale instead of transform
2021-08-07 19:04:38 +04:30
Light
0e31de13b9
Update glGraphicsContext.cpp
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- OpenGL debug messages now ignore source: api, type: other, id: 131185
2021-08-07 19:03:03 +04:30
Light
8056fa166e
Merge branch 'main' of https://github.com/light3039/light into main
2021-08-07 16:39:45 +04:30
Light
68ef93bd9a
Force use Dedicated Graphics
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- Windows builds now use dedicated graphics
2021-08-07 16:39:42 +04:30
Light
ab295bd07d
Update issue templates
2021-08-07 11:49:03 +04:30
Light
c40be01df4
Create CODE_OF_CONDUCT.md
2021-08-07 11:32:20 +04:30
Light
01742eb55e
Create CONTRIBUTING.md
2021-08-07 11:20:14 +04:30
Light
97ea920785
Create LICENSE
2021-08-07 10:58:10 +04:30
Light
0c2b6df885
Merge pull request #1 from christopher-besch/patch-1
...
Fixed namespaces -> now compiles on linux
2021-08-07 10:52:24 +04:30
Light
6c630a269a
Fixed FlushScene
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- Fixed FlushScene defaulting the frame buffer by calling EndScene
2021-08-06 08:05:06 +04:30
Light
cc41ce24d5
Fixed glVertexBuffer
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- Fixed glVertexBuffer multiplying count by size of float instead of stride
* = Fixed TintedTexture for OpenGL
2021-08-06 07:44:48 +04:30
Light
367bce3596
TintedTextureRendererProgram
...
- I want to die, please just kill me and end my fucking suffering....
2021-08-05 21:24:20 +04:30
Light3039
f46cf23550
Linux fix
2021-08-03 17:34:45 +04:30
Light3039
786535bac7
Updated ImGui
2021-08-02 23:34:02 +04:30
Light3039
2e6beb9239
head reset
2021-08-02 22:47:23 +04:30
Light
06c728644f
SceneCamera Properties
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- PropertiesPanel now support SceneCamera component
- Added perspective support to SceneCamera
2021-08-02 12:18:00 +04:30
Light
54c195dae0
PropertiesPanel
...
- Added PropertiesPanel
2021-08-01 16:55:26 +04:30
Light
0c8b26360a
New Events, Fixes
...
- Added SetCharEvent
- Added KeyRepeatEVent
- Fixed ImGui not picking keys from io.KeyMap because it gets assigned to VK_**
keys from windows after ImGui_ImplWin32_Init call, had to re-assign them back
to Key::** (glfw key codes)...
- Removed UserInterface::OnInput
- Maintenance
2021-08-01 16:43:59 +04:30
Light
42f26ac59e
Maintenance
...
- Added LIGHT_OPENGL_ENABLE_SHADER_INFO_LOG to config.h
- Some maintenance
2021-08-01 11:57:51 +04:30
Light
fb4ba5c8bc
SceneHierarchyPanel
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- Added Panel
- Added SceneHierarchyPanel
2021-07-31 11:03:31 +04:30
Light
8367150145
TagComponent
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- Added TagComponent
2021-07-31 11:02:59 +04:30
Light
c846e48c71
NativeScript, NativeScriptComponent
...
- Added NativeScript
- Added NativeScriptComponent
- Minor changes to clearing back buffer's color
2021-07-31 09:37:09 +04:30
Light
aab0c7b958
CameraComponent, SceneCamera
...
- Added CameraComponent
- Added SceneCamera
- Renamed the previous Camera to OrthographicCamera
- Added Camera
- Renderer now takes a Camera* for projection and mat4& for view
- Scene::OnRender now takes in an optional Framebuffer to render to
- Minor tidying
2021-07-30 14:40:34 +04:30
Light
98184d358f
DrawQuad Transform
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- DraqQuadImpl functions now call a non-static DrawQuadFinal function with a mat4
transform matrix
2021-07-30 12:49:48 +04:30
Light
931a3a168c
Components Folder
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- Created a header file for each component inside a Components folder
- Fixed entt::entity's default value being entt::entity() to entt::null
- Minor tidying for DebugTrap
2021-07-30 11:20:52 +04:30
Light
9033ceffa1
Major changes
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- Major maintenance
2021-07-29 17:12:13 +04:30
Light
ec8669d3fe
VertexLayout
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- Added Byte and UByte types to VertexLayout
- Changed sizeof(int/float...) to sizeof(GLint, GLfloat...) in glVertexLayout
2021-07-29 09:16:30 +04:30
Christopher Besch
f4b932a8f0
Fixed namespaces -> now compiles on linux
2021-07-27 11:47:33 +02:00
Light
40355ebfc2
Minor changes
...
- Minor fixes
- Minor maintenance
2021-07-27 11:32:01 +04:30
Light
c34f5e03f0
KeyCodes, MouseCodes
...
- Added nameless enums for KeyCodes and MouseCodes
- Removed InputCodes
2021-07-26 12:34:35 +04:30
Light
55869f6106
Ref, Scope
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- Changed all std::unique_ptr/shared_ptr stuff to use Ref/Scope
- Fixed the Logger.h include in Base.h problem
2021-07-26 11:43:37 +04:30
Light
0360d094d2
Ref. Scope
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- Added Ref<T> and Scope<T> types to replace the std::shared_ptr<T> and
std::unique_ptr<T>, currently it is being used as an alias
2021-07-26 10:00:29 +04:30
Light
8287b89fad
Scene System
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- Added Scene
- Added Entity
- Added Components
* TransformComponent
* SpriteRendererComponent
- Minor fixes
2021-07-25 17:50:08 +04:30
Light
b54afb6046
Added EnTT
...
- Added EnTT
- Minor maintenance and fixes
2021-07-24 13:54:50 +04:30
Light
4abde46290
Camera ClearColor
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- Camera now has a clear color
- The backbuffer is now cleared using the currently bound camera's
clear color
2021-07-24 10:00:15 +04:30
Light3039
0513ae009f
Linux BuildScripts
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- Added a Linux folder for BuildScripts
* premake
* gmake.sh
* codelite.sh
2021-07-23 16:44:30 +04:30
Light
d6a400e05a
stb_image
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- Moved stb_image implementation section from .h file to a .c file
2021-07-24 08:55:50 +04:30
Light
2121e0ea16
stb_image Project
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- stb_image is now built inside a project as a static library
2021-07-23 15:03:47 +04:30
Light
42d58089d9
Removed ddxgidebug.dll
2021-07-23 12:51:39 +04:30
Light
aafd176a87
Updated GLFW Submodule
2021-07-23 12:03:39 +04:30
Light
1d87d71a06
Updated ImGui Submodule
2021-07-23 11:42:17 +04:30
Light
ffc29bec77
Maintenance
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- Removed change log (was horrible idea D:)
- Fixed some premake mistakes
- Fixed a typo
- Enabled MultiProcessorCompile for windows builds
2021-07-23 11:22:01 +04:30
Light
0d28451010
premake5
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- Moved premake5 Windows builds to BuildScripts/Windows
- Renamed premake5.lua files build.lua
2021-07-23 10:33:51 +04:30